I've prepared a template
that can be used as a base for your custom recolours; the "recolourable" part is marked in red in the template texture (the door handle has its own, separate texture).
In the template texture, I've marked the sides (up, down, left, right) that apply to the normal window; large objects like the double door have a "mirrored" UVmapping. Look at the screenshot (that includes only the basic items) to see the actual appearance in game of the template texture.
How to create recolours
Due to the recolours being shared by the entire Seamless set and the entire Standard set, the procedure to be followed in order to create new recolours is different than with any other object.
First off, you need the Recolour Template
(attached below, and also included in the “Recolour Pack” from the main WallWindow thread).
When you have located the Recolour Template, do the following:
1) Start SimPE
the Recolour Template; you don’t have to create a recolour package for it, and you can’t simply create a copy of the template package: you have to clone
2) Your clone will contain 2 textures: one for the glass, and one for the “brass” (i.e. the metal handles). If you are going to create a recolour for the glass only, delete all the files that contain “brass” in their name (4 in total).
3) Replace the texture(s) with the one(s) that you have created; I strongly suggest to use “Build DXT” function of SimPE
for importing the new textures.
When done, your recolour will apply automatically to the entire sets, windows and doors.[/B]