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StretchSkeleton Cheat Accessories Kit

by BulldozerIvan Posted 8th Nov 2014 at 1:37 PM - Updated 15th Jun 2020 at 3:37 PM by BulldozerIvan : Webkit patching
21 Comments / replies (Who?) - 9 Feedback Posts, 11 Thanks Posts
Historical context

One of the most popular items I ever released back in the heyday of Sims 2 was the StretchSkeleton Cheat Calculator. It came in three basic flavors: VB.NET Imperial, VB.NET Metric, and QBASIC All-in-One. There was also a tool for QBASIC called the "Animation Advisory." The set was downloaded thousands of times, meaning many loved using it to double-check the height equivalencies of Sim ssk values to real-life measurements.

The early versions were also based on Lexx and Wolfgeek's algorithms. But there were some problems:
  • "1" was 1 across the board, teens and elders being deliberately set to 0.9-something.
  • There were spelling and meta errors in the original set. But the worst part, was that the set would only work for users of Windows XP or later running the .NET Framework 2.0.

That's all changed.

Present day offering

Welcome to the new web-ported version of the set. Any major desktop OS should be able to run it, provided that OS can also run desktop mode formats of most modern web browsers. If you're nostalgic for my old calculators, these web ports will allow you to relive the memory - even embed it on your own web pages! Windows, Mac, Linux, shouldn't make any difference anymore.

Technical issues (***Updated***)

This set has not been tested for mobile phones, nor do I recommend them being used for mobile devices. If you can get a mobile or tablet to run them, great. But I make no promises of good performance for mobile.

This new version of the set has been tested for compliance with recent versions of Firefox, Internet Explorer, and Safari, with the only issue being Safari not interpreting a gradient correctly and substituting it with solid blue. Apps have not been tested in Opera nor Chrome; but it is assumed that Chrome will operate these the same way as Safari.

Update: A set of webkit patches have been added. If you use Chrome and Safari and the gradient issue bothers you, simply replace the #imperialbody and #metricbody ID line definitions in your CSS with the patched versions provided in these text files. The look of the calculators should then be fairly consistent in all browsers.

Functionality

In the Imperial calculator, you enter the height and inches you want your Sim to be. It shouldn't make a difference what age they are. In Metric, you put in how many meters you wish them to be. Hit "Calculate," and you get their sSk number.

If you want two of them to hug or kiss, and for it to look good in screenshots, use the Love Photo Doctor to determine if it would look good or not. Tweak their sSk numbers in your game until their height differences are within acceptable margins, then reset them to their proper sSk numbers when not physically touching another Sim.

Web Widgets in Firefox


This is the Imperial Units version, having been re-worked for HTML5.


This is how the Imperial version looks when the CSS is tweaked for embedding on Tumblr.


The Metric version, streamlined considerably.



About the Love Photo Doctor

The Animation Advisory is now known as the Love Photo Doctor, to better demonstrate its intended purpose. It still operates mostly the same as it did in QBASIC, but has an HTML5 interface now and uses CSS for style rules and JavaScript rather than VB.NET for processing logic.

Note: The Love Photo Doctor's language assumes you are combining a male and female Sim monogamously to hug or kiss each other. Other arrangements and relationships are up to you. In such cases, just take the entries "his" and "her" as suggestions. Repeat permutations as many times as necessary for love triangles/dodecahedrons/whatever. App is not intended for use on children and pets.

Flavors available

This new web ported set comes with a total of six calculators, three that are resource-dependent and three that are standalone HTML pages. The standalones, or "resource-independent" files, are for when you just want to move one file into place and open it in a tab in your browser and have everything work. The "resource-dependent" models are for those who wish to copy and embed the widgets, and want the most DOM-compliant setup possible.

Being "resource-dependent" means that images are separate files rather than embedded as base-64 data; and also means that style and script rules have been outsourced to CSS and JS files separate from the HTML.

Redistribution policy

If you have a fansite and wish to embed, please copy the source code and modify only as needed to make everything fit the parameters of your page or post. Include credit and a link back to this page or to Dozerfleet Labs.

Installing and embedding

To install, simply use your favorite extractor program (WinZip, WinRAR, IZArc, etc.) and place the folders where you want them. Open up the HTML files into separate tabs in your browser. Save the tabs as bookmarks, and they should be ready to call up at a moment's notice.

