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Picked upload! Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 5:06 PM - Updated 21st Mar 2017 at 8:48 PM by Numenor : Updated list of assigned ID's
376 Comments / replies (Who?) - 96 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".


------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL/FENCE-ARCH IDs (UPDATED 24 NOV 2008)
Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.

------------------------------------------------------------------------

01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

------------------------------------------------------------------------
23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).


26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].

------------------------------------------------------------------------

HOW TO USE THE CUSTOM WALLS

Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:


------------------------------------------------------------------------
What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
----(Maxis)---------(Un-leveled)-------(Invisible/Prison)---
null null null


2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:


3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.

------------------------------------------------------------------------

The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.

------------------------------------------------------------------------

FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
BACKUP_RestoreMaxisWalls-Only.zip

Size: 1.9 KB · Downloads: 29,969 · 20th Sep 2006
1.9 KB 29,969 20th Sep 2006
90_UnleveledWall_forScriptorium.zip

Size: 894 Bytes · Downloads: 57,980 · 28th Oct 2006
894 Bytes 57,980 28th Oct 2006
91_InvisibleWall_forScriptorium.zip

Size: 946 Bytes · Downloads: 36,009 · 28th Oct 2006
946 Bytes 36,009 28th Oct 2006
92_PrisonWall_forScriptorium.zip

Size: 927 Bytes · Downloads: 35,464 · 28th Oct 2006
927 Bytes 35,464 28th Oct 2006
95_NoCutAwayWall_forScriptorium.zip

Size: 919 Bytes · Downloads: 33,664 · 28th Oct 2006
919 Bytes 33,664 28th Oct 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. AUTOMATIC INSTALLATION (Windows users only)

Preliminary steps (not strictly required, just to "clean up" a little): If you have modified by hand the walls.txt in the past, or you have previously used the older Walls installer, replace the current walls.txt with the backup attached to this post. Then, download and install the SCRIPTORIUM (you need to do that only once).

When done, download desired custom walls (attached to this post in zip format), and extract the files from them. Looking in your Downloads folder, you will see a new shortcut "Scriptorium_Walls-Fences-Arches": open it and put all the extracted files (.txt and .package) in that folder; you can also drag&drop if you like. You're done! No more manual editing of the walls.txt file! :D
NOTE: though it may sound unusual, in this specific case the .package files must be installed in the mentioned Scritproium folder, and NOT in the Downloads!

To uninstall the custom walls, open again the folder Scriptorium folder, from within your Downloads, and remove the unwanted walls (TXT and .package files).


MANUAL INSTALLATION (Windows and Mac users)
Set up your game as explained in the manual installation instructions in the SCRIPTORIUM page, then download the wall definitions attached below, and install them into the folder "Scriptorium_Walls-Fences-Arches", accessible from the Downloads.

To manually uninstall the custom walls, open again the "Scriptorium_Walls-Fences-Arches" from your Downloads, and remove the undesired walls definitions (delete the .txt files).

Need more information?
 
376 Comments / Replies (Who?) - 349 Feedback Posts, 14 Thanks Posts
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The ModFather
retired moderator DELETED POST
Original Poster
5th Jul 2005 at 8:58 AM
This message has been deleted by Numenor. Reason: List updated (see new post)
Lab Assistant
#101 Old 7th Jul 2005 at 2:03 PM
i dont seem to have the file u need to access to replace the walls
Lab Assistant
#102 Old 7th Jul 2005 at 2:11 PM
dw bout it after afew hours trying on and off i finally found the right file!
Test Subject
#103 Old 10th Jul 2005 at 3:45 AM
Default request to register a few new walls...
Numbers 93 and 94, for this hack,

http://www.modthesims2.com/showthre...9865#post599865

here, allowing walk in basements.

And also, registering foundations numbers 19 and 20, for the same hack.

Mike
The ModFather
retired moderator
Original Poster
#104 Old 10th Jul 2005 at 11:58 PM
------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL IDs (UPDATED 05 JULY 2005)
Please refer to the list below when assigning IDs to new custom walls, and report to me (by PM or posting in this thread) any ID that you claim for your custom walls.
Keep in mind that Maxis is likely to release new walls in the future; therefore, use ID number as high as possible, in order to avoid conflicts with future Maxis releases.

