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Quote: Originally posted by Sims2Maven
Very useful little hodad. I wonder, though, how long the teaching goes on. Placed one on the Specter lot, and Olive (a Neutral Witch in my game) promptly started learning from it and then teaching her son Nerval (formerly Nervous Subject). She's been at it nonstop for hours and hours, and I keep having to Maxmotives everyone.
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Depending on Sim personalities, some obsessive Sims will spend a long time with this object, as do some Sims do with the EA objects. They should stop eventually, although their motives may be tanked by then. I prefer that Sims would tend to spend a fair amount of time learning, as they would when on course or at school. Most Sim children are not very happy by the time they return on the school bus!
Quote: Originally posted by Sims2Maven
Update: The way to stop it is the "Dismiss Teacher" command from the gnome's pie menu. Since this is Olive's house, she doesn't go away - she just stops teaching.
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Yes, working as intended.
Quote: Originally posted by Sims2Maven
Update 2: The game threw a weird glitch. I had the Gnome of Protection in a dorm, and the warlock showed up to teach, stayed until about midnight, then left - and immediately the game began throwing an endless repeat of "invitations" and a jump-bug error about the warlock "trying to route while out of world". Deleted the gnome and batboxed the lot, and that seems to have stopped the nonsense. But I think I will leave "auto-invite" OFF.
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I have not run into this problem, but I will put this dorm based behavior in the list for further investigation. I am familiar with the cause of a "route while out of world" bug and have built in checks to trap it out. But it the "invitations" are too persistent they could overwhelm the trap. I have a hunch what to look for because Dorms do work a bit differently from residential lots.
Quote: Originally posted by Sims2Maven
Update 3: CATASTROPHIC FAIL on Evil Cow Removal!!! Gnome detected intruder, summoned warlock, who zapped the Cow, BUT THE COW DID NOT GO AWAY!!! It STAYED and picked a fight with the Cheerleader, and didn't leave until the Cheerleader clobbered it.
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Yes, I will need to do some more study of dorm based activity.
Quote: Originally posted by Sims2Maven
I'm getting the impression that this is a good idea imperfectly realized and in need of considerably more work. Unfortunately.
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Hmm. This is a very complex object that took over six months to develop, as mentioned in the Notes & Bloopers section of the main text. Like any complex software, commercial or freely available, I would be very surprised if there were not the occasional bugs that have been missed. You may have noticed that I have a practice of revisiting and improving even my oldest objects.
Quote: Originally posted by Sims2Maven
Update 4: On the other hand, it worked right the next time. Maybe Fiesta Dorm (16 Sims) was just too crowded for the Evil Cow to be properly targeted.
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Yes, these things can be difficult to troubleshoot because there are many dynamics in the game that may play out differently according to interactions with other objects, installed EPs, lot complexity, and computing power.
Thank you for taking the time to post your findings.