If embedding onto Tumblr, adjust the CSS as-needed to make it work. Make sure to include basic structures, CSS, and JavaScript for style and scripting rules. Do NOT include the shortcut icon, the doctype DTD, the meta, the head, the body, nor the HTML elements, as this could confuse Tumblr and mess up your page. For embedding on other sites, check to see what the parsing protocols are and if they will allow custom CSS and JavaScript. Uploading images, if possible, is recommended over embedding base-64 code - which can get quite massive.

Additional Credits:
Special thanks goes to A Blue Star for the Base-64 Converter for URI images, without which the standalone versions of these calculators would be impossible.

Operating System: Windows Linux Mac OS X
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WebkitPatches.zip

Size: 595 Bytes · Downloads: 937 · 9th Nov 2014
595 Bytes 937 9th Nov 2014
Sims 2 StretchSkeleton Cheat Accessories Resource-Independent.zip

Size: 56.8 KB · Downloads: 1,538 · 8th Nov 2014
56.8 KB 1,538 8th Nov 2014
Sims 2 StretchSkeleton Cheat Accessories Resource-Dependent.zip

Size: 162.9 KB · Downloads: 1,212 · 8th Nov 2014
162.9 KB 1,212 8th Nov 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
21 Comments / Replies (Who?) - 8 Feedback Posts, 11 Thanks Posts
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Not actually evil.
THANKS POST
#2 Old 8th Nov 2014 at 2:14 PM
Hurray for useful tools!
Alchemist
THANKS POST
#3 Old 8th Nov 2014 at 2:28 PM
Thank you so much for this. I never used that cheat that much beause I didn't know the things your program can now tell me.
I'm glad I can now use that cheat!
Lab Assistant
THANKS POST
#4 Old 8th Nov 2014 at 4:56 PM Last edited by SimsRocka778 : 9th Nov 2014 at 3:19 PM.
This is great!
Bravo!!
Theorist
THANKS POST
#5 Old 8th Nov 2014 at 6:09 PM
Nicely done!
Instructor
Original Poster
#6 Old 9th Nov 2014 at 1:15 AM
Quote:
Originally Posted by Sophie-David
Nicely done!


You're welcome. :-) In fact, I'm about to patch it to fix the webkit gradient issue.

You can find me on the Sims 4 Gallery as DozerfleetProd. If you have XBox One or PS4, please test out my creations, and let me know if / how well they work on consoles.
Instructor
Original Poster
#7 Old 9th Nov 2014 at 1:53 AM
Quote:
Originally Posted by SimsRocka778
This needs to be featured!
Bravo!!


I appreciate the enthusiasm, but suggesting things be featured isn't usually a good idea. I don't want you to get in trouble. If it happens, it happens. But whether that happens or not, I'll let the upload's popularity speak for itself.

That being said, I've been researching the possibilities of a Love Photo Doctor and sSk calculator set for Sims 3. If I do it at all, it'd be much trickier to pull off. Plus, the only way it'd even work is for someone to have Jonha and Cmar's sliders installed, along with the Master Controller and the One More Slot Package by Granthes. Since I have considerable performance issues with Sims 3, it'd take me possibly a whole two days given my work schedule to make notes, let alone write the programs; and I'm not sure it's worth the trouble.

Best Love Photo Doctor advice I have for Sims 3 so far is: watch the slider numbers diligently, use the OMSP liberally, and that holding down the Shift key while moving items with the mouse is one of your best friends - except when it isn't. (You'll know it when you try it.) Depending on the animations / poses you're trying to execute, there will be problems no matter what. So be mindful of your camera angles when taking shots.

And if you want to shoot variable-height Sim interaction shots in stereoscopic 3D, best be prepared. It's a passion for some, and masochism for others. The one time your Sims can be as cruel to you as you are to them. :P

You can find me on the Sims 4 Gallery as DozerfleetProd. If you have XBox One or PS4, please test out my creations, and let me know if / how well they work on consoles.
Lab Assistant
#8 Old 9th Nov 2014 at 3:20 PM
Quote:
Originally Posted by BulldozerIvan
I appreciate the enthusiasm, but suggesting things be featured isn't usually a good idea. I don't want you to get in trouble. If it happens, it happens. But whether that happens or not, I'll let the upload's popularity speak for itself.

