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Generic Food Maker

by Arsil Posted 20th Jun 2016 at 11:51 PM - Updated 26th Apr 2017 at 9:52 AM by Arsil : Updated the description
57 Comments / replies (Who?) - 5 Feedback Posts, 3 Thanks Posts
25 April 2017 Update : Uploaded the right file!
23 April 2017 Update : A few bugfixes and changes. See Changelog at the bottom.

Mod Info & Requirements

Game version 1.67 (might work with other patch levels, beats me)

This mod is integrated with Japanese Low Dinner Table, a version updated on 21th June 2016 or later.
This is NOT a requirement, it means that the two mods can get along nicely
(DashBoard will report a conflict but that is intentional).

This mod includes only a script, so it requires third party objects to apply the script to (more info and examples later)
Description

This is a script that can be applied to an object to turn it into a generic food maker.
Using Buy/Build mode interactions you can configure what kind of food can be made
(or bought, depending on the configuration and on your own interpretation) with the object.

In addition to regular food (recipes), the mod also supports morsels (aka driedfood),
beverages (objects implementing the IGlass interface) and also generic objects
(as long as they can go in a Sim's inventory). Sims won't buy generic objects autonomously!

Important: the last 3 categories all need an NGMP entry that associates a name to a specific object (more on that later).

NOTE: To keep it simple (otherwise in addition to the NGMP name in string format you
should also specify a ProductVersion), the mod only supports morsels, beverages and objects whose
OBJD resource has 0 (0x00000000) as GroupID which corresponds to ProductVersion.BaseGame.
This should not be a big limitation because the mod is mainly aimed to CC resources and anyway
you can simply extract to a new package the OBJD (and eventually the OBJK remembering to update
its reference in the OBJD) of an EP related object, and then renumbering the GroupID to 0 and the
InstanceID using an unique hashing key - the way I did for the hot and cold cup from Seasons to
make the custom beverage version of them.

I realize that this could be a mod a bit hard to understand and use, so in the next section I'll make a few examples.
Additional Credits

All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Arsil_GenericFoodMaker.zip

Size: 20.3 KB · Downloads: 12,537 · 25th Apr 2017
20.3 KB 12,537 25th Apr 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
57 Comments / Replies (Who?) - 34 Feedback Posts, 18 Thanks Posts
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Field Researcher
#51 Old 26th Apr 2017 at 9:37 AM
Quote:
Originally Posted by Arsil
Unless you used the options to get them free of charge, they use the "venue cost",
it's the price used, for example, when buying them from a register.



It's working fine for me. Any specific object is giving you trouble?
EDIT: Are you sure you are not using the option to NOT eat them after making/buying them?


I'll check both of these.
Field Researcher
#52 Old 26th Apr 2017 at 4:59 PM
Quote:
Originally Posted by Arsil
Unless you used the options to get them free of charge, they use the "venue cost",
it's the price used, for example, when buying them from a register.


I got the recipes to work (Most of them. Do fridge snacks have costs?), but it only worked correctly for the active family. Inactive sims got paid for the food.
I had to toggle the Eat after Making Food option. (Is it enabled or disabled by default? I toggled it once to work.)

Quote:
Originally Posted by Arsil
It's working fine for me. Any specific object is giving you trouble?
EDIT: Are you sure you are not using the option to NOT eat them after making/buying them?


I still can't get morsels to work. I did the same for this that I did with the recipes : toggled that one option.
Field Researcher
#53 Old 29th May 2017 at 12:19 PM
Recipes and morsels aren't working for me.
Test Subject
THANKS POST
#54 Old 25th Jul 2017 at 2:31 AM
Thanks for a great mod. Is it possible to use the juice recipes from lemonade stand on a juice pitcher
Test Subject
#55 Old 29th Jul 2017 at 2:05 AM
Default Lemonade stand from sims 3 store
Thanks for a great mod. Is it possible to use the juice recipes from lemonade stand on a juice pitcher
Top Secret Researcher
#56 Old 21st Dec 2017 at 8:07 PM
After some testing I can confirm Asabutler's report for the recipes: if the setting is to allow them to eat directly, it will be free food and not charging them any money! if the setting is 'no eat after making' then the food price is deducted correclty. (Because the price is paid when the sim put the food down on a surface/table!)
I'm fine with it but it makes things a bit hectic if several sim in the family take a serving of something and all have to put it on a table so that they indeed pay (and not be cheaty and free) then they all have to route to a dish on the table to eat their paid food -.-
Lab Assistant
THANKS POST
#57 Old 23rd Mar 2019 at 6:11 PM
This is so cool! I hope I manage to get it working! ;-)

Sandy at ATS just uploaded a McDonald's set. She included a nice tutorial for using this mod, and lots of files to go with it. I love it when modders cooperate like this!
Test Subject
THANKS POST
#58 Old 18th Apr 2019 at 1:24 AM
ahh~ I love this. Thank you ~~!
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