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Lot Transition and Vehicle Mods

by simler90 Posted 20th Sep 2019 at 7:50 AM - Updated 28th Apr 2021 at 8:09 PM by simler90
11 Comments / replies (Who?) - 5 Feedback Posts, 6 Thanks Posts
Walk to Lot Mod: Every car in the Sims 2 has an effect on the sim's motives when the sim gets into the car to drive to a community lot, back home, to school or to work. The more expensive cars have a higher positive effect, while cheaper ones barely affect the sim's motives. Walk to Lot is actually a car itself which is cloned from Yomoshoto Evasion, and added by Bon Voyage. So, it also affects sims' motives whenever they initiate the interaction just like normal cars. I dislike the fact that walking increases motives. It makes cars much less relevant. This mod prevents the game from increasing your sim's motives when they walk to another lot/school/work. This effectively makes cars much more relevant, because you will definitely want to travel to community lots/school/work in an expensive car as your sims' motives will be increased much more, giving them a better boost at work/school, and making them arrive home or on community lots in a better mood.
Advanced Version: The Advanced Version is the same as the regular version, but has one additional feature. Whenever sims travel from one lot to another by using the Walk to Lot interaction, the game decreases your sims' Energy, Comfort and Hygiene motives depending on the distance between the two lots. Witches are unaffected, because they can fly. The effect is at its highest if the lots are in different neighbourhoods. The effect is increased the lower the sims' Body skill is. If the sim is a Servo, then only their Power motive is lowered, and other motives are not affected, and Body skill doesn't matter. If the sim is a Plantsim, then the sim's Sunshine and Water motives are lowered. Sunshine is only lowered if the sim is travelling at nighttime, and Body skill doesn't matter while determining the effect on the Sunshine motive, but it does matter when determining the effect on the Water motive. This version makes vehicles and/or Body skill very relevant. You may also want to combine this mod with my Walk to School/Work Mod, especially the Advanced or Special Version of that mod.
Advanced Version-UPDATE1: Plantsims do not have their Water motive decreased if they are travelling while it is raining. Vampire motives are completely unaffected while travelling at night. Active werewolves' motives are affected less. Before this update sims who walked to a lot within 25 neighbourhood tiles were unaffected, but now their motives will be decreased a little, too.
Advanced Version-UPDATE2: Fixed an error that prevented the game from checking to see if the sim was a vampire.
Advanced Version-UPDATE3: Bigfoot is completely unaffected now.
Advanced Version-UPDATE4: Zombies are completely unaffected now, and vampires are affected more if they are travelling at daytime.
Tuning - Motives - CommLot/0x7F99B257/0x00001004
Tuning - Motives - School/0x7F99B257/0x00001003
Tuning - Motives - Work/0x7F99B257/0x00001002
Date Score Tuning Values/0x7F99B257/0x00001000

Lot Transition OFB Motives Fix: This mod fixes a very annoying issue which causes the motives of sims who travel to an OFB community lot owned by their family to be reset. So, if your sim's motives are all very low, when they travel to their OFB lot, they will be almost all green. This is an oversight by Maxis, and this mod fixes that. This mod was called Walk to Lot OFB Motives Fix initially, but I've changed its name to Lot Transition OFB Motives Fix, because the glitch occurs even if the sim travels by car.
Resources: Interaction - Go Home/0x7F0136DC/0x00002017

Lot Transition Dump Shopping Stuff Mod: Whenever sims arrive home in any way, if they have a market basket in their inventory, they attempt to automatically stock the fridge. This mod prevents this behaviour.
Resources: Interaction - Dump Shopping Stuff/0x7F7BD09B/0x00001008

Car Drive Leave Fix: There is an issue in the game mostly related to taxis. When a taxi arrives on a lot at 11pm, if they can't leave because there is another car blocking their way, the game makes the taxi wait until the next hour and then teleports the vehicle if it still can't drive away. However, the game checks to see if the next hour is greater than the arrival hour of the taxi, and finds that 0 is lower than 23, and the taxi then gets stuck and becomes unable to leave as long as the route remains blocked. This is especially an issue if you have my Visitor Arrivals Mod - Taxi Version, so you should definitely get this fix if you have that mod.
Drive - Drive Leave/0x7F4EA230/0x0000201C
Drive - Drive Leave - No Remove/0x7F4EA230/0x00002025

You need the latest version of 7zip or WinRAR to get these mods.

