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No Death Type Loss When Moving Tombstones to Community Lots

by SixAM! Posted 24th Mar 2019 at 5:59 PM - Updated 25th Jul 2019 at 9:59 PM by SixAM!
 
17 Comments / Replies (Who?) - 2 Feedback Posts, 14 Thanks Posts
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Forum Resident
THANKS POST
#2 Old 24th Mar 2019 at 8:06 PM
Whoa, thank you! This has been bugging me for so long!
Lab Assistant
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#3 Old 24th Mar 2019 at 9:49 PM
Thanks for this beautiful mod. I found about this ghost-type-loss-when-moving-grave-thing about 5 months ago and I had to recollect my graves and cheat the ghost types back to the original mods. This mod will help, so they don't have to go to the cemetery anymore to keep the ghost type. :)
Field Researcher
THANKS POST
#4 Old 25th Mar 2019 at 6:47 AM
Boom! Downloaded on sight! Thank you for the fix!
Scholar
THANKS POST
#5 Old 25th Mar 2019 at 7:08 AM
Thank you
Mad Poster
THANKS POST
#6 Old 25th Mar 2019 at 9:11 AM
I never thought anybody would be able to fix this! Thanks very much!
Lab Assistant
THANKS POST
#7 Old 25th Mar 2019 at 4:39 PM
Thank you so much !
Trainee Moderator
staff: trainee moderator THANKS POST
#8 Old 25th Mar 2019 at 8:39 PM
OMG! I can't believe this got fixed now!

THANK YOU SO MUCH! :lovestruc
Instructor
THANKS POST
#9 Old 26th Mar 2019 at 10:25 AM
I didn't even know this bug existed, but thank you for fixing it!
Alchemist
THANKS POST
#10 Old 28th Mar 2019 at 6:23 PM
Wonderful! I love it when modders still find new ways to make actual improvements!
Theorist
THANKS POST
#11 Old 28th Mar 2019 at 8:10 PM
Thank you!
Test Subject
THANKS POST
#12 Old 9th Apr 2019 at 12:56 AM
It always has bugged me when making a graveyard that it changes it to starvation, even when they do die of old age at platinum. With this mod, I don't have to worry about that, thanks!
Test Subject
THANKS POST
#13 Old 11th May 2019 at 2:55 PM
Thank you. I love my TS2 ghosts. I always kept them on the home lot for this reason. Now I don't have to.
Lab Assistant
THANKS POST
#14 Old 12th May 2019 at 6:44 PM
Ralston Griffin reenacted his electrocution at unowned Cedarview Cemetery in Emerald Heights, just like he was supposed to. Thank you!
Meet Me In My Next Life
#15 Old 31st Aug 2019 at 7:35 PM
Thanks you for your time spend working on this mod fixes, for tombstones death and how they died will now exist as it should. :lovestruc

"Nothing in life is a Surprise it just happen to come your way at the time".
Mad Poster
#16 Old 13th Jun 2020 at 11:20 PM
What's the conflict with Simler90's "Better Ghosts"? Is the same fix included there? Can we use both together so long as we have them load in the right order? Or is this a "you have to choose one" situation?
Test Subject
THANKS POST
#17 Old 23rd Nov 2020 at 12:29 PM
I needed this, thank you so much :).
Lab Assistant
#18 Old 26th Jan 2022 at 4:59 AM
Quote: Originally posted by Rosawyn
What's the conflict with Simler90's "Better Ghosts"? Is the same fix included there? Can we use both together so long as we have them load in the right order? Or is this a "you have to choose one" situation?


According to Simler's post he put the fix in there.