------------------------------------------------------------------------
01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls

90: NUMENOR - Unleveled wall
91: NUMENOR - Invisible wall
92: NUMENOR - Prison wall

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements
------------------------------------------------------------------------

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Guest
#105 Old 17th Jul 2005 at 12:13 AM
Hi, nice work.. I just wonder one thing how do i get the roof too be placet on the un-leveld wall. or how to get the uneven roofs? otherwise the walls works just fine.
Thanks // Miitra
The ModFather
retired moderator
Original Poster
#106 Old 17th Jul 2005 at 10:45 PM Last edited by Numenor : 18th Jul 2005 at 11:41 PM.
I'm not sure you can have a perfectly fitting roof on an uneven wall, because there are no uneven roofs.
If you use the auto-roof function, the roof will be placed, but won't touch the lower parts of the uneven walls.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#107 Old 6th Aug 2005 at 12:20 AM
walls
[COLOR=Blue]Wonderful Work. I am sooo impressed. thank you for your hard work. [/COLOR]
Test Subject
#108 Old 13th Sep 2005 at 4:54 AM
how safe is this the last time i messed with the game files i did not have any walls no foundations and no pool had to compleatly uninstall both games and reinstall them to get what i lost back
The ModFather
retired moderator
Original Poster
#109 Old 13th Sep 2005 at 5:41 PM Last edited by Numenor : 13th Sep 2005 at 5:43 PM.
I'll try to explain better the installation intructions:
Quote:
How to install
IMPORTANT: this file will overwrite a game file! Follow instructions carefully!
a) Unpack the attached zip to your desktop.
b) Using Windows Explorer, open the following folder:
[gamedir]\The Sims 2\TSData\Res\Catalog\Scripts
Note 1: the [gamedir] is usually C:\Program Files\EA Games, unless you have a custom installation.
Note 2: if you have the University installed, the installation path is the same.
c) Create a backup copy of the walls.txt file and put it in a safe place: you can use the backup in order to remove the custom walls and revert to the original game.
d) Move the new Walls.txt from the desktop to the open folder, overwriting the original file.


Peerforming step a) will result in having a file called Walls.txt on your desktop; leave it there, for the moment, and perform step b): open in turn the folders pointed out above, until you should see, in the Explorer window, the Scripts folder, containing a bunch of TXT files, among which you should see a Walls.txt file. This is the ORIGINAL walls.txt file: copy it in a safe location (any folder *outside* the game one and outside the downloads one: e.g. create a folder called "C:\Backup" and copy the ORIGINAL walls.txt in there).
Now close the backup folder and go back to the desktop (step d): copy the walls.txt file from the desktop and paste it into the "Scripts" folder, overwriting the original.

That's all: now in the Scripts folder there is the modified walls.txt, and in the backup folder there is the original walls.txt.
If you need to restore the original walls.txt, open the backup folder (e.g. C:\Backup), copy the walls.txt file from there and paste it into the Scripts folder, overwriting the modified one.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#110 Old 24th Sep 2005 at 7:26 PM
Default still works!!
I am really glad to see that the invisible walls still work with NL. I thought that I would have to rebuild my prisons but thankfully they made it through the transition intact. Cheers and !
Test Subject
#111 Old 28th Oct 2005 at 1:13 PM Last edited by james0264 : 28th Oct 2005 at 2:13 PM.
What icons correspond to the thumbnailResource variable?
Is there a way of finding out what the thumbnails are available, because I want to change the command highlighted in bold below? In other words, how did you know that "0xe9261348" is a particular wall thumbnail? Many thanks.

# normal walls
wall 1
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom true
requiresFlatTop true
submersible false
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
The ModFather
retired moderator
Original Poster
#112 Old 28th Oct 2005 at 3:46 PM
Those values refer to GroupID and Instance of the graphics contained into the ui.package, located in [gamedir]\The Sims 2\TSData\Res\UI.
I browsed all the images (there are many!) until I found a suitable graphic for each custom wall, and then I wrote down the Group and Instance.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#113 Old 28th Oct 2005 at 4:13 PM
Just the answer I was looking for. Many, many, many thanks Numenor!
Test Subject
#114 Old 2nd Nov 2005 at 5:10 PM
FINALLY ive got numerors windows and that, but not the walls! lol, ive been looking for ages I LOVE YOU, hypatheticaly of course, id ont mean to miss lead you :D

omg, i was walking along and there was this moose and he was eating some cranberry sauce, so he was like, Hey, im not a monkey woooo but then there was a monkey but it was a racoon and it breathed fire and it fell down the well and um... sorry, fell asleep on the keyboard there
Test Subject
#115 Old 4th Nov 2005 at 2:09 PM
Hello, I've used this for a while but I'd like my game a bit different now. Ive had it for like... 6 months XD so does anyone have a clean walls.txt that is not modified? :P

http://img44.echo.cx/img44/7877/ong2za.jpg
The ModFather
retired moderator
Original Poster
#116 Old 4th Nov 2005 at 2:44 PM
Just edit again the walls.txt,and delete everything from
Code:
# *custom* un-leveled terrain walls
wall 90
...

to the end of the file.

But be warned: if in your lots there are custom walls, they will turn to black iron fences.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#117 Old 5th Nov 2005 at 7:47 PM
OMG! How did you do this? Genious!
Mad Poster
#118 Old 6th Dec 2005 at 6:45 PM
To be able to fix the walls made with the custom walls, modify the wall.txt for the default walls to enable it to build in many ways to fix the replaced iron fences.
The following setting has tested workable, and I can convert those old lots back to normal... with some works...


# normal walls
wall 1
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible true
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
Test Subject
#119 Old 9th Dec 2005 at 7:07 PM
wouldnt work for me

Well look at me and say im your momma. yup that how i Roll. Gass
http://i35.photobucket.com/albums/d...ster/justme.jpg
Test Subject
#120 Old 9th Dec 2005 at 7:53 PM
Awesomely awesome, Numenor. Thanks loads! And, to be honest, those instructions were more than clear, to me at least. But maybe it's because I wear my brain on the outside of my head....... hm. :gonemad:

><> HOW I MINE FOR FISH? <><
*Pagan * and * Proud*
avatar courtesy of VGCats, #178 by Scott Ramsoomair
also click here~>want to be a zombie?
and here~>want to be a vampire?
Test Subject
#121 Old 10th Dec 2005 at 6:55 PM
Question.... If I set a wall type to reqires flat bottom False and Flat top TRUE,

Will I get a wall that does indeed have a un-even bottom but a level top?
The ModFather
retired moderator
Original Poster
#122 Old 11th Dec 2005 at 3:02 AM
Actually, I've never tried... But I don't think so...
If you run this test, let us know the result, please.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#123 Old 12th Dec 2005 at 12:14 PM
Numenor, you are most sincerely one of the greatest modders ever. Your dedication to the art and creativity of making the game as architectually intricate as life outside of the computer, probably more so is... can't find the right word for it, but your work gives everyone's work the opportunity to be better than anything that we could have produced without your efforts. Thank you.
Test Subject
#124 Old 2nd Jan 2006 at 10:48 AM
Прикольно!!! А главное, меня никто непоймёт!!! Nobody understand me!!! sorry to my english!!!
The ModFather
retired moderator
Original Poster
#125 Old 2nd Jan 2006 at 7:26 PM
Nastya, I take it as a compliment... or I hope it is!

In any case, your post made me read Pollination's one, that unfortunately I have missed so far... Pollination, thank you very much for your kind words!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Guest
#126 Old 3rd Jan 2006 at 1:55 AM Last edited by Niknaks_xX : 3rd Jan 2006 at 2:01 AM.
So for the invisible and prison only, instead of putting in the modified walls.txt, you replace the Maxis version of walls.txt with the invisible/prison.rar?
Guest
#127 Old 18th Jan 2006 at 1:58 AM
Oooohh now I get it XD
Lab Assistant
#129 Old 7th Feb 2006 at 3:13 AM
i just love you... the things you create just blow my mind. i could never have went into the game files and figured out how to create something that alters the game (without completly destroying it). as long as i back up all original files i am always more than willing to test stuff out, and play around with the game files. Thanks!! I Love to mess with this stuff, and u always make it so easy to do. /HUGS

"The way to be safe is never to be secure." -Benjamin Franklin
Lab Assistant
#130 Old 7th Feb 2006 at 3:09 PM
Default Can someone explain!
hi,
Great idea of a download would download if i knew where to put it! Oh and how do u do a split level staircase? :sadpanda:
Test Subject
#131 Old 10th Feb 2006 at 9:33 PM
That's INGENIUS! Thank you!
Test Subject
#132 Old 17th Feb 2006 at 4:53 PM
theyre not showin up in the game

XOrange CountyX
Test Subject
#133 Old 25th Feb 2006 at 11:16 AM
wow that looks really useful!!

But erm...I'm really confused where to put it...EA Games in Programme Files?
Where is Programme Files? :gonemad:

nitwit. blubber. oddment. tweak
Lab Assistant
#134 Old 12th Mar 2006 at 10:53 PM
Hm... I uh... seem to not have the wall.text files. I go to tsdata/res and then my only option is lights. Hmm...

And Trogdor smote the Kerrak and all was in burnination......
Lab Assistant
#135 Old 12th Mar 2006 at 10:57 PM
Bah, nevermind. I forgot that my sims data is in two places: one through mydocuments and the other through program files. (It keeps my lil sis from accessing some of my more "questionable" custom content. As she has her own log-in and thus, her own seperate mydocuments folder, so she can't use custom content in her game.)

