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Magical Guardian & Gnome of Protection

by Sophie-David Posted 18th Jun 2017 at 1:25 AM - Updated 9th Dec 2018 at 3:20 PM by Sophie-David : Routing Improvement
 
37 Comments / Replies (Who?) - 16 Feedback Posts, 20 Thanks Posts
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Turquoise Dragon
retired moderator THANKS POST
#26 Old 29th Jun 2017 at 8:51 PM
This is awesome! :)
Theorist
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Original Poster
#27 Old 30th Jun 2017 at 4:41 AM
Thank you gdayars.
Theorist
Original Poster
#28 Old 29th Jul 2017 at 7:37 PM Last edited by Sophie-David : 30th Jul 2017 at 6:05 PM.
UPGRADE July 30th, 2017

1) This update increases the probability that a student will sit at the same table as the teacher and reduces the likelihood of a student sitting in a position that faces away from him.

2) The teacher and students now uses a more varied vocabulary, including Enthusiasms if FreeTime or any later EP is available.

If you downloaded this update on July 29th, please do so again. There was an error in the first upload.
Theorist
Original Poster
#29 Old 5th Aug 2017 at 6:24 PM
UPDATE August 4th, 2017

This update makes several improvements to student routing. For example, if a session is in progress seated around a table and there is a shortage of seating, Sims will stand rather than sitting on the floor.
Test Subject
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#30 Old 17th Sep 2017 at 10:25 PM
Thanks!
Test Subject
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#31 Old 17th Sep 2017 at 10:25 PM
Thanks!
Theorist
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Original Poster
#32 Old 18th Sep 2017 at 5:21 AM
You're welcome!
Instructor
#33 Old 29th Oct 2018 at 4:20 PM
I love this object, it makes those ugly burglar alarms unnecessary and Ifinally have a perfectly sized gnome that is placeable on Honeywell's kitchen shelves. I seem to have a problem with the teacher/guardian in my current game, though. I play on basegame and in my test game a police officer was invited when I allowed auto-invite, taught my test family for a while, and when they all had their skill points I could dismiss him and he disappeared off the lot. In my current game I just tried auto-invite and couldn't find a way to dismiss the police officer. The game treats her as a member of the household now and I will have to move her out manually. Is there something I could have done to prevent this, some step I've forgotten - seeing as it worked in my test game?
Theorist
Original Poster
#34 Old 11th Nov 2018 at 10:14 PM
Quote: Originally posted by AnMal
I love this object, it makes those ugly burglar alarms unnecessary and Ifinally have a perfectly sized gnome that is placeable on Honeywell's kitchen shelves. I seem to have a problem with the teacher/guardian in my current game, though. I play on basegame and in my test game a police officer was invited when I allowed auto-invite, taught my test family for a while, and when they all had their skill points I could dismiss him and he disappeared off the lot. In my current game I just tried auto-invite and couldn't find a way to dismiss the police officer. The game treats her as a member of the household now and I will have to move her out manually. Is there something I could have done to prevent this, some step I've forgotten - seeing as it worked in my test game?
I don't think you could have done anything wrong. Invited NPCs are a bit finicky - wonder if this is something that happens every time for you?
Forum Resident
#35 Old 7th Jul 2019 at 1:52 AM Last edited by Sims2Maven : 10th Jul 2019 at 3:08 AM. Reason: on
Very useful little hodad. I wonder, though, how long the teaching goes on. Placed one on the Specter lot, and Olive (a Neutral Witch in my game) promptly started learning from it and then teaching her son Nerval (formerly Nervous Subject). She's been at it nonstop for hours and hours, and I keep having to Maxmotives everyone.

Update: The way to stop it is the "Dismiss Teacher" command from the gnome's pie menu. Since this is Olive's house, she doesn't go away - she just stops teaching.

Update 2: The game threw a weird glitch. I had the Gnome of Protection in a dorm, and the warlock showed up to teach, stayed until about midnight, then left - and immediately the game began throwing an endless repeat of "invitations" and a jump-bug error about the warlock "trying to route while out of world". Deleted the gnome and batboxed the lot, and that seems to have stopped the nonsense. But I think I will leave "auto-invite" OFF.

