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[NEW UPDATE 16/07] [v3] MSC! Mod - More Sims in Clubs

by Danieu Posted 12th Apr 2015 at 6:25 PM - Updated 25th Jul 2015 at 8:12 PM by Danieu : v3
201 Comments / replies (Who?) - 2 Feedback Posts
A definitive solution to the clubs and empty bars.
The gameplay will be affected as never before.
Play as in Trailers!

ps: I love to see a video about the Mod! If you make one, send me.

[UPDATE 16/07] v3 - What's new?
  • Now there's a new cheat code: mscmod. This code opens the configuration menu of the Mod.
  • So, the interaction at City Hall has been removed. Is very easy configure with this new cheat code!
  • Now there is an intelligent system of Auto-Kick (see the FAQ C). Wow!
  • You can disable the Mod.
  • The Mod will not send many Sims at once for the active lot. This is very good!
  • No PETS! This bug has been resolved. Thanks for the feedback.
  • Code errors have been resolved.
  • Some improvements in code.
  • Special thanks: Arsil .

The clubs and bars of the Late Night expansion always are empty. With this Mod this problem will be solved forever. The Mod will always send Sims to lot (you choose how many Sims are sent by Mod!) in your Sims are in the moment. All Sims will dance, will order drinks, will chat with other Sims, will play arcade games, all Sims will interact all the time! You will love it!

When your Sim enters the lot (Dance Club, Poolside Club, Disco Club, Sportsbar or Local Watering Hole), the Mod will begin sending Sims. They can go on foot or by car. When the Sims arrive, the Mod begins to find specific interactions for each Sim. The Mod works all the time.
GamePlay features:
  • You can choose how many Sims will be sent for each Lot;
  • Easy configuration: you can use this cheat code: mscmod;
  • Attention: the cheat code only works if the game is in Simulation mode, cannot be paused;
  • The mod will always try to send Sims;
  • The lots will only Sims when the active family is there;
  • Sims that are already in lots will interact with the Mod;
  • Sims of active family are not affected by the Mod;
  • The needs of Sims (Sims of active family are not affected) will be balanced so as not to disrupt the fun;
  • The Mod is already configured, just open the game and enjoy! But if you want, you can customize.

Frequently asked questions

(A) How can I customize how many Sims will be sent for a given Lot?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure this lot" or "Configure others lots";
  3. If you clicked in "Configure others lots", choose a Lot and click 'Ok';
  4. Now you can choose how many Sims will be sent to this Lot!
(B) How can I disable the Mod in a specific Lot?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure this lot" or "Configure others lots";
  3. If you clicked in "Configure others lots", choose a Lot and click 'Ok';
  4. Now type 0 and confirm. Ready!
(C) How does the Auto-Kick system?
This system prevents congestion at the doors of the lots. The system will start reseting the Sims (the Sims of active family are not affected) to their homes.
You can disable this system, or allow it to run automatically. But if you want to, the system will ask your permission before to work (see the FAQ C.1).
The Auto-Kick is started 1 hour before the lot close.

(C.1) How can I configure the Auto-Kick system?
  1. Type the cheat code: mscmod;
  2. Now click in "Configure auto-click" and click 'Ok';
  3. If you want the system to ask your permission before running, select "Always ask";
  4. If you want the system to work automatically, select "Auto-activation";
  5. If you want to disable the system, select "TURN OFF";
  6. When you select an option, click 'Ok'.
(D) What are the supported languages?
In v3 only English (sorry me). I need help to increase the support.

(E) This Mod will get more updates?
Yes! My free is very little, but whenever possible I will work on new upgrades. Your comment is very important. Thank you all!

(F) You will make a Mod to send Sims to more lots?
I have plans, but this is a very difficult thing for me. Bars and clubs are easier.
Technical characteristics:
  • The Mod does not replace anything in the game;
  • Is a scripting mod;
  • Without XML;
  • The Mod has no conflicts with any other Mod.

Make a backup of their families before playing with the Mod!

Additional Credits:
Inge Jones, Arsil, Limitte and all tutorials of Modding in MTS.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night
Built with Game Version: 1.57 ~ 1.6
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MSC_Mod.rar 7.8 KB 7,702 12th Apr 2015
MSC_Mod v2.rar 9.5 KB 8,890 21st Apr 2015
MSC_Mod v3.rar | Description: Latest update [16/07] 12.4 KB 57,617 16th Jul 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
201 Comments / Replies (Who?) - 97 Feedback Posts, 100 Thanks Posts
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Test Subject
#201 Old 3rd Apr 2020 at 4:26 AM
I know not a lot of people play the sims 3 anymore and the demands for the mods has decreased. With that being said, for anybody that may eventually come across this. For the longest time, I have been unable to travel in my game between worlds. This includes university too. I was even unable to go back to main menu and open another save/world once I was already loaded into a world/save file. I never cared too much about it because traveling wasn't something I cared for as I got the expansions so I could have more CC. Now I realized, I spent money. I should be able to play these mechanics. I figured a script mod would have to be the problem so I stripped my game bare and only loaded in the script mods and got the same result/issue with not being able to travel. I loaded my mods in based on creator/concept and once I placed this mod inside, the travel feature has stopped working. By stopped working, I mean I have an infinite loading screen that will never finish (longest record time is 4 hours and 32 minutes).

This was done inside of a vanilla game remind you. It was never made to be a known issue and I've had this mod for over 3 years now. To anyone that may be looking to get it, please test it with a vanilla game first before loading it into yours. It will save a headache. (P.S I absolutely LOOOOVE this mod and had no other problems with it so it depresses me to know if I want to travel, I can't play with it. I will probably keep it around for if I know im going to stick to one world but it can't exist for traveling for me.)

Sorry to make this long and drawn out, just wanted to give detail to what happened.
Test Subject
#202 Old 3rd Apr 2020 at 4:27 AM
Originally Posted by Nyvielz
This is exactly what happened to me!
The mod worked for me, yes. But I also had that problem and it's a shame.
Hopefully there is an update of this mod but 5 years have passed since its last update.

I'm mad I am just seeing the reviews that reported on this. Would have loved to know these things years ago ;_;
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