And Trogdor smote the Kerrak and all was in burnination......
Test Subject
#136 Old 13th Mar 2006 at 8:14 AM
thanks numeror i had problems finding the place but i found it now and gonna test it!
Lab Assistant
#137 Old 6th Apr 2006 at 3:12 PM
Wow! How did I miss this one? Thanks Numenor for another fantastic modification. I'm using it for the first time today. I also DL'ed the lite version (just in case).
Test Subject
#138 Old 27th Apr 2006 at 9:21 PM
sorry brilliant and have figured where to put, I think ??? will double check now though I have all expansions inc OFB, I'm presuming prob wrongly that it just goes in my ts2 ones and not any expansion ones and will it be ok with ofb, sorry to be such a dope!! and I mean folders that's what ones stand for!! lol as when I checked in the OFB those files are newer than the txt that's to go in...............I will shut up now as I'm confused!
Test Subject
#139 Old 10th May 2006 at 1:49 AM
thank god!
Field Researcher
#140 Old 10th May 2006 at 9:24 AM
Thanks Numenor, this is some amazing stuff!!!
Actually everything the ModFather creates is great

Eternally a sin

Dans l'amour vrai c'est l'ame qui embrasse le corps <3

Something wicked is coming up..!
Test Subject
#141 Old 10th May 2006 at 9:38 PM
The Ultimate God Of Sims 2 Custom Content
Numenor, you appear to be, from all the amazing and wonderful custom, moded and clever things you have created for the sims 2, THE ULTIMATE GOD OF SIMS 2 CUSTOM CONTENT . If they haven't yet, I think Maxis should offer you a job designing their next game or expansion pack. So many lovely and beutiful things to help us make prettier and custom sims worlds.

You are a huge star.
Test Subject
DELETED POST
25th May 2006 at 7:05 PM
???
This message has been deleted by Heidi Kramer.
Test Subject
#142 Old 25th May 2006 at 7:11 PM
???
I urgent want to have this wonderful walls in my game, but I don't know, how to get it. I have no Walls.txt game file. Have I to create one? How to do and where to place it? Can you help me? It must be great to put walls whereever I want.
The ModFather
retired moderator
Original Poster
#143 Old 25th May 2006 at 9:22 PM
Quote:
Originally Posted by Numenor (from the first post)
b) Using Windows Explorer, open the following folder:
[gamedir]\The Sims 2\TSData\Res\Catalog\Scripts
Note 1: the [gamedir] is usually C:\Program Files\EA Games


I'm quite sure you are looking in the wrong folder, in the "[MyDocuments]\Ea Games" folder. You should look in the game location, in the Programs.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#144 Old 31st May 2006 at 2:40 AM
Huge thanks for these genius walls. I gess we all couldn't do without your great creations. SimViper66
Test Subject
#145 Old 6th Jun 2006 at 4:46 AM
Question!!!
if this file overwrite the one from maxis It means that you now can use as many wall as you want if you are building a "castle"?
Because I try to make a huge building and I couldn't use any more walls from maxis game. By the way I have all expansions!!!
The ModFather
retired moderator
Original Poster
#146 Old 6th Jun 2006 at 8:25 AM
This file DOES overwrite the Maxis one, but contains the same data as the original, plus some additional data.
So, you should have no problems in using the original Maxis wall, after having installed this mod.
What about the Maxis foundations? Can you use them correctly? I ask because the foundations are defined into the Maxis original file, and replicated into the modded file, just like the normal wall.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#147 Old 6th Jun 2006 at 9:58 AM
Yes, I can use them correctly. But When I use the Maxis walls in some point when I was making the building I can't drag any more walls and If I delete one, I can build only one in another place.
The ModFather
retired moderator
Original Poster
#148 Old 6th Jun 2006 at 1:39 PM
This reminds me an email I recieved some times ago: a user claimed that perhaps there was a sort of limit in the number of wall sections within the sam lot; he was creating a huge building, and soon he "ran out" of walls: just like you, he could not build walls any more (he could only delete walls from a point and build the same amount of walls in another point).
That user didn't use this mod, though: therefore I think that - if really there is a limit in the allowed wall sections - it is not related to this mod.

So, the question is: is there a limit? And if so, is it related to the capabilities of the PC/Video card? I really don't know. Any report about this subject is welcome.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#149 Old 6th Jun 2006 at 2:43 PM
I'm sure i have heard of alimit being mentioned somewhere but with a bit of research all i found was the following

this is from The Sims 2 Nightlife CD Patch page
******
Capped the amount of half walls allowed on a single lot in order to prevent graphical corruption that would occur when this limit was broken
link:
http://thesims2.ea.com/update/getpa....2&languageCode
********
also i found this thred:
http://www.modthesims2.com/showthread.php?t=63491


Please dont upload my creations to paysites.
But please feel free to use
ANY other way you like

Test Subject
#150 Old 7th Jun 2006 at 6:40 AM Last edited by karidad : 7th Jun 2006 at 6:47 AM.
I use this mod and I could finish my building with the unleveled walls that are in the second icon. They work as the standard walls in the top floors.

Thank You for this Mod Numenor.


I already have the patches install and that doesn't do anything to change the problem.

I don't think that is the PC/Video Card, because this Mod solve my problem for now.

Is like having 4 set of walls only diferents but works for me.

Thanks again!!!
Test Subject
#151 Old 16th Jun 2006 at 1:26 AM
This is awesome. But im to scared to alter my game files.
The ModFather
retired moderator
Original Poster
#152 Old 16th Jun 2006 at 3:25 PM
Megas, you are wise. Modifying the game files is definitely more dangerous than just putting a hack in the downloads folder, and should be done only by people that have some kind of experience in modding the game.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#153 Old 19th Jun 2006 at 10:06 PM
I would literally put 1,000 files in my Downloads folder just to have those walls.
Test Subject
#154 Old 20th Jun 2006 at 2:34 AM Last edited by Megas3300 : 20th Jun 2006 at 3:35 AM.
After gathering the courage... I had decided to install the walls. A rather bad choice for someone who has no modding expirence. They left me in tears ... Tears of JOY!!!!!!!!!

*Megas3300 has gained 200 modding exp. points.*
*Megas3300's modding level raises to level 1*
* Next level at 2,000 exp. points*
*Numenor's modding level: Off the charts*

Great Work

Oh and feel free to call me unwise for disobeying your greatness.

ALL HAIL NUMENOR

oh and check out my signature. If you find it strange I will change it.
Forum Resident
#155 Old 20th Jun 2006 at 2:54 AM
Quote:
Originally Posted by Numenor
This reminds me an email I recieved some times ago: a user claimed that perhaps there was a sort of limit in the number of wall sections within the sam lot; he was creating a huge building, and soon he "ran out" of walls: just like you, he could not build walls any more (he could only delete walls from a point and build the same amount of walls in another point).
That user didn't use this mod, though: therefore I think that - if really there is a limit in the allowed wall sections - it is not related to this mod.

So, the question is: is there a limit? And if so, is it related to the capabilities of the PC/Video card? I really don't know. Any report about this subject is welcome.


It's true, there is a wall limit, I think it's somewhere around 2500 sections, but I'm not sure. But, each of these custom walls has their own induvidual limit, which means if you run out of normal wall, you can use the "unleveled" wall, as it is visible, and has the same limit as the normal one. In other words, it doubles your wall capacity. So I guess all walls have a set limit in the game, whether they're custom or not.
Test Subject
#156 Old 20th Jun 2006 at 3:34 AM
After a little expirimenting, I found that the gap for almost all of the Maxis and custom windows is not deformed and in the right place. Almost is the kew word. YOUR seamless wall window and door set creates a gap that spreads all the way up the wall. And no glass fills the gap. So there is an open void.

Just thougt you'd ought to know!

Im megas3300 and I approve this message.
The ModFather
retired moderator
Original Poster
#157 Old 20th Jun 2006 at 9:10 AM
Megas, I know about the Wallwindows: that happens because the WW are the only windows that have a wallmask (the "hole") that goes all the way up, to the very end top of the wall. Other windows leave at least a small section of wall over the hole, and therefor no "huge gap" is created.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
Original Poster
#158 Old 20th Jun 2006 at 9:14 AM
SimMaster - Here is very detailed report I recieved by email from a user:

TEST 1
Ground level installation
2100 total wall segments built on both one & five high levels; walls deletable & rebuildable
When adding a dormer unit, walls deletable but not rebuildable
Demolition of dormer allows wall inventory to be rebuildable again
TEST 2
56x56-tile perimeter foundation installation
1700 total wall segments built on one level; walls rebuildable
When modifying the foundation, walls deletable but not rebuildable
TEST 3
56x56-tile solid foundation installation
1896 total wall segments built on both one & five high levels; walls deletable & rebuildable
When modifying the foundation, walls deletable but not rebuildable

