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Picked upload! The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 9:19 PM - Updated 8th Nov 2014 at 8:07 AM by ani_
214 Comments / replies (Who?) - 8 Feedback Posts, 6 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

-----------------
The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 19,797 · 20th Oct 2013
5.63 MB 19,797 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 13,375 · 1st Oct 2013
5.78 MB 13,375 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 9 of 9
Test Subject
#201 Old 3rd Jul 2015 at 11:53 PM
So, I reinstalled my game recently, and just added my mods back in and this is not working for me anymore

After I create shifts, it seems to go fine, but the chef and waiter never show up! There is no notification/error that comes up either. I've tried several times but any sims I choose for the jobs makes no difference.

Has anyone had this problem? Any ideas on how to fix?? It's soo much better than EA's version, I miss it
Mad Poster
#202 Old 4th Jul 2015 at 3:53 AM
Quote:
Originally Posted by amethystt
So, I reinstalled my game recently, and just added my mods back in and this is not working for me anymore

After I create shifts, it seems to go fine, but the chef and waiter never show up! There is no notification/error that comes up either. I've tried several times but any sims I choose for the jobs makes no difference.

Has anyone had this problem? Any ideas on how to fix?? It's soo much better than EA's version, I miss it

Are you certain that you placed the mod's version of the chef's station and the menus in your bistro and not the stock ones that come with the store set?

Beyond that, limited support for this mod has shifted to and its latest version is available from NRaas as its creator has retired from TS3 modding. That would be a better place to post support questions.
http://nraas.wikispaces.com/Busines...l+Bistro+Issues (free registration, which you already have, required to post)
Test Subject
THANKS POST
#203 Old 16th Sep 2015 at 9:26 AM
thank you very much
Test Subject
#204 Old 31st Oct 2015 at 5:33 PM
Thanks!
Field Researcher
THANKS POST
#205 Old 26th Nov 2015 at 9:12 AM
I bought the bistro recently and I want to download the mod. I'm not very familiar with mods so if my question shows ignorance I apologize, but when I've installed it, do I just replace menus and the chef's station in the restaurant (I've already placed the bistro - the Store one, I haven't installed the mod yet - in my world)?
Mad Poster
#206 Old 26th Nov 2015 at 10:40 AM
Quote:
Originally Posted by Jo-Anne
I bought the bistro recently and I want to download the mod. I'm not very familiar with mods so if my question shows ignorance I apologize, but when I've installed it, do I just replace menus and the chef's station in the restaurant (I've already placed the bistro - the Store one, I haven't installed the mod yet - in my world)?

You will see two menus and two chef stations in Build/Buy, the default store version and the mod version (with the little folder icon indicating custom content). If you do not replace the menus and chef stations with the modded versions on the pre-made lot, then you won't be using the mod there. If you do replace them all, you will be using the mod. If you mix and match the default store versions and the modded versions within the same lot, things won't work right at all.

But again, the latest version of the mod is not available here. It's on NRaas and has some more recent bug fixes added to it including the persistent disembodied voice of the waiters issue that has been resolved.
http://nraas.wikispaces.com/Business+As+Unusual+Bistro
Field Researcher
#207 Old 26th Nov 2015 at 11:30 AM
Thanks for the information Yes, I already found the right page at NRaas and will download it from there.
Field Researcher
THANKS POST
#208 Old 30th Oct 2016 at 7:06 PM
Thank you. I downloaded I latest version from the Nraas page too and it works great. I'm so glad they don't generate countless npc's for chefs anymore
Mad Poster
THANKS POST
#209 Old 27th Dec 2016 at 3:21 PM
GJ! You have outdone yourself!
Field Researcher
#210 Old 15th May 2018 at 1:26 AM
Hi, I've not tried your mod yet, but I just d/led EA's Bistro oven/stove. First of all, I'm wondering if all of the animations are programmed into the stove and next would your mod work w/this? I only bought the stove b/c I didn't like the "Business as Usual" bldg.
Mad Poster
#211 Old 15th May 2018 at 3:54 AM Last edited by igazor : 15th May 2018 at 4:06 AM.
Quote:
Originally Posted by Sonshine
Hi, I've not tried your mod yet, but I just d/led EA's Bistro oven/stove. First of all, I'm wondering if all of the animations are programmed into the stove and next would your mod work w/this? I only bought the stove b/c I didn't like the "Business as Usual" bldg.

Ani has not supported this mod for a long time now and the version available here is outdated. The current version and support are available at NRaas as it says above on this thread and on the front description page here.

At the time the mod was developed, I do not believe the oven was available separately as it is now. Not positive about this, our developer at NRaas would have to confirm, but I am pretty sure that the entire set is required. But if you already have the oven installed (it comes with the customer menus too?) you could try the mod and see if it actually works without the rest of the set in play.

Edit: Okay, another player (and NRaas member) earlier up in this thread says that the entire set is not required, the oven alone should suffice. The mod provides special versions of the oven and the customer menus, so you do have to make sure it's the modded versions that are put in place and not EA's. They will each have a special folder logo over them so you can tell them apart from the originals.
Test Subject
THANKS POST
#212 Old 25th Sep 2018 at 1:52 AM
this is really awesome, I noticed you cant set different food items for other ovens. For example one oven is for dessert type meals and another for dinner. Are you planning on adding that?
Lab Assistant
DELETED POST
25th Sep 2018 at 2:07 PM
This message has been deleted by Sarah_Sims. Reason: Not relevant
Lab Assistant
#213 Old 25th Sep 2018 at 2:24 PM
Quote:
Originally Posted by Maezyj
this is really awesome, I noticed you cant set different food items for other ovens. For example one oven is for dessert type meals and another for dinner. Are you planning on adding that?

Ani doesn't support her mods here anymore (as stated on the main description page) but they can now be found at NRaas Industries. The link for this particular mod is: Business As Unusual Bistro.

NRaas Industries is moving to a new site at the end of September 2018, so any improvements to the mods are on hold for the time being but suggestions are always welcome. For full details about the move, please see: Wikispaces Is Closing Down. Thanks!

Sarah_Sims
NRaas Industries
Test Subject
THANKS POST
#214 Old 8th May 2020 at 12:27 PM
Thanks
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