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Alchemy Fix: No more invasion of the spawners

by KittyTheSnowcat Posted 14th Sep 2019 at 4:22 PM - Updated 10th Feb 2020 at 4:00 PM by KittyTheSnowcat
 
17 Comments / Replies (Who?) - 10 Feedback Posts, 6 Thanks Posts
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Test Subject
THANKS POST
#2 Old 14th Sep 2019 at 7:39 PM
Thanks! As a player that likes to have lots of control, this is very useful.
Scholar
THANKS POST
#3 Old 15th Sep 2019 at 1:30 AM
Very handy mod but will this make finding ingredients harder? Especially on worlds that aren't Moonlight falls?
Field Researcher
Original Poster
#4 Old 15th Sep 2019 at 6:44 AM
Quote: Originally posted by PuddingFace
Very handy mod but will this make finding ingredients harder? Especially on worlds that aren't Moonlight falls?


If you feel so, you can always place spawners from buydebug whereever you find them appropriate. This Mod does not block spawners in any way it just prevents the automatic random placement on the homelot.
Forum Resident
THANKS POST
#5 Old 16th Sep 2019 at 7:10 AM
Thank you for creating this! I've found that even if you delete the spawner that gets created the first time a Sim starts alchemy, the spawner gets recreated when the next Sim starts alchemy. A bit annoying, because if I want a spawner on a lot, I'll put it there myself. So this is very useful!
Lab Assistant
THANKS POST
#6 Old 16th Sep 2019 at 2:22 PM
Oh thank you so much! It got really annoying when I'd put my sim on a researching spree and end up with a dozen spawners slowing down my game. -_-
Lab Assistant
THANKS POST
#7 Old 17th Sep 2019 at 5:56 AM
Probably the most important mod since master controller.
Theorist
THANKS POST
#8 Old 20th Sep 2019 at 7:40 PM
Good mod
Lab Assistant
#9 Old 24th Sep 2019 at 9:12 PM
Hmm, so thats why I noticed more random stuff popping up on my lot, to be this mod is more like a needed fix/ essential mod.
Test Subject
#10 Old 10th Nov 2019 at 2:48 PM
Good idea, this mod, but my sim lost the ability to learn alchemy from the station she had at her home. On the one in the elixir store she still could make progress. Bit of a drawback, that...
Test Subject
#11 Old 15th Dec 2019 at 2:35 AM
Seconding the inability to actually learn the Alchemy skill from the alchemy station with the mod installed.
Top Secret Researcher
#12 Old 12th Sep 2020 at 8:44 PM
Hi, just wanted to let you know that Dashboard throws a conflict with kap_children can do alchemy.
Lab Assistant
#13 Old 7th Oct 2020 at 2:46 AM
Quote: Originally posted by 310175
Hi, just wanted to let you know that Dashboard throws a conflict with kap_children can do alchemy.

Of course it does. They both override the same ITUN file. If you want to keep both, delete the ITUN named "ResearchAlchemy_AlchemyStation" (its instance is "0xD9913F0A1C3D3079") in Children Can Do mod; go to the same ITUN in the SnowsAlchemyStation mod and enable it for children by adding 'C' to the AgeSpeciesValue. Looks like this now:
Code:
<AgeSpeciesAvail AgeSpeciesValue="C,T,Y,A,E" />
I haven't tried it in game so correct me if I'm wrong but it's supposed to work this way.
Scholar
#14 Old 4th Jan 2023 at 1:02 AM Last edited by Elynda : 4th Jan 2023 at 1:17 AM.
Nice job! I never realised this was an issue until I came across this mod. Using buydebug I just checked out one of my lots where there has been a lot of alchemy going on and, oh my goodness, there were an awful lot of spawners! No wonder that lot was getting so laggy. Yep, I definitely need this mod! And I'm glad it was easy enough to stop it conflicting with the Children Can Do mod, because I really like having my little witches brewing up potions.

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Test Subject
#15 Old 6th Jan 2023 at 3:10 AM
Quote: Originally posted by LastFlowers
Seconding the inability to actually learn the Alchemy skill from the alchemy station with the mod installed.

Yeah, I installed it to try it out, same issue. Unfortunate, because I have an alchemy station on a houseboat, and EA default behavior has it spawning bugs and gems and even a bird in the basement of my houseboat. A very glaring issue to be sure. Can appreciate the effort to provide a fix, though.
Field Researcher
Original Poster
#16 Old 14th Jan 2023 at 7:51 PM
Quote: Originally posted by AuroraVeredalia
Yeah, I installed it to try it out, same issue. Unfortunate, because I have an alchemy station on a houseboat, and EA default behavior has it spawning bugs and gems and even a bird in the basement of my houseboat. A very glaring issue to be sure. Can appreciate the effort to provide a fix, though.


I already fixed it though. Did you download the new file?
Test Subject
#17 Old 17th Feb 2023 at 9:28 PM
The mod conflicts with Kapaer's "children can do alchemy" mod.
Lab Assistant
#18 Old 13th Mar 2023 at 10:13 AM
Default This way you can prevent the Conflict with the Childreen Can Mod
Quote: Originally posted by Slamyy
Of course it does. They both override the same ITUN file. If you want to keep both, delete the ITUN named "ResearchAlchemy_AlchemyStation" (its instance is "0xD9913F0A1C3D3079") in Children Can Do mod; go to the same ITUN in the SnowsAlchemyStation mod and enable it for children by adding 'C' to the AgeSpeciesValue. Looks like this now:
Code:
<AgeSpeciesAvail AgeSpeciesValue="C,T,Y,A,E" />
I haven't tried it in game so correct me if I'm wrong but it's supposed to work this way.


This way you can prevent the Conflict with the Childreen Can Mod