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Faster Sim Spawning

by weerbesu Posted 18th Dec 2015 at 3:09 AM - Updated 14th Nov 2018 at 7:37 AM by weerbesu
71 Comments / replies (Who?) - 11 Feedback Posts, 10 Thanks Posts
Changelog
Update: 11/14/2018
  • Updated for game version 1.47.49

Description
This mod changes how fast Sims can be spawned on a lot. By default, the game waits 5 sim minutes after a Sim is spawned before spawning the next Sim. This causes Sims to take a long time to arrive in situations such as hosting a party with a large number of guests, or visiting a nightclub during peak hours. This mod changes this 5-minute cooldown period to 1 minute, allowing Sims to spawn much faster. It is especially useful if you use mods such as Longer Parties & More Guests, More Customers, and other mods that increase the number of Sims on a lot.

Installation
To install, unzip the file and place the ts4script file in your mods folder. Script mods need to be enabled for it to work.

Conflicts
This mod should not conflict unless you're using another mod that also changes how fast Sims can be spawned.
Tags: #spawner

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.47.49
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Faster_Sim_Spawning.zip

Size: 478 Bytes · Downloads: 89,151 · 14th Nov 2018
478 Bytes 89,151 14th Nov 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
71 Comments / Replies (Who?) - 29 Feedback Posts, 38 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
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Test Subject
#51 Old 9th Oct 2018 at 6:00 AM
Will this be updated after the new patch comes out?
Field Researcher
Original Poster
#52 Old 9th Oct 2018 at 7:45 AM
Quote:
Originally Posted by Neko410
Will this be updated after the new patch comes out?


Yes. This is an extremely simple script and directly recompiling it in Python 3.7 should be sufficient once the patch releases.

ΔΤΔ
Test Subject
#53 Old 30th Oct 2018 at 7:10 PM
Quote:
Originally Posted by weerbesu
Yes. This is an extremely simple script and directly recompiling it in Python 3.7 should be sufficient once the patch releases.


Thank you so much for willing to update. I love this mod A LOT. If this mod isn't updated, I won't be updating to the new version of the game.
Forum Resident
THANKS POST
#54 Old 17th Nov 2018 at 9:14 AM
Thanks a bunch for updating, weerbesu.
Lab Assistant
THANKS POST
#55 Old 19th Nov 2018 at 2:51 PM
Thank you for keeping this updated! I can't play without this mod and visitors not spawning in front of venues! Thanks a lot!!!!! @weerbesu
Test Subject
THANKS POST
#56 Old 21st Nov 2018 at 2:03 AM
What happened to the "Fewer Random Townies on Community Lots" mod?
Field Researcher
Original Poster
#57 Old 21st Nov 2018 at 2:16 AM
Quote:
Originally Posted by Serenidy
What happened to the "Fewer Random Townies on Community Lots" mod?


I consider it obsolete. I recommend using a mod that controls townie/NPC generation instead.

ΔΤΔ
Lab Assistant
#58 Old 16th Dec 2018 at 8:00 AM
Quote:
Originally Posted by weerbesu
I consider it obsolete. I recommend using a mod that controls townie/NPC generation instead.


Are you referring to a mod like MCCC? I am curious if there are any other mods to control this?

Come to the dark side. We have cookies.
Field Researcher
#59 Old 21st Dec 2018 at 4:47 PM
Quote:
Originally Posted by Nintai
Are you referring to a mod like MCCC? I am curious if there are any other mods to control this?


http://modthesims.info/d/595445/red...07-01-2018.html

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

KiaraSims4Mods Discord - https://discord.com/invite/TykFPkY
Lab Assistant
#60 Old 29th Dec 2018 at 8:49 PM
Quote:
Originally Posted by Sims_Lover


Thank you very much for taking the time to post this.

Come to the dark side. We have cookies.
Forum Resident
#61 Old 11th Jan 2019 at 10:30 AM
Or this one:
http://modthesims.info/d/604590/npc...23-11-2018.html
Or that one:
https://www.deichschafblog.de/s4/sonstige-mods/ (townieoverhaul_lessfame)

I still loved your mod so much and miss it. I don't consider it obsolete.
Lab Assistant
DELETED POST
7th Mar 2019 at 9:45 AM
This message has been deleted by Voltresse.
Lab Assistant
THANKS POST
#62 Old 26th Jun 2019 at 5:16 PM
Can you please update this wonderful mod?
Field Researcher
Original Poster
#63 Old 26th Jun 2019 at 11:18 PM
Quote:
Originally Posted by chantalwapa
Can you please update this wonderful mod?

This mod does not need an update.

ΔΤΔ
Lab Assistant
THANKS POST
#64 Old 28th Jun 2019 at 2:27 PM
Thank you so much artist!!!!!! <3
Test Subject
THANKS POST
#65 Old 23rd Apr 2020 at 9:40 PM
thank you!! btw does this work with the latest patch, 1.62
Test Subject
THANKS POST
#66 Old 4th Jun 2020 at 7:25 PM
No idea iamblessed, but hoping it'll be updated soon, especially after the June 2020 patch, as it's flipping MASSIVE! However, in June 2019, Weebesu said it didn't need updating....
Field Researcher
Original Poster
#67 Old 5th Jun 2020 at 8:01 AM
Quote:
Originally Posted by melissalungu
No idea iamblessed, but hoping it'll be updated soon, especially after the June 2020 patch, as it's flipping MASSIVE! However, in June 2019, Weebesu said it didn't need updating....

It still does not need an update. The only reason this mod needed an update in 2018 was that they upgraded from Python 3.3 to 3.7 with the Get Famous patch. Otherwise this mod never needed an update since I first posted it in 2015.

ΔΤΔ
Lab Assistant
THANKS POST
#68 Old 7th Jun 2020 at 8:26 PM
Thank you for the mod!
Test Subject
THANKS POST
#69 Old 11th Aug 2020 at 1:53 AM
Love it, thx
Test Subject
THANKS POST
#70 Old 23rd Sep 2020 at 11:07 PM
Just swinging through on my regular round of mod updates to reconfirm that this mod does not need to be updated.
Test Subject
#71 Old 13th Oct 2020 at 1:48 AM
Compatible with Oct 2020 update? Thanks for everything you do for the community!
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