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Lost & Found: Moar Stings (Plus Other New Game, Edit Town Tweaks)

by gamefreak130 Posted 18th Nov 2019 at 6:10 AM - Updated 2nd Dec 2019 at 9:11 PM by gamefreak130
7 Comments / replies (Who?) - 2 Feedback Posts, 5 Thanks Posts
There are plenty of mods on the web that remove stings from the game, but I have yet to see one that adds MORE of them.

Personally, I rather enjoy hearing audio cues in my game, so I was delighted to find some unused and underused stings to polish up while digging around the game files.

What Is This Mod?
This is a scripting mod that enables some previously-unused stings for specific situations in-game, as well as fixing some tangentially sting-related annoyances.

The stings, as well as the situations in which they will play, are listed below. Certain stings can be disabled through tuning; see below for more info.


In order to allow the new game sting to play without interruption, this mod also disables the incredibly annoying Social Group notification if University Life is installed, and delays spawning of the Weather Stone until 10:00 AM (or until either the game is saved and reloaded or Edit Town is entered and exited) if both Supernatural and Seasons are installed.



Edit Town Music
One thing that has bugged me for years is that Map View music added by expansions packs does not play in Edit Town mode. With the optional "EditTownMusicAdditions" file, that music can be added back into Edit Town, so you can modify your worlds the way they were meant to be modified! The package files are grouped by expansion pack, so you can easily remove them if you dislike the music from a particular expansion or don't have that expansion installed. See the Readme inside the download for more info. Note that you do NOT need the base mod installed to use these optional add-ons.

Tuning
The new game sting, residential lot purchase stings, and moving sting can be toggled separately by modifying the "Gamefreak130.StingTweaks" XML resource using S3PE or a similar package editing program.



Compatibility and Uninstallation
Built, tested, and (mostly) working on game version 1.69. It should work on earlier versions, but it has not been tested; do so at your own risk.

The base mod does not require any expansion packs to run, but the Edit Town music packages should only be run with their associated expansion packs installed.

The Edit Town music packages override the "music_mode_edit_town" AUDT resources (0xC0BE10D459F226EE) and will conflict with any mod that does the same. The base mod overrides the following AUDT resources:

sting_movein_scenