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Featured upload! TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Jun 2020 at 12:09 PM by CmarNYC : Update
324 Comments / replies (Who?) - 24 Feedback Posts, 1 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_4_3_0_0.zip | Description: Extract folder and run TS4MorphMaker.exe 8.96 MB 7,548 9th Jun 2020
TS4MorphMakerSource_6_8_20.zip | Description: Source files, not needed to use the tool 8.88 MB 2,615 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
324 Comments / Replies (Who?) - 266 Feedback Posts, 44 Thanks Posts
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Page 13 of 13
Ms. Byte
Original Poster
#301 Old 17th May 2020 at 12:33 PM
Quote:
Originally Posted by gzckrg
Thank you that was very informative.
Is there a way to extract mesh files as an obj file for default ea sliders? (for fit/lean body and also for any slider that we should use IGNORE)


You extract the obj meshes as usual, just select the appropriate body blend type. For the fat, fit, thin, and bony morphs you have to do a default replacement of the DMap, as I recall the Sim Modifiers aren't used.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#302 Old 17th May 2020 at 12:59 PM
Quote:
Originally Posted by CmarNYC
You extract the obj meshes as usual, just select the appropriate body blend type. For the fat, fit, thin, and bony morphs you have to do a default replacement of the DMap, as I recall the Sim Modifiers aren't used.


I think I'm missing something.
Under Create DMaps, 1st section is Export a full body base mesh.
I select Export OBJ. But it only exports the default mesh. I don't see any option for body blend type.
Ms. Byte
Original Poster
#303 Old 17th May 2020 at 3:58 PM
Quote:
Originally Posted by gzckrg
I think I'm missing something.
Under Create DMaps, 1st section is Export a full body base mesh.
I select Export OBJ. But it only exports the default mesh. I don't see any option for body blend type.


Oh, you mean export a morphed mesh. You'll have to search for and clone the Sim Modifiers for fat, fit, etc., extract the DMaps, load the DMaps in the previewer tab, and save the morphed mesh.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#304 Old 17th May 2020 at 6:11 PM
Thanks!!! That's what I needed.
Test Subject
#305 Old 17th May 2020 at 7:54 PM
I have another question if you don't mind
I have the custom dmaps for FIT body now thanks to your help. But I couldn't add it to the game. You mentioned: "For the fat, fit, thin, and bony morphs you have to do a default replacement of the DMap, as I recall the Sim Modifiers aren't used." Can you explain a bit more, where and how i can do this?
Ms. Byte
Original Poster
#306 Old 17th May 2020 at 11:07 PM
No problem!

When I experimented with physique default replacements quite a while ago, replacing the Sim Modifiers did nothing but replacing the DMaps worked. It was a long time ago and I may be mistaken, or EA may have changed how it works. However, no matter what, replacing the actual DMaps should work. All you have to do is give them the same TGI numbers as the EA DMaps.

I've attached a screen grab of the fit body DMaps for you showing the TGI numbers. (The Search DMaps tab would actually have been faster and easier for you to use in the first place, sorry about that.) Just make a package with your custom DMaps and give them the same TGIs as the EA ones, probably using s4pe. (The Instances are FNV hashes of the morph name if you're into such things.) There's no straightforward way to do it in MorphMaker, and that's something I may think about improving in a future version.
Screenshots

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#307 Old 21st May 2020 at 11:17 PM
thanks I will try that.
Somehow I don't see the "Preview" or "Extract" column. I think I have similar problems with other areas as well. Do you have any idea why?
Screenshots
Ms. Byte
Original Poster
#308 Old 22nd May 2020 at 1:37 PM
Quote:
Originally Posted by gzckrg
thanks I will try that.
Somehow I don't see the "Preview" or "Extract" column. I think I have similar problems with other areas as well. Do you have any idea why?


Yes, I added those columns since the last official release. Sorry! I've attached my latest working version for you to use until I do a new upload.
Download - please read all instructions before downloading any files!
File Type: zip TS4MorphMaker_4_2_1_0.zip (8.95 MB, 13 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#309 Old 24th May 2020 at 5:25 AM
Hello! I downloaded the morph maker last night and created everything I needed to in blender 2.75. When I proceeded to import the .obj file into the morph maker, it didn’t take the shape. When I went to preview it, the sim shape was the default female shape. I’m confused because the 3D program in my computer can see the shape & I can see it in blender, so I’m not sure why morph maker can’t.
Ms. Byte
Original Poster
#310 Old 24th May 2020 at 11:28 AM
Quote:
Originally Posted by 1234sims
Hello! I downloaded the morph maker last night and created everything I needed to in blender 2.75. When I proceeded to import the .obj file into the morph maker, it didn’t take the shape. When I went to preview it, the sim shape was the default female shape. I’m confused because the 3D program in my computer can see the shape & I can see it in blender, so I’m not sure why morph maker can’t.


Please upload your base and morph meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#311 Old 29th May 2020 at 12:59 PM
Hi Cmar! I'm getting distortions in the fat morphs again. I tried exporting just the default fat morphs to test on it, and I'm getting distortions in the face, and the spine stays sunken. Attached are captures of the unedited fat morphs from the game in the program's previewer. They appear the same way in Blender and in the game.
Screenshots
Ms. Byte
Original Poster
#312 Old 29th May 2020 at 3:53 PM
Quote:
Originally Posted by XBBCX7891
Hi Cmar! I'm getting distortions in the fat morphs again. I tried exporting just the default fat morphs to test on it, and I'm getting distortions in the face, and the spine stays sunken. Attached are captures of the unedited fat morphs from the game in the program's previewer. They appear the same way in Blender and in the game.


I see it too. This was a problem in the tool development which I fixed, but I probably introduced the old error or a new one in an update. I'll look into it, and thanks for the report!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#313 Old 6th Jun 2020 at 11:37 PM
Hi Cmar, can you tell me why they are getting this way?




Ms. Byte
Original Poster
#314 Old 6th Jun 2020 at 11:41 PM
Quote:
Originally Posted by thiagomichel
Hi Cmar, can you tell me why they are getting this way?






Yes, I'm applying the face DMaps wrong. I've already fixed this glitch but got sidetracked by patch issues. Look for an update in the next few days after I do a little more testing of the overhauled bone morphs.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#315 Old 6th Jun 2020 at 11:53 PM
Quote:
Originally Posted by CmarNYC
Yes, I'm applying the face DMaps wrong. I've already fixed this glitch but got sidetracked by patch issues. Look for an update in the next few days after I do a little more testing of the overhauled bone morphs.


Oh okay! thanks, i will save my work and as soon as the update comes out, use it! <3
Ms. Byte
Original Poster
#316 Old 9th Jun 2020 at 12:12 PM
Version 4.3 uploaded: The main change is a fix to the DMap preview. Sorry for the delay; I tried to update yesterday after MTS came back up but it wouldn't upload.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#317 Old 9th Jun 2020 at 4:16 PM
Quote:
Originally Posted by CmarNYC
Version 4.3 uploaded: The main change is a fix to the DMap preview. Sorry for the delay; I tried to update yesterday after MTS came back up but it wouldn't upload.


Cmar, when I open a bonedelta file that I was working on or already worked on, it gives this "error" and the mesh distorts at some ages, including toddler.
Test Subject
#318 Old 9th Jun 2020 at 4:30 PM
Quote:
Originally Posted by CmarNYC
Version 4.3 uploaded: The main change is a fix to the DMap preview. Sorry for the delay; I tried to update yesterday after MTS came back up but it wouldn't upload.


I'm having this problem too!

Ms. Byte
Original Poster
#319 Old 9th Jun 2020 at 5:38 PM Last edited by CmarNYC : 9th Jun 2020 at 6:00 PM.
Please upload some of your bonedeltas.