Requirements: Bon Voyage or later. Apartment Life is required for the Advanced Version.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Bon Voyage
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Size: 472 Bytes · Downloads: 237 · 28th Apr 2021
472 Bytes 237 28th Apr 2021

Size: 742 Bytes · Downloads: 135 · 28th Apr 2021
742 Bytes 135 28th Apr 2021

Size: 535 Bytes · Downloads: 283 · 22nd Mar 2021
535 Bytes 283 22nd Mar 2021

Size: 1.1 KB · Downloads: 1,085 · 16th Apr 2020
1.1 KB 1,085 16th Apr 2020

Size: 276 Bytes · Downloads: 1,572 · 20th Sep 2019
276 Bytes 1,572 20th Sep 2019
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Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
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  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
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11 Comments / Replies (Who?) - 4 Feedback Posts, 6 Thanks Posts
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Mad Poster
#2 Old 20th Sep 2019 at 9:06 AM
Awesome! That's always bugged me!
Lab Assistant
#3 Old 20th Sep 2019 at 6:27 PM
Amazing - this makes much more sense to me than the default!
Test Subject
#4 Old 20th Sep 2019 at 11:26 PM
Thanks for the mod! Does this also affect Fly to Lot for witches?
Top Secret Researcher
#5 Old 23rd Sep 2019 at 9:00 PM
Thanks!It was always a bother for me in my games.
Test Subject
#6 Old 23rd Sep 2019 at 11:16 PM
Thanks for the great mod! Actually I never knew cars affect motives (wow fake fan). Perhaps I'd like to see an option to make walk to the lot interaction cause small drop in motives (maybe slight drop in hygiene, hunger and energy and more significant in comfort, possibly a chance to have a slight raise of fun like they've seen something interesting on the way) and bigger drop if they go to one of the subhoods. Maybe taxis would give a small motive raise. Also it would be very cool if you'd do something with witch broomsticks (I don't think that's very comfortable but it'll definitely give sim more fun). But that's just my random suggestions, I would appreciate if you'll make updates to this mod
Test Subject
#7 Old 30th Sep 2019 at 6:27 AM
I second Metiyu's comment!
#8 Old 23rd Jan 2020 at 8:15 PM
Thanks for this.

Could you have walking raise Body and Fitness? I don't know how long those walks to other lots are, but walking is good exercise in real life.
Mad Poster
#9 Old 3rd Jun 2020 at 1:02 AM
Originally Posted by Corylea
Could you have walking raise Body and Fitness? I don't know how long those walks to other lots are, but walking is good exercise in real life.

I love this idea!

Just wanted to say that I've been trying the advanced version out in game and walking outside the current subhood is brutal. As well it should be, I suppose. But damn. I think I really am going to have to start buying my sims cars!
Test Subject
#10 Old 15th Jul 2020 at 1:53 PM
I never knew that walking increases motives! This is great. I always used to make my sims walk because it's faster and I didn't have to endure that lag when the car starts up. I never used taxis. Now there will be a lot more car owners and more business for the local taxi company!
Field Researcher
#11 Old 10th Nov 2020 at 8:46 PM
Cool mod! Does it affect sims who walk to work, or just to community lots?
Test Subject
#12 Old 14th Jan 2021 at 6:49 AM
maybe this is maxis oversight but if you command Sim A to walk to lot, and before the Where to go screen shows up you select Sim B, then the screen will ask you who wants to accompany Sim B, which wasn't the initiator.