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Updated: Liberated Fences 4

by plasticbox Posted 24th Jan 2015 at 11:22 PM - Updated 10th Dec 2015 at 10:37 PM by plasticbox
15 Comments / replies (Who?) - 2 Feedback Posts, 13 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
Even more fences! All of these are world objects from the game files, fixed up for Buy/Build. Part 1 is available here, part 2 here, part 3 here.

Update 2015-12-10: Uploaded a new version that has custom IDs, so it can be used alongside this mod (Empty Props for Oasis Springs, which makes the concrete + low wall and posts invisible in the neighbourhood). Note that when you replace the old package, you will need to re-buy the fences in game. I also gave them actual footprints now (sims cannot walk through them but they can intersect objects) and added the missing strings for non-English games (oops).

Contents and in-game prices:
  • World Fence Post – 65
  • World Fence – 200
  • Extended World Fence – 400
  • “Decorative” Concrete Post – 200
  • “Decorative” Concrete Wall – 350
  • “Decorative” Concrete Wall, Long – 700
  • Low Brick Post – 160
  • Low Brick Wall – 600
  • Tall Brick Post – 280
  • Tall Brick Wall – 900

These are objects, not actual fences as far as the game is concerned (like the fence-tool ones). I put them in Fence Gates since that’s what worked best for me (they sort at the end, so they’re all in one place there rather than strewn all over Deco > Misc. Putting anything but fences in Fences won’t work).

This is done by way of the usual flagging and stuff, plus a custom STBL. Please post in the Create forum if you have questions about technical details!

s4pe, Modding Toolkit (Fogity).

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 3.0 KB · Downloads: 31,301 · 10th Dec 2015
3.0 KB 31,301 10th Dec 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
15 Comments / Replies (Who?) - 1 Feedback Posts, 13 Thanks Posts
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Test Subject
#2 Old 25th Jan 2015 at 12:46 AM
awesome..thank you!
Top Secret Researcher
#3 Old 25th Jan 2015 at 9:04 AM
wow, that's awesome, thanku
#4 Old 25th Jan 2015 at 4:56 PM
Great Job :)
Top Secret Researcher
#5 Old 25th Jan 2015 at 7:49 PM
Just loving all of these, makes me excited about my gardens and homes! thank you <3
Test Subject
#6 Old 26th Jan 2015 at 5:32 AM
Thank you I play the sims more for the building aspect and this gives me more creative power.
Pettifogging Legalist!
retired moderator
Original Poster
#7 Old 27th Jan 2015 at 2:16 PM
Found this in an unrelated thread over in Discussion, just in case it’s interesting for some downloaders – about “liberated” world objects in general, not this download in particular:

Originally Posted by SimGuruGraham
Originally Posted by kiwi_tea
Edit: One quick comment for poor Graham, who is getting harassed a bit here: Have you seen plasticbox's "liberated" objects in the MTS downloads section ( When I first jumped into the game I was very mildly impressed by the build mode changes, but quickly became frustrated as all the nice plants and stuff I saw round the neighbourhoods inexplicitly weren't available on lots. You have a heap of beautiful assets there, mostly finished (plasticbox made it clear some were not, and her/his "liberated fences" obviously don't have correct footprints for use on lots). Is there any reason why you guys did not give so much of the decorative content you made to the players? It was a minor annoyance in TS3, but in TS4 it looks to be a major issue.

I hadn't seen that mod, but I'm glad to hear such a thing exists. As for why some objects are unavailable in the catalog... I don't know about it in The Sims 4 as I haven't personally worked much with it in this game. I'd hazard a guess that it has to do with limits enforced on the artists for on lot vs off lot assets... objects have different rules such as the number of polygons that are allowed per 1x1 tile space that varies between on lot and off lot. I want to say the artists are required to make off lot objects have less detail to adhere to strict performance requirements for each neighborhood in the game. Because those objects have less detail, they're not supposed to use them on lot - where a player is presumably spending the majority of their time. Although I'll reiterate - that's an educated guess on my part on the philosophy behind it and shouldn't be taken as fact.

In practice, each person who works on areas of the game brings their own ideas and approach to things. I was the object producer back on World Adventures and Ambitions, and I tried to ensure that every piece of content was available to players in the catalog, or at the very least within buydebug where they could still get to it. At the risk of sticking my foot in my mouth with an art director, I remember a discussion way back on World Adventures when some of the artists didn't want any non-complatable objects (aka, ones you couldn't use Create a Style on) that they made to be available in the catalog. I understood their concern; because internally we shouldn't be placing those types of objects on the lots that we're building. That said, as a player I want access to every piece of content in the game, and I want to play with it in any manner I want, and I don't think we should try and enforce our own internal rules on players. Sometimes when a bug gets closed in our database, it gets labeled as a "DDT" - aka, don't do that. What that boils down to is, if you don't want a weird object on your lot... well, don't place it there. But if you do, I think we should allow it. That's the beauty of buydebug as well; rules get much more relaxed about what shows up in there.


The thing with the footprints is, I think, because routing in the neighbourhood works differently than on lots – I imagine it’s probably similar to TS3 where off-lot routing was governed by a combination of object footprints and routable / non-routable areas on the terrain (applied similarly to terrain paint), which is something that can’t be done on a lot. So, objects intended for off-lot use only (like these) do not need actual working feetprint – some of them, like rocks, even have dedicated “no-footprint” variants –, and neither do they need catalogue flags and descriptions and so on.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#8 Old 24th Feb 2015 at 4:23 PM
I can't find these in my game, what to do?
Test Subject
#9 Old 27th Feb 2015 at 4:28 AM
love them!
Test Subject
#10 Old 3rd Mar 2015 at 9:22 AM
Lovely, thank you.
Test Subject
#11 Old 20th Apr 2015 at 3:46 AM
Awesome. Thank you so very much!
Test Subject
#12 Old 24th Jul 2015 at 3:42 PM
Thank you. I understand I will need to test and play around with the functionality, but I love having more creative options.
Test Subject
#13 Old 4th Sep 2015 at 5:04 PM
Awesome. Thanks.
Test Subject
#14 Old 18th Dec 2015 at 4:06 AM Last edited by Donielle_4 : 18th Dec 2015 at 4:29 AM.
Thank you, I wanted to use those fences. Interesting to see how they work.
Test Subject
#15 Old 5th Aug 2017 at 6:23 PM
Thank you so much!
Lab Assistant
#16 Old 20th Mar 2020 at 3:47 PM
Question, can you Liberate a certain fence for me? Its the one in TS4 in Willow Creek. If you go to the Garden Essence house there is a small park behhind the house with veggies growing. The fence that is there, its wood posts and only 2 wood posts horrizontal. I want to match that fence for the house I'm building on the Garden essence lot. Can you make that fence Liberated? Thanks! For now I'll use the red brick fence you have already liberated instead as its the other fence on that lot, so its close enough to the feel i'm going for... Also, is it possible to liberate the pathing stones there? I'm guessing not, because its not an item, but I don't really know. Thanks!