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Evolve All Plants v7c

by scumbumbo Posted 12th Jan 2015 at 6:55 AM - Updated 22nd Jun 2018 at 8:16 PM by scumbumbo : Update to v7c for June 19 game patch
317 Comments / replies (Who?) - 9 Feedback Posts, 9 Thanks Posts
Updated 06-21-2018 --- Fixed notification announcements and updated the animation to be more suitable.

Updated Dec 13, 2017 - Version 7b now restores the feature of Sims being able to autonomously evolve all plants.

Updated Dec 9, 2017 - The updated mod doesn't do everything the old mod used to do, but it should suffice for now at least! I wasn't even seriously considering touching this mod at all with all the plant objects that would need changes until I noticed in the comments that someone posted that the game was supposed to allow all plants to be evolved by default now but it wasn't working properly.
  • Fixes the evolve plant action so that all available plants on a lot are evolved. The game was updated at one point to supposedly allow all plants to be evolved in this manner, but they were missing some crucial bits of XML code required to make it work past a single plant.
  • Fixes the bug which prevented plants being evolved past the first one as counting towards level 2 of the nature aspiration.
  • Since they added the "continuation" XML to the plant objects, only three XML files needed to be adjusted to make these fixes, making the mod a LOT easier to update in the future (before every single plant object needed to be edited with every game patch, a time-consuming and error prone task).
  • This doesn't include the old mod features of autonomous plant evolution, or the inclusion of evolution occuring during the "tend garden" cycle.
  • Still fully compatible with Faster Gardening (which has also been updated).
  • All outdated versions of the mod have been removed and are no longer supported.

Description

This mod for The Sims 4 will cause the Evolve Plant action to work like weeding and watering, the sim will automatically move from plant to plant evolving each plant which is eligible. In addition, the Evolve Plant action has been added to the Tend Garden cycle.

This mod is fully compatible with the most recent version of the Faster Gardening mod.

Installation Instructions

For version 7 there is only one flavor of the mod, no separate packages are required anymore for different game packs. Simply pop the package in your mods folder and EAxis's mistakes go bye-bye.

The mod was written for TS4 version 1.44.77.1020 (June 19, 2018) and is incompatible with earlier versions.

This mod may cause conflicts with other mods which change gardening actions or plant objects. Due to the wide variety of mods and sources for them, it is unlikely I will be able to help you with such a conflict.

Additional Credits:
Kuree and all the others at Sims4Group who have put together the S4PE tool
Tags: #gardening, #evolve, #plant, #tend, #garden

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4

This is a multi-part download:


Install only one version of the mod. The download contains three packages, one for the base game, one for Get To Work and one for Outdoor Retreat. Install only the packages for the game packs you have.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EvolveAll.zip | Current version (7c) of Evolve All for game version 1.44 or higher

Size: 7.8 KB · Downloads: 21,410 · 22nd Jun 2018
7.8 KB 21,410 22nd Jun 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
317 Comments / Replies (Who?) - 155 Feedback Posts, 147 Thanks Posts
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Lab Assistant
#301 Old 16th Nov 2018 at 1:54 AM
This sadly doesn't work anymore
Deceased
Original Poster
#302 Old 16th Nov 2018 at 2:13 AM
Quote:
Originally Posted by Havem
This sadly doesn't work anymore

I'll be looking into XML mods given time. Still working on the script mods which all got whacked.
Lab Assistant
#303 Old 24th Nov 2018 at 5:40 PM
Quote:
Originally Posted by scumbumbo
I'll be looking into XML mods given time. Still working on the script mods which all got whacked.


Thank you scumbumbo Take your time!
Test Subject
#304 Old 18th Feb 2019 at 8:47 PM
Is this fixed?
Deceased
Original Poster
#305 Old 19th Feb 2019 at 5:07 AM
Quote:
Originally Posted by giannathecosmo
Is this fixed?

