MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Jogging motive changes

by gummilutt Posted 25th Jan 2017 at 5:03 PM - Updated 18th Mar 2017 at 6:28 PM by gummilutt
15 Comments / replies (Who?) - 4 Feedback Posts, 11 Thanks Posts
Long time no see! I'm back with another global mod for you all. If you're active at Leefish you might have already seen it as part of Fishmas 2016, but since I know not everyone checks that site (really, you ought to!) I decided to share some of my gifts here as well.

I give you jogging motive loss changes. Update! Now with a pet pee version. See below for more details.

What is this?
This is a global mod that changes how the hobby jogging interaction affects motives. I like having some of my Sims go for a jog in the morning and I find the motive changes are rather unrealistic, especially for pets. Pets don't get stinky enough to need a bath just from jogging, and from what I hear jogging is supposed to give you energy, not leave you half dead even though you just woke up.

Now comes in two versions, regular and pets pee. Only use one of them.

JoggingMotiveLossChanges
In this mod I have separated the motive changes so that jogging affects Sims and pets differently. Sims will get hungry and be in need of a shower, but take less of a hit to energy and comfort. Pets will get very tired and happy, but won't see much change to hunger, hygiene and bladder.

MotiveMaxisWith my mod - SimsWith my mod - Pets
Bladder-5-20-10
Comfort-40-20-40
Energy-60-20-70
Fun+30+35+50
Hunger-30-40-25
Hygiene-50-40-10
Social+20+20+40

Motive bars go from -100 to 100, so -100 is an empty bar, 0 is a half full bar, and 100 is a full bar. If you think motives should be affected differently than my changes, the mod is easy to modify to your liking. See below for instructions.

Pets pee version
When I made the jogging mod originally I reasoned pets don't get to stop and pee everywhere when jogging so I decided to leave it a low decrease of bladder motive. But in light of my Pet Hiking Motive Changes-mod that fixes the hiking interaction so Pets come back with full bladder motive, it seemed silly not to add a version of this that does the same. After all, there's no reason why you can't let your dog or cat pee before starting the jog.

So, if you want your pets to come back from a jog will full bladder, get the pet pee version. All other motives are unchanged from what is listed above.

Compatibility
Requires Freetime.

Conflicts
Will conflict with other mods that affect jogging motives. Unlikely to conflict with mods changing other aspects of jogging.

Does not affect Smonaff's base game jogging mod.

How to edit
To edit this mod you will need SimPE. Open the package file in SimPE.



If you for some reason can't edit it yourself and you'd like different numbers than what I offer, you are welcome to ask me for help. Anyone could do this themselves, but I know SimPE can be overwhelming or might not work on your machine, so I'm happy to help you out.

Policy
You are most welcome to edit this for your own use, but please don't upload your modified version anywhere. If you'd like to use my mod as a base for something, send me a PM and we'll talk about it

Credits
Thanks to iCad who bounced ideas with me on this project. I'm not a jogger so input on what is realistic was most appreciated.
Leefish.nl for letting this mod be a part of Fishmas 2016. Thanks to Santafish for organizing it, and Leefish for hosting the site. If you haven't checked out the gifts from Fishmas I suggest you do so as there were lots of fun creations. If you are interested in my contributions you'll find them on day 9, 12, 15, 23 and 25 part 4.
If you like this mod, you might also like Pet Hiking Motive Changes by me here on MTS.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Free Time
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
GummiluttJoggingMotiveLossChangesPetsPee.zip

Size: 1,005 Bytes · Downloads: 950 · 18th Mar 2017
1,005 Bytes 950 18th Mar 2017
GummiluttJoggingMotiveLossChanges.zip

Size: 989 Bytes · Downloads: 800 · 25th Jan 2017
989 Bytes 800 25th Jan 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
15 Comments / Replies (Who?) - 3 Feedback Posts, 11 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Scholar
THANKS POST
#2 Old 25th Jan 2017 at 10:03 PM
This is AWESOME, gummilutt!! I've always been very annoyed because Sims got sooooooooo tired after jogging.
I have tried to make a similar mod myself - but failed. So I'm extremely glad someone did!! Thanks!!
Test Subject
THANKS POST
#3 Old 25th Jan 2017 at 10:42 PM
I completely agree with your comments about jogging and am so happy to have this mod! Thank you!
Not actually evil.
THANKS POST
#4 Old 25th Jan 2017 at 11:03 PM
Yay for saner simulation!
Scholar
THANKS POST
#5 Old 26th Jan 2017 at 12:34 AM
thank you!
Constant Contestant
staff: moderator THANKS POST
#6 Old 2nd Feb 2017 at 6:07 PM
Great mod, thanks, gummi!
Theorist
THANKS POST
#7 Old 12th Feb 2017 at 12:41 PM
I didn't know I need it until I saw it.
Thanks a lot.
Field Researcher
THANKS POST
#8 Old 13th Feb 2017 at 2:17 AM
Thank goodness! This is one that I've experimented with and failed to mod as well. Finally my Sims can jog without needing a shower, potty break, meal and 3 hour nap afterwards.
Inventor
THANKS POST
#9 Old 27th Feb 2017 at 6:41 PM
Yup, snagged this one too over at Leefish! Thank you so much for this. I hated sending them jogging before, and now I don't mind it at all!
Mad Poster
THANKS POST
#10 Old 19th Mar 2017 at 1:19 AM
Thanks very much for the "pets pee" version. I look forward to using this and the hiking mod in my game.
Mad Poster
THANKS POST
#11 Old 24th Mar 2017 at 2:25 PM
Thank you for the pet update
Lab Assistant
THANKS POST
#12 Old 8th Apr 2017 at 2:11 AM
Wonderful! My sims may never take a single pet for a walk again!
Scholar
#13 Old 26th Nov 2017 at 4:18 PM
Is it just my imagination or this mod does not apply to those Sims who are asked to join?
The one who starts the jogging interaction returns fine, but the motive loss in the others is important...
Any way to fix it? Or should a different mod be required?
Mad Poster
Original Poster
#14 Old 27th Nov 2017 at 9:13 AM
Quote:
Originally Posted by Amura
Is it just my imagination or this mod does not apply to those Sims who are asked to join?
The one who starts the jogging interaction returns fine, but the motive loss in the others is important...
Any way to fix it? Or should a different mod be required?


I would guess it's your imagination. I tested extensively before uploading, and it is the same. To be sure nothing slipped by I re-tested again and asked two more people to test, and motive decay is the same for both. You will see a very slight difference because the initiating Sim leaves the lot before the joining Sim, and the motive decay starts when they go off-lot, but it's so small you'll barely notice. You can test it by maxing the motives on both Sims when you start the interaction, and compare the motives when they return. Here's how it looked in my test


If it looks different in your game, I would guess you've got some kind of conflict going on. All the resources in this mod are things recognized by HCDU so it should be able to find conflicts for you.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Scholar
#15 Old 27th Nov 2017 at 3:04 PM
Thank you very much for the quick reply!
I guess there is some sort of conflict in my game, I'll look into it. Sorry for bothering you.
Mad Poster
Original Poster
#16 Old 27th Nov 2017 at 3:28 PM
That's alright. It's not a bother to report potential problems If you unearth more information about your problem I'd be happy to help you look at it. Perhaps you could repeat my test with maxmotives and taking pictures of motives when returning, and if you get different results show me what the motives look like for you

If you have questions on how to use SimPE or WW, you're welcome to PM me.