Update 3: CATASTROPHIC FAIL on Evil Cow Removal!!! Gnome detected intruder, summoned warlock, who zapped the Cow, BUT THE COW DID NOT GO AWAY!!! It STAYED and picked a fight with the Cheerleader, and didn't leave until the Cheerleader clobbered it.

I'm getting the impression that this is a good idea imperfectly realized and in need of considerably more work. Unfortunately.

Update 4: On the other hand, it worked right the next time. Maybe Fiesta Dorm (16 Sims) was just too crowded for the Evil Cow to be properly targeted.
Theorist
Original Poster
#36 Old 30th Jul 2019 at 8:33 PM
Quote: Originally posted by Sims2Maven
Very useful little hodad. I wonder, though, how long the teaching goes on. Placed one on the Specter lot, and Olive (a Neutral Witch in my game) promptly started learning from it and then teaching her son Nerval (formerly Nervous Subject). She's been at it nonstop for hours and hours, and I keep having to Maxmotives everyone.

Depending on Sim personalities, some obsessive Sims will spend a long time with this object, as do some Sims do with the EA objects. They should stop eventually, although their motives may be tanked by then. I prefer that Sims would tend to spend a fair amount of time learning, as they would when on course or at school. Most Sim children are not very happy by the time they return on the school bus!

Quote: Originally posted by Sims2Maven
Update: The way to stop it is the "Dismiss Teacher" command from the gnome's pie menu. Since this is Olive's house, she doesn't go away - she just stops teaching.
Yes, working as intended.

Quote: Originally posted by Sims2Maven
Update 2: The game threw a weird glitch. I had the Gnome of Protection in a dorm, and the warlock showed up to teach, stayed until about midnight, then left - and immediately the game began throwing an endless repeat of "invitations" and a jump-bug error about the warlock "trying to route while out of world". Deleted the gnome and batboxed the lot, and that seems to have stopped the nonsense. But I think I will leave "auto-invite" OFF.
I have not run into this problem, but I will put this dorm based behavior in the list for further investigation. I am familiar with the cause of a "route while out of world" bug and have built in checks to trap it out. But it the "invitations" are too persistent they could overwhelm the trap. I have a hunch what to look for because Dorms do work a bit differently from residential lots.

Quote: Originally posted by Sims2Maven
Update 3: CATASTROPHIC FAIL on Evil Cow Removal!!! Gnome detected intruder, summoned warlock, who zapped the Cow, BUT THE COW DID NOT GO AWAY!!! It STAYED and picked a fight with the Cheerleader, and didn't leave until the Cheerleader clobbered it.
Yes, I will need to do some more study of dorm based activity.

Quote: Originally posted by Sims2Maven
I'm getting the impression that this is a good idea imperfectly realized and in need of considerably more work. Unfortunately.
Hmm. This is a very complex object that took over six months to develop, as mentioned in the Notes & Bloopers section of the main text. Like any complex software, commercial or freely available, I would be very surprised if there were not the occasional bugs that have been missed. You may have noticed that I have a practice of revisiting and improving even my oldest objects.

Quote: Originally posted by Sims2Maven
Update 4: On the other hand, it worked right the next time. Maybe Fiesta Dorm (16 Sims) was just too crowded for the Evil Cow to be properly targeted.
Yes, these things can be difficult to troubleshoot because there are many dynamics in the game that may play out differently according to interactions with other objects, installed EPs, lot complexity, and computing power.

Thank you for taking the time to post your findings.
Test Subject
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#37 Old 10th Aug 2019 at 1:14 AM
Un grand Merci, ça m'évitera de réveiller toute la maison, a cause des alarmes, le voleur a le temps de partir si les sims ne réagissent pas vite, en plus tous les sims méchant sur ma maison, ou la mascotte méchante apprendront a être enfin gentilles, et a na pas virer nos poubelles ou le journal c'est pénible a force alors un grand merci a vous et continuer a nous régaler, vous êtes un génie merci merci merci!!!
il faut juste que je m'habitue a l'anglais lol. Kss a vous!
Theorist
Original Poster
#38 Old 10th Aug 2019 at 5:47 AM
Vous êtes les bienvenus - you're welcome!
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