I guess I never did state the results of my looking at it. No changes are needed to the XML since June of last year, and it tests out working fine in game.
Forum Resident
THANKS POST
#306 Old 21st Mar 2019 at 5:05 AM
Thank you!
Test Subject
THANKS POST
#307 Old 26th Mar 2019 at 2:40 AM
Can confirm, still works albeit *very* slowly, especially if you have lots of plants.
Forum Resident
THANKS POST
#308 Old 25th Apr 2019 at 7:25 PM
I have used the mod before the latest April patches, and I noticed that first, my gardening skill level 10 sim was able to evolve all plants in his garden by clicking on the Evolve option only once. I had to delete that save and start over, so the same sim with gardening skill in development (level 1) had to evolve each plant individually. I am guessing this is the intended behavior, is this right?
Also, please, is it compatible with the April 2019 patches?
THANK YOU!
Deceased
Original Poster
#309 Old 26th Apr 2019 at 10:08 PM
Quote:
Originally Posted by RedMallie
sim with gardening skill in development (level 1) had to evolve each plant individually. I am guessing this is the intended behavior, is this right?
Also, please, is it compatible with the April 2019 patches?

With the mod a level 1 gardening should still evolve all plants, I'll have to test that - I think my test Sim has gardening of level 6 or so.

Nothing changed with evolving so it should be compatible, but you may have found a bug if level 1 gardening Sims can't evolve all. I will look into that, not sure when this weekend is pretty busy for me.
Forum Resident
THANKS POST
#310 Old 27th Apr 2019 at 5:25 AM
Thank you so much for your quick reply and for confirming the mod should work. I will test with a sim that has gardening skill level of about 6 or 7 and will report back. I truly appreciate whenever you get the will and time to look into the mod behavior, too.
Forum Resident
THANKS POST
#311 Old 28th Apr 2019 at 4:13 AM
I have been playing with the mod. I have no other gardening mods in, just the Evolve all plants. My sim was progressing from level 6 until he maxed the skill. At level 9 I had no plants ready to be evolved, so I have to wait until there are grown plants to check what happens in level 10.
Between levels 6 and 9, my sim was evolving each plant individually, but autonomously. That is, I clicked on one plant ready to be evolved, and the sim worked on that plant, then, without my clicking on any other plant ready, he went on plant by plant, evolving all that were ready.
Deceased
Original Poster
#312 Old 28th Apr 2019 at 5:22 AM
Quote:
Originally Posted by RedMallie
Between levels 6 and 9, my sim was evolving each plant individually, but autonomously. That is, I clicked on one plant ready to be evolved, and the sim worked on that plant, then, without my clicking on any other plant ready, he went on plant by plant, evolving all that were ready.

Yup, that is how it should work. I haven't had a chance to look at whether it is messed up at certain skill levels yet, but that is the correct behavior with the mod installed.
Forum Resident
THANKS POST
#313 Old 28th Apr 2019 at 6:53 AM
I am glad that everything is fine. I will have the chance to check with another beginner gardener soon, and will pay attention to how things work.
Truly appreciate your attention and fast replies, THANK YOU!!!
Test Subject
THANKS POST
#314 Old 9th May 2019 at 4:48 PM
This is so useful.
Test Subject
THANKS POST
#315 Old 17th Jul 2019 at 5:17 PM
I can't run my gardener sims without this. Still works with the 1.50 Island Living Update.
It's so ridiculous that a modder had to make Evolve All happen when the actual team were too effing lazy (and/or useless) to figure it out on their own.
This may be a tall ask, but I would LOVE gardening to be about 75% less profitable. Is anyone patient enough to make this happen?
Test Subject
#316 Old 27th Sep 2019 at 7:15 PM
I love this mod. Together with the Faster Gardening mod it has really made my sims gardening a lot easier.
One thing is still killing me though. Fertilizing! And here is the suggestion for you. Would it be possible for you to make a similar mod for fertilizing? "Fertilize All"?
Test Subject
THANKS POST
#317 Old 7th Dec 2019 at 6:28 AM
Tested and confirmed BROKEN 7th Dec 2019. RIP Scumbumbo, we'll always love you <3
Test Subject
#318 Old 6th Feb 2020 at 1:01 PM
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