Edit: Those bones showing as errors aren't in the adult human rig. I'd still like to see your bonedeltas.

I can't tell about the second error. Are you entering the number with a comma instead of a period as decimal point? That'll cause an error, and I should fix that.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#320 Old 9th Jun 2020 at 6:22 PM
Quote:
Originally Posted by CmarNYC
Please upload some of your bonedeltas.

Edit: Those bones showing as errors aren't in the adult human rig. I'd still like to see your bonedeltas.

I can't tell about the second error. Are you entering the number with a comma instead of a period as decimal point? That'll cause an error, and I should fix that.



this bonedelta I exported from a tall preset that I edited in version 4.0.0.0 of the morph maker at the time. it's for toddler!
https://simfileshare.net/download/1839853/

the numbers, I'm not adding any. they are presenting this error alone then click to see another one.
Ms. Byte
Original Poster
#321 Old 9th Jun 2020 at 6:46 PM
Quote:
Originally Posted by thiagomichel
this bonedelta I exported from a tall preset that I edited in version 4.0.0.0 of the morph maker at the time. it's for toddler!
https://simfileshare.net/download/1839853/

the numbers, I'm not adding any. they are presenting this error alone then click to see another one.


You have to select the toddler rig in the rigs dropdown before you load the bonedelta in order to not get that error.

Is the number displaying with a comma when you click on a preset? If so, that's a bug affecting countries that use a comma as the decimal and unfortunately for now you'll have to change the comma to a period when you switch between and save the presets.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#322 Old 10th Jun 2020 at 2:30 AM
Quote:
Originally Posted by CmarNYC
You have to select the toddler rig in the rigs dropdown before you load the bonedelta in order to not get that error.

Is the number displaying with a comma when you click on a preset? If so, that's a bug affecting countries that use a comma as the decimal and unfortunately for now you'll have to change the comma to a period when you switch between and save the presets.


I select the toddler rig before importing.
Ms. Byte
Original Poster
#323 Old 10th Jun 2020 at 6:14 AM
Quote:
Originally Posted by thiagomichel
I select the toddler rig before importing.


Sorry, the pic you uploaded showed the adult model so I thought that might be the problem. Turns out those bones aren't in the toddler rig either, they're only in animal rigs. If you made the bonedelta a long time ago in an old version of MorphMaker, it used to let you choose bones from any rig. Now it only lets you use bones from the rig you're working with.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#324 Old 11th Jul 2020 at 2:31 AM
Hi Cmar! First of all I wanna say this is really great and I'm really excited to use this when I figure out what I did wrong. So I attemped to make a nose preset in blender, I didnt add or change the vertex positions and I made a copy of the base OBJ file instead of overwrite it. However when I went to export the modified OBJ file into morphmaker to create the BGEO I always get the error message 'Index was outside the bounds of the array' even when I just slightly edited the base. I've been looking for answers online for 2 hours as well as trying out different things, I have the newest version of blender and my pc is up to date. I followed a youtube tutorial as to not mess up things on my own. Hope someone can help me out with this!
Ms. Byte
Original Poster
#325 Old 11th Jul 2020 at 11:50 AM
Quote:
Originally Posted by iralinyu
Hi Cmar! First of all I wanna say this is really great and I'm really excited to use this when I figure out what I did wrong. So I attemped to make a nose preset in blender, I didnt add or change the vertex positions and I made a copy of the base OBJ file instead of overwrite it. However when I went to export the modified OBJ file into morphmaker to create the BGEO I always get the error message 'Index was outside the bounds of the array' even when I just slightly edited the base. I've been looking for answers online for 2 hours as well as trying out different things, I have the newest version of blender and my pc is up to date. I followed a youtube tutorial as to not mess up things on my own. Hope someone can help me out with this!


Please upload your base and morphed obj meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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