Oh, thanks for the thought :p
I wasn't really asking I just wanted to express the greatness of this tool. I edited my original post since I see how it could p**s the moderators off and whatnot.
But yea, generally this is sweet, nice work!
Forum Resident
THANKS POST
#9 Old 9th Nov 2014 at 9:43 PM
thanks :)
Field Researcher
DELETED POST
17th Dec 2014 at 4:48 AM
This message has been deleted by Prime.
Field Researcher
#10 Old 17th Dec 2014 at 4:49 AM
this is cool but is there a calculator for teenage sims?
Sockpuppet
THANKS POST
#11 Old 22nd Jan 2015 at 10:02 PM
THANKS
Test Subject
THANKS POST
#12 Old 26th Jan 2015 at 4:06 PM
Hi, I love the idea of this calculator for determining Sims' height but I have a few issues I would like to share. First, where did you get the info that the Sims' natural height is 6 feet? That is something I've been researching for months. I had to got to old school of using an image of a Sims in a doorway and use a scale to determine the height and came up with about 5 foot 8 in. Of course going by site isn't that accurate so if you have an inside source with the creators then you would be more accurate.

Second, I installed the height calculator into IE11. When I type in the height I want the results comes up in almost the same color as the background color making it hard to read. It really should be a different color. In fact, the black print over the dark blue background is hard to read as well but can be read.

Third, it looks like you have determine 1inch equals to roughly 0.014 (I ran a set of heights ranging from 4 foot to 6 foot and there were a few times it was greater than 0.014). I'm not sure if this estimate is correct because it makes the smaller Sims too small (even the knees and ankles look off). Awhile back I estimated the inch being 0.008 and it looks closer to being correct than 0.014. Of course if you source is from the creators than I guess my eyes are off.

Regarding Primes' request for a calculator for teenage Sims, I would say go old school with a hand held calculator and do it yourself. All we need to know is the teen Sims' starting height and the correct figure (1 inch equals 0.014 or 1 inch equals 0.008).

I hope you don't mind this feedback because I would really love to have a working height calculator for Sims 2.
Test Subject
THANKS POST
#13 Old 11th Jun 2015 at 5:03 PM
Cool Mod Thanks
Alchemist
#14 Old 9th Aug 2015 at 3:43 PM
Does this one also works for teens, children, toddlers and elders?
StretchSkeletonMetric-ResourceIndependent.html

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Instructor
Original Poster
#15 Old 28th Sep 2015 at 6:18 AM
Quote:
Originally Posted by tanina7148
Hi, I love the idea of this calculator for determining Sims' height but I have a few issues I would like to share. First, where did you get the info that the Sims' natural height is 6 feet? That is something I've been researching for months. I had to got to old school of using an image of a Sims in a doorway and use a scale to determine the height and came up with about 5 foot 8 in. Of course going by site isn't that accurate so if you have an inside source with the creators then you would be more accurate.

Second, I installed the height calculator into IE11. When I type in the height I want the results comes up in almost the same color as the background color making it hard to read. It really should be a different color. In fact, the black print over the dark blue background is hard to read as well but can be read.

Third, it looks like you have determine 1inch equals to roughly 0.014 (I ran a set of heights ranging from 4 foot to 6 foot and there were a few times it was greater than 0.014). I'm not sure if this estimate is correct because it makes the smaller Sims too small (even the knees and ankles look off). Awhile back I estimated the inch being 0.008 and it looks closer to being correct than 0.014. Of course if you source is from the creators than I guess my eyes are off.

Regarding Primes' request for a calculator for teenage Sims, I would say go old school with a hand held calculator and do it yourself. All we need to know is the teen Sims' starting height and the correct figure (1 inch equals 0.014 or 1 inch equals 0.008).

I hope you don't mind this feedback because I would really love to have a working height calculator for Sims 2.


Sorry it took so long to get back to you. Gnoming and Storking are issues in both Sims 2 and 3, but especially in 2. Arms and legs don't adjust in sync with backs, and stretchSkeleton cheats modify back length more than anything else. So when you shrink them and they start looking like chimpanzees, this is called "gnoming." They are taking on "gnome" body proportions, according to this show's mythos about gnomes.

The opposite problem, when their arms and legs get really warped while you modify their backs to make them too tall, is referred to as "storking."
Their legs and backs get stretched until they have "stork"-like bodies.

In Sims 2, there is no way to fix this. StretchSkeleton was meant to be more of a debugging cheat than a serious component of gameplay. Even with the Custom Height Slider for Sims 4, back height gets affected more than leg or arm proportions do, leading to some gnoming and storking of Sims when it is used to extremes. Granted, the consequences in Sims 4 are far less extreme, but still noticeable.

Sims 3 perhaps has the problem the least, and there are enough custom sliders by Jonha available that the effects of gnoming and storking can be hidden somewhat by tweaking neck, arm, and leg sliders to proportion the Sim more adequately. Animations will still look weird though, as Sims were never intended to deviate from certain default heights by EA.

The worst storking effects in Sims 3 come for Chaults (Child AI, Adult Skeleton). These rarely happen, except with misuse of Twallan's mods. On my YouTube channel, I've documented Chault storking using a young Marge Ramirez that has been Chaulted. (To fix the family tree issues with the game not recognizing Powmani tribe squaw Kicked Deer as her biological mother. Time travel plots make it hard for the game to recognize John Domeck and Kicked Deer as Mapacha del Feugo's biological parents. It's complicated. But I digress.) When you get a Chault in Sims 3, simply using the Master Controller menus to "Reset Sim" will usually solve the problem.

Chaults are less common in Sims 2, but more dangerous. Due to IK Target Skeletons and Object Bones, having an adult skeleton with the mind of a child could lead to game-breaking animation errors. A Bault (Baby-Adult) is extremely dangerous, as it can lead to Boddler-Induced Social Worker Infinite Loop Syndrome (BI-SWILS), which locks you in the game and corrupts the whole lot, turning your Sims' house into a Trojan that can corrupt other users' games.

I do believe that it was largely because of Boddlerism, BI-SWILS, DECHI-SWILS (Dead Child Social Worker Infinite Loop Syndrome), CHITI-SWILS (Child-in-Trap-Induced), CT-BILS (Corrupt Twin Birth Infinite Loop), etc, that the entire animation scheme was changed so radically between Sims 2 and Sims 3.

And then there was the bad CC issue with Sims 3 that led to the infamous "Tarantula-Baby" glitch with toddlers. I consider this one of the single greatest reasons Sims 4 was released without toddlers as part of gameplay, and with babies changed into objects a-la Sims 1. And why it takes a custom mod that exploits foot length to adjust Sim height at all. Fixing all the problems caused by height simply became a logistical nightmare, so EA tried to make it impossible for us to do it.

You can find me on the Sims 4 Gallery as DozerfleetProd. If you have XBox One or PS4, please test out my creations, and let me know if / how well they work on consoles.
Test Subject
THANKS POST
#16 Old 25th Oct 2015 at 1:31 PM
So cute! Useful and realistic tool... Thank you!
Test Subject
THANKS POST
#17 Old 17th Jun 2016 at 7:22 PM
Thank you! As a short adult, I like being able to make short sims now, too.
Test Subject
THANKS POST
#18 Old 3rd Jun 2017 at 10:52 PM
Thanks making this I was always wondering, if changing height could be done in The Sims 2.
Lab Assistant
#19 Old 29th Sep 2017 at 2:49 AM
Quote:
Originally Posted by Prime
this is cool but is there a calculator for teenage sims?


OMG I love your videos! I believe this would work on Sims of all ages (except for the babies).
Instructor
Original Poster
#20 Old 22nd Jan 2018 at 9:49 AM
Quote:
Originally Posted by SuperGal<3
OMG I love your videos! I believe this would work on Sims of all ages (except for the babies).


It's designed for teens, adults / YA, and possibly elders. It's not designed for use on babies, toddlers, or children, though it might work for children. Don't attempt using it on babies or pets. As for the Love Photo Doctor: it states on the app face itself that it's for teens, adults, and elders, and that's it. The point of the kit is to adjust custom heights in a game where there is no native height slider system like in the latter generations, and to have the new heights correspond to reality as close as possible. The Love Photo Doctor is there specifically to cue you in on what heights you'll have to adjust your Sims to if you want them to kiss or make out, in order to avoid weird glitches where they are kissing each other's foreheads and what-not.
Instructor
#21 Old 23rd Feb 2018 at 8:08 AM
Great idea! This is very useful.