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by Arsil Posted 9th Jun 2016 at 10:12 PM - Updated 8th Jul 2016 at 9:39 PM by Arsil : Updated
36 Comments / replies (Who?) - 5 Feedback Posts, 3 Thanks Posts
2016 July 8th Update : ReWrote the code about drinks/beverages to support
more beverages including the custom ones from this mod.
I don't remember if some of the official EA beverages have age restrictions (they probably do), but the custom
ones will probably be drinkable by anyone when inside the cooler. That may be or may not be an issue.

2016 June 11th Update : Fixed the override package. Sorry for the inconvenience.

2016 June 10th Update

You probably need to delete any cooler in game and replace it with a new one, not sure.

Added a filter to enable only some Sims to autonomously eat/drink items inside the cooler.
I haven't tested this feature much, so let me know if there's something wrong.
I'm not sure about the Group filter specifically. Available filters:
  • Active Sim only (useful when you are stocking the cooler and don't want anyone else to mess with it)
  • Selectable Sims only
  • Group only (includes Selectable Sims)
  • Friends only (includes Selectable Sims and Romantic Interests)
  • Everyone
This is useful for gameplay reasons but also because the eating/drinking interaction is relatively
computationally heavy - no more than those of the fridge, don't worry - and a more strict filter
will make it lighter (technically, I'm speaking of the Test method of the InteractionDefinition which
is continuously probed by the autonomy system).

The grouping and the relationships checks are based on the currently selected Sim
(so if you switch it then the list of Sims enabled to eat from the cooler may change).
There's a setting in the xml to apply or not the filter also to the "cleaning" interaction.
Mod Info & Requirements

Game version 1.67 (might work with other patch levels, beats me)

Requires the CoolBox by ATS3's Sandy CC (the red one with the handle on the top).
The script can be associated to virtually any object (see below for more info),
I just happened to like this one and I've used it (with permission) as a base.


This is a cooler (or cool box). I've used an existing object by ATS3's Sandy, which is required
and I've got permission to "use", I've simply overridden a few resource: that's why one of the
three packages, guess which one, in the archive goes into the Overrides folder
DashBoard will report a conflict, but that is exactly the point.

It works like a fridge for the cooling process, but it is portable and has its own inventory.
Fridges use a so called "shared inventory" which is linked to the lot they are in, the term
"shared" is related to the fact that every fridge in a lot shares the same inventory.
But I'm sure you already know that.

You can drag and drop any object inside the cooler, but it will recognize spoilable food.
The spoilageMultiplier I've used is lower than that of the cheapest fridge, but, like
other things in the mod, it is xml tunable.

I've also added ice packs, so the cooler will keep foods fresh only if there's at least
one ice pack inside it. Ice packs expire after some time and are automatically destroyed.
If you find stocking ice packs and check their expiration annoying you can disable the
expiration (at that point you just need to remember to put at least one inside the cooler).

To eat the food inside the cooler you can drag and drop it outside (useful with group
serving to use "call to meal") or use a eating/drinking interaction (code-wise it's a
monstrosity, be careful if you look at it) which is the option used autonomously by Sims.

NOTE: There might still be a few glitches in the mod, but nothing serious or harmful.
Additional Credits

All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.

ATS3's Sandy whit whom I've kind of indirectly collaborated.
Tags: #cooler, #food, #dried, #drink, #eat

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | 3 packages, one goes in the Overrides folder

Size: 27.4 KB · Downloads: 11,022 · 8th Jul 2016
27.4 KB 11,022 8th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
36 Comments / Replies (Who?) - 16 Feedback Posts, 15 Thanks Posts
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Lab Assistant
8th Jul 2016 at 3:44 PM
This message has been deleted by oldenBuffy. Reason: Got it to work
Test Subject
#26 Old 27th Jul 2016 at 10:17 AM
This mod seems amazing!
However, I'd like some help because i installed ATS's coolbox and your cooler mod, and the box is showing in the Appliances, as it should, but I cannot put it in my inventory and it shares my fridge's inventory, so basically it's like I got a new tiny tiny fridge... Any idea why that is?
Thanks in advance for your help, and thank you for sharing your amazing stuff!
Top Secret Researcher
#27 Old 2nd Aug 2016 at 2:09 PM
Originally Posted by simhanna
I'm not skilled enough to be modder, I just tweak things to my liking for my game. All I did was edit Baufive's Glass of water and Buffsumm's Glass of Milk to use the Arsilcola Scriptclass, pretty straight forward if you have s3pe.
I'm so happy about these mods, its unreal . Thank you Arsil!

Sinhanna, thank you for pointing out at the custom script in the simcola! I went to grab those glasses and 'processed' them Now my sims can enjoy buyables and fully recolorables drinks
BTW Buffsumm's glass of "milk" makes an amazing cola using an EAxian texture carefully recolored lol
Too bad kids can't drink it but really thank you Arsil this is so cool and useful!
Lab Assistant
10th Oct 2016 at 3:36 PM
This message has been deleted by Ellle.
Test Subject
#28 Old 1st Nov 2016 at 8:00 PM
Lab Assistant
#29 Old 16th Jan 2017 at 9:47 PM
Originally Posted by Naus Allien
Great work again, Arsil!
I have to report a couple of things, though. First, I don't know if I did anything wrong but your cooler appears as a metallic silver sphere, while ATS3's cooler does appear correctly (in App -> Misc) but it mimics the fridge's interactions. Other than that, the cooler sphere seems to work OK. I don't know if this a bug or not, but when you command your Sims to grab something, the plate or drink will appear attached incorrectly to the Sim's hand for a second (before he or she starts eating/drinking).

I'm having the same problem over here, but no idea on how to solve them by myself. On a later answer, @Arsil said he fixed it, but it is still happening to me.
Any help?
Field Researcher
20th Jan 2017 at 5:36 PM
This message has been deleted by AsaButler. Reason: nvm
Field Researcher
23rd Jan 2017 at 3:30 PM
This message has been deleted by AsaButler.
Field Researcher
#30 Old 29th May 2017 at 1:10 PM
If we use one of the coolers here which already have the proper script, do we still need the one you posted (the red one here ) and the override file?
Lab Assistant
#31 Old 7th Nov 2017 at 3:40 PM
Amazing idea!
Lab Assistant
#32 Old 23rd Nov 2018 at 2:23 AM
Would the icepack work without the cooler? There's a conflict between this mod and the "portable storage containers" mod.
Lab Assistant
#33 Old 20th Aug 2019 at 10:09 PM
Thanks Arsil. Great mod. Still works fine. I'm on origin 1.69 and no problems.
I am finding it difficult understanding the instructions on how to get the ice packs into the grocery store, but I'm sure I'll figure it out.
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