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Lower job promotion chances

by Lamare Posted 5th Oct 2017 at 7:05 PM - Updated 19th Jan 2018 at 4:49 PM by Lamare : added 75% version
15 Comments / replies (Who?) - 7 Feedback Posts, 8 Thanks Posts
Everyday promotions seem too rushed sometimes. Normally, sims have a 100% chance to be promoted, given they meet the next level reqs.
NO MORE.
Make it 75%, 50% or even 10%. Let them stick around in their positions for a (random) while longer.
Choose one option. Want a different %? Let me know, I'll post it.

It's a simple global mod that overrides only one game resource with career related tuning values (namely BCON #2005 of job globals).
- Should work in any game configuration. I tested on UC.
- Conflicting mods? Haven't seen any. When in doubt - run away HCDU.
- Should be compatible with Pescado's Harder jobs and Cyjon's Job Stopinator (yay).

If you're into job related mods, see also more job options and student's job panel revealer.

Additional Credits:
Creators of the Sims 2, SimPE, ModTheSims.
Tags: #promotion, #harder, #job, #career, #chance

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
promotion-chance-10.zip

Size: 302 Bytes · Downloads: 471 · 5th Oct 2017
302 Bytes 471 5th Oct 2017
promotion-chance-50.zip

Size: 303 Bytes · Downloads: 1,006 · 5th Oct 2017
303 Bytes 1,006 5th Oct 2017
promotion-chance-75.zip

Size: 284 Bytes · Downloads: 332 · 19th Jan 2018
284 Bytes 332 19th Jan 2018
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15 Comments / Replies (Who?) - 6 Feedback Posts, 8 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
The Great AntiJen
retired moderator THANKS POST
#2 Old 5th Oct 2017 at 8:13 PM
Nice tweak - thanks
Instructor
THANKS POST
#3 Old 5th Oct 2017 at 9:39 PM
Very usefull mod. My sim are very skill so their career progress too fast. Nevermore !
Field Researcher
THANKS POST
#4 Old 6th Oct 2017 at 3:32 AM
Thanks so much, I didn't know this was something I wanted
Mad Poster
THANKS POST
#5 Old 6th Oct 2017 at 2:17 PM
This is great! Is there anyway it could be made selectable? Like is there a way the mod could not be global, but be triggered by an object that could be placed in a sim's inventory? If not, that's fine. I was just thinking that sometimes there are sims you just don't want to be promoted.
just a girl
Original Poster
#6 Old 6th Oct 2017 at 2:56 PM
@smorbie1, what you describe is the Job Stopinator by Cyjon
Inventor
THANKS POST
#7 Old 6th Oct 2017 at 8:33 PM
Sweeeet. I love this. Is there anything Lisa "Lamare" Simpson can't do?!
Thank you for this!
Lab Assistant
THANKS POST
#8 Old 8th Oct 2017 at 8:06 PM
Thank you! This is awesome! I do feel weird getting to the top of my career eh...next day I graduated the university.
Now this will take a while. I took 10%
Alchemist
#9 Old 23rd Nov 2017 at 11:18 AM
@Lamare
Thank you for this great mod. I've tried 10´but it's just too little for me so I'm replacing it with 50% and see how it goes.
I took a look at it in SimPE and if 50% is not good for me, can I change it to like 75% myself?
Also what do these other values mean like Fired Limit, Demotion min,...?

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
just a girl
Original Poster
#10 Old 23rd Nov 2017 at 6:28 PM
@lientebollemeis, yes, you can. As for other values:
- Fired Limit is a level of performance, from which a sim can be fired.
- Demotion Min, similarly, is performance to be demoted. Demotion Range is used for randomising. Note: Demotion Min minus Demotion Range shouldn't be less than -100. I'm not sure whether demotion min+range should add up to fired limit... I forget stuff so quickly
- Promotion Min is minimum performance to have a chance to be promoted. Promotion Range is used for randomising as well. Promotion Min plus Promotion Range shouldn't be higher than 100.
Test Subject
THANKS POST
#11 Old 6th Jan 2018 at 9:50 PM
Thanks!
Alchemist
#12 Old 8th Jan 2018 at 1:58 PM
@lamare
Would it be possible to let the game show a popup when there's the possibility to be promoted and then the player can choose yes or no?
A bit like bring a friend home from work/school and then the yes no option?
I think that would be ever better than the chance of promotion option cause then it's totally up to the player and not the game.

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
just a girl
Original Poster
#13 Old 8th Jan 2018 at 8:58 PM
Quote:
Originally Posted by lientebollemeis
@lamare
Would it be possible to let the game show a popup when there's the possibility to be promoted and then the player can choose yes or no?
A bit like bring a friend home from work/school and then the yes no option?
I think that would be ever better than the chance of promotion option cause then it's totally up to the player and not the game.

I have actually done that last year, and it's here I'm my CFF thread: http://www.modthesims.info/showthre...337#post5285337
I will release all new job related mods in one thread when I'm ready.
Lab Assistant
#14 Old 20th Feb 2018 at 4:04 AM
Quote:
Originally Posted by Lamare
I have actually done that last year, and it's here I'm my CFF thread: http://www.modthesims.info/showthre...337#post5285337
I will release all new job related mods in one thread when I'm ready.


I'm really interested in that mod too, but it only shows up in a "Show Old History" section. Is it actually available for download anywhere?
just a girl
Original Poster
#15 Old 20th Feb 2018 at 5:28 AM
Inventor
THANKS POST
#16 Old 4th Mar 2018 at 11:04 AM
Thanks!