I tried to take a methodical, scientific approach to this experiment, creating each lot twice and receiving the same results.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Forum Resident
#159 Old 20th Jun 2006 at 10:52 PM
Oh, so it was 2100 segments, not 2500. Well, I knew I was close! I guess somewhere in the game files there's a set limit to the number of wall segments that can be put down. I wouldn't even begin to know where to look, but with your modding skills and knowledge of the game files maybe you can find the answer.
Test Subject
#160 Old 16th Jul 2006 at 3:59 PM
im confused which isnt a surprise i dont have \The Sims 2\TSData\Res\Catalog\Scripts could you help me??
The ModFather
retired moderator
Original Poster
#161 Old 17th Jul 2006 at 12:40 AM
It can't be. You must have such a folder: you probably are looking in your documents folder, while you should look in the game installation folder (i.e. C:\Program Files\EA Games\etc...)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#162 Old 10th Aug 2006 at 4:59 AM
Default confused
Okay, so is it just a text file or is there supposed to be something else in it. i'm completely confused.
Thanks, Aurora
The ModFather
retired moderator
Original Poster
#163 Old 10th Aug 2006 at 9:20 AM
It's a text file, yes, you just need to extract it from the zip and put it in the folder pointed out in the "How to install" section (see first post). The peculiarity (and the risk) is that the text file will overwrite the original one by Maxis, therefore you are strongly adviced to create a backup copy of the original before overwriting it.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#164 Old 11th Aug 2006 at 12:38 AM
Thank you for your help and i always make a backup if something is replacing something else because it's a good thing to do. Anyway, thanks again.
Field Researcher
#165 Old 26th Aug 2006 at 12:59 AM
Hi, I had to reinstall the game and I noticed the walls were missing, but thats not quite my issue... I'm having trouble with the game crashing any time I click on an elevator to move, place, or delete, and I read somewhere that this wall might be related to it, so I downloaded the lite version and when I went to place it, i saw that I don't have a TS2 Data folder. Am I missing something?

Worship4Ever0227 ~ Visit My Site! SimSafe2.com
Please Check Out The Prayer Room.
Test Subject
#166 Old 7th Sep 2006 at 8:29 PM
There's an issue with my game every time I overwrite the original "walls.txt" with this new one... I MUST download it in order to use en7en's "Japanese Tea House" ...

1) The game's load times freeze every time I load into a lot; however it usually allows me in after I restart...

2) Also, When I move sims into the lot, time is frozen; as if it were paused... This happens on ALL lots; not just the Tea House's...

I've removed ALL my downloads, collections, EVERY player created ANYTHING that could've interfered and caused something like this... So I know without a doubt that this is, in fact, the culprit. Is there anything I can do to fix the walls file so it won't happen? I REALLY want to use that tea house...

By the way, I only have The original Sims 2, and The Sims 2: University.

Help?
Test Subject
#167 Old 9th Sep 2006 at 11:54 PM
numenor...i seem to be having a problem. i downloaded this a few days ago to see what i can do with my houses...and the unleveled wals didnt work. the other two worked but not the unleveled one. so i tried to edit the game files becuse i did it before and ended up completly deleting the all icomes all together! i went back and restored them to default so they show again....but im wondering...why didnt the unleveled wall work right?
One horse disagreer of the Apocalypse
#168 Old 19th Sep 2006 at 8:38 AM
I'd like to suggest a new wall to be added please - I have already been using it in my game, but I think lots of people will find it useful.

It's a normal wall but with mayCutAway false. I am now using this for many of my internal house walls, between rooms, so in cutaway mode you can still see in from outside, but you don't lose as much of the feel of the internal decor and atmosphere.

As a separate issue, I am trying to find a type of wall that you can use to divide an attic up into rooms without sticking through the roof, but I haven't been successful yet. I tried using the settings for Attic walls, but for some reason they only agree to build sort of buttresses one tile long.
The ModFather
retired moderator
Original Poster
#169 Old 19th Sep 2006 at 10:04 AM
Seppuku, Torturer, sorry for the delay, but the reason is that I don't know why this happens in your games; all the walls work fine in mine.

If anyone is still interested in the problem of the elevators not movable when already in place, yes, there is such a bug. If you don't like an elevator any more, you can hard-delete it using the testing cheats (activate the testing cheats, shift-click on the elevator and choose "Delete").

Inge - I haven't fiddled with the custom walls for long, so far; but I remembember that I tried (unsuccessfully) to find a solution for the attic walls. Eventually, I gave up, mostly because the attic parts lower than 3 tiles are not liveable anyway.

As for the not-cutting-away, I can add it to the wall list.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
#170 Old 19th Sep 2006 at 11:14 AM
I am going to try and attach a screenshot to show you what fun I had with the attic walls.

In fact they *do* work for dividing the loft - they cast shadows to prove they are following the shape of the roof. But the game is not rendering them other than these wedge-shaped cutaways.
Screenshots
The ModFather
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Original Poster
#171 Old 19th Sep 2006 at 12:54 PM
Funny! But I guess that OFB has changed something in the attic walls, they didn't work that way before...

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
Original Poster
#172 Old 20th Sep 2006 at 1:30 AM
Default Thread Update!
NEW AUTOMATIC INSTALLER for custom walls! (See details in the "Automatic Installation" section).

New "No - Cut Away" wall added (see details at the end of the first post), as per request by Inge Jones.

-------(Maxis)---------(No Cut Away)-----
normal normal

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#173 Old 20th Sep 2006 at 9:33 AM Last edited by alexpilgrim : 20th Sep 2006 at 10:17 AM.
I love the "no cut-away" idea! I usually build small bathrooms and I use the open shower separated by one wall piece in a corner, and the wall always goes down in that area, it drives me crazy! I also hate it when you always see the garage from inside a house.
Thank you Numenor!


Oh, and just a question: I suppose that if I don't want a wall I should delete the part of the text refering to that walls in my walls.txt file?

"Deep down I'm pretty superficial"

Instructor
#174 Old 20th Sep 2006 at 10:09 AM
I'm testing the walls in my game, they're great but I can't find the "no cut-away" wall, or is it a separate download? I'm probably missing something, but what?

"Deep down I'm pretty superficial"

One horse disagreer of the Apocalypse
#175 Old 20th Sep 2006 at 10:14 AM
I just checked the file, and the cutaway wall doesn't appear to have made it into this release. That's using the manual version, not the installer, which I don't want to use at the moment.
Instructor
#176 Old 20th Sep 2006 at 10:18 AM Last edited by alexpilgrim : 20th Sep 2006 at 10:24 AM.
Quote:
Originally Posted by Inge Jones
I just checked the file, and the cutaway wall doesn't appear to have made it into this release. That's using the manual version, not the installer, which I don't want to use at the moment.


Thanks Inge, I'm using the manual version too, I have a Mac. I guess I'll have to be patient for that one!
:D

I was wondering... for all those maxis walls that are not in catalog, would deleting the line "not in catalog" make them show up? And would it be worth it?

"Deep down I'm pretty superficial"

One horse disagreer of the Apocalypse
#177 Old 20th Sep 2006 at 10:56 AM
You need to add an icon reference I think - or maybe it would show up witha blank icon if you didn't, I am not sure. As to whether the other wall types are good to have for building, attic walls are useful *only* to replace end walls you accidentally deleted too long ago to use Undo on. I am currently playing with the stage walls, which happen to be just the right height to make those very low attic walls like you get in some houses near the eaves (for looks only, of course the sims can't get into the low bits)
Instructor
#178 Old 20th Sep 2006 at 11:05 AM
Thanks Inge!

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#179 Old 20th Sep 2006 at 12:54 PM
Oh! I forgot that Mac users can't use the installer - Sorry, I was so proud of my new installer that I forgot the second part of the update

I will update the files for the manual installation ASAP.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#180 Old 20th Sep 2006 at 1:20 PM
Thank you Numenor!

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#181 Old 20th Sep 2006 at 1:38 PM
Default Thread Update
OK, the two ZIPs for the manual installation now include the No-CutAway wall.
Remember that the two ZIPs only contain MY walls, not the ones created by other modders.

I've taken the chance to convert the "light" version to zip format, since Mac users might find difficult to manage RARs.

Also, the instructions for the manual installation have been improved a little, and I've attached a backup of the Maxis-only "walls.txt", for those that have lost their backup copy of the original Maxis file.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
Original Poster
#182 Old 20th Sep 2006 at 3:45 PM
FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#183 Old 20th Sep 2006 at 5:40 PM Last edited by alexpilgrim : 20th Sep 2006 at 7:09 PM.
So this means that if I make a house to share those who install it need to have your hack. Good to know!
I have another question... I deleted the "invisible" and "prison" walls, so I just kept the "eneven" and "no cut-away" (Which I LOVE so much, thank you again!), if I share a house with somebody that has your hack will it delete "invisible" and "prison" from their game? Prabably not, but I'd like to make sure.

Sorry for being such a pain with this question! :D

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#184 Old 20th Sep 2006 at 7:56 PM
No, no, don't worry. The definitions for the custom walls are installed by each user automously, and can't be deleted installing a lot, because the lot doesn't contain any wall definition: the lot just uses walls that must already have been installed elsewere in the game folders.

So, let me state this clearly once more, for the casual readers (especially those who are afraid to unknowingly export "hacks" along with their lots):
the custom walls definition are NOT exported with the lots.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#185 Old 20th Sep 2006 at 8:04 PM
Thanks again!

"Deep down I'm pretty superficial"

Lab Assistant
#186 Old 30th Sep 2006 at 11:01 AM Last edited by kansascityrose : 30th Sep 2006 at 11:19 AM.
Numenor this is great stuff - if I can get everthing to work *lol*
Thank you so much for all the stuff you shared with us.

Here is my problem: I installed a house from a friend - built with your walls.
I Installed the scriptorium.
I still have my updated scripts in game.
I moved your files from above in the folder scriptorium walls fences Arches.

Now: The old problem that walls was missing before I installed your walls is solved.

The new thing is: every file starting with "seamless" is blue also all HeliosDoors by Windkeeper are blue (*cry*).

I'm German so probably I did not understand everything.
What did I miss or what did I do wrong.

Thanks for any help!

Edit to add: I just installed the new CEP and the game went to the point before you go to a NBH and when I clicked on the button about the Custumobjects it crashed.
The ModFather
retired moderator
Original Poster
#187 Old 30th Sep 2006 at 12:16 PM
1) About the "seamless" objects flashing blue - This happens because you are probably missing the "main" seamless file, the one that contains all the textures for the entire set; it is named Numenor_WallWindow_Seamless_Window_main.package and you should have it in your Downloads. If you don't, then download it from the WallWindow thread (it's contained into the archive "WallWindow_Seamless_BASIC_set_UPD-15jan06.zip").

2) About the flashing blue HeliosDoors: I think that what explained above applies to those doors, too; but I can't know for sure. Ask Windkeeper.

3) The "button about the custom objects" is this one? (click to enlarge)
1
If so, it's strange... Clicking on that button enables the custom content but doesn't load it: you need to restart the game in order to actually have the custom content loaded in your game.
Anyway, try removing the CEP, and see if the game works fine; then reinstall the CEP and restart the game, to be sure that it's CEP the cause of this crash.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#188 Old 30th Sep 2006 at 1:00 PM Last edited by kansascityrose : 30th Sep 2006 at 1:58 PM.
You made my day Numenor! Thank you so much! It looks really like it was only that missing file! Everything works fine now.
I so much appreaciate your work! I would give you a big Grannyhug if you like that!

Edit: The Heliosdoors by Windkeeper are still flashing - I will contact her about that.

Edit: I just found out why the Windkeeperdoors was flashing: The frameless Window by Windkeeper has to be in game :D
Test Subject
#189 Old 22nd Oct 2006 at 3:39 PM
Has anybody noticed that with the pets expansion, the icons for Numenors walls that are for the diagonal room and octagon have no pic. This is just annoying.

Im megas3300 and I approve this message.
Test Subject
#190 Old 26th Oct 2006 at 7:02 PM
Im sorry if this question has already been asked/answered, but what do I need to do with this hack just to make my split level houses Ive downloaded show up correctly? I'm a bit confused with so much information :P
The ModFather
retired moderator
Original Poster
#191 Old 27th Oct 2006 at 1:01 AM
Bubble, download and install the SCRIPTORIUM (you need to do that only once, to activate the support for custom walls).
When done, download the file "CustomWalls_for_Scriptorium.zip". Looking in your Downloads folder, you will see a new shortcut "Scriptorium_Walls-Fences-Arches": open it and put the desired walls in that folder (you can also drag&drop).

Note: inside the file CustomWalls_for_Scriptorium.zip there are many walls. The one you need is the "Unleveled wall"; ignore the others, you don't need to install them.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#192 Old 28th Oct 2006 at 1:43 AM
Numenor,first of all, I would like to thank you for the great and brilliant program!

Quote:
Originally Posted by Megas3300
Has anybody noticed that with the pets expansion, the icons for Numenors walls that are for the diagonal room and octagon have no pic. This is just annoying.


I am having the same problem with 'no pic' on 3 set of your custom walls after installing 'Pets', I reinstalled (after uninstalled) SCRIPTORIUM and manually clean out all custom walls txt from 'Walls-Fences-Arches' script but all the custom walls (with no pics) still came up in the game... Am I missing something??

Mush appreciated for any advice!
Test Subject
#193 Old 28th Oct 2006 at 1:55 PM
Thanks a lot! Ive done that and I think/hope Ive done it right :D
Should the unlevelled walls thingy be a text folder?
Anyways, Im off to see if the houses with custom walls are looking good now (will it fix houses or will I need to reinstall them?)
And You rock :D
The ModFather
retired moderator
Original Poster
#194 Old 28th Oct 2006 at 4:50 PM
Default Thread Update!
28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
#195 Old 28th Oct 2006 at 6:15 PM
Do I have to edit or delete my wall files? I haven't used the scriptorium before but they do have a lot of custom walls in them already.
One horse disagreer of the Apocalypse
DELETED POST
28th Oct 2006 at 6:30 PM
This message has been deleted by Inge Jones.
One horse disagreer of the Apocalypse
DELETED POST
28th Oct 2006 at 6:42 PM
This message has been deleted by Inge Jones. Reason: Triple posted!!!!
The ModFather
retired moderator
Original Poster
#196 Old 28th Oct 2006 at 10:07 PM
I'm not sure to understand...

If you, so far, have installed the custom walls "manually", by pasting the data into the walls.txt, then you have to replace the relevant sections of the walls.txt with the code taken from the updated walls. But you won't have the custom catalog description!

On the other hand, if you are going to install the Scriptorium, then the easiest way to manage the "transition" to the new system is to delete the four custom walls (unleveled, invisible, prison and no-cut-away) from the walls.txt, and put the text files (and the connected .package) downloaded from this thread into the proper Scriptorium folder.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
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