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Quote: Originally posted by simfantastic2
I know they are kinda bad but it is hard since the texture image stretches and i can't get it the way i want...
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This is can be caused by your uv mapping. What I try to do is in my uv mapping program, associate the texture with the uv map and view the object in 3d. (I use ultimate unwrap 3d but most have this ability). You should then be able to move your uv mapping around to get the texture to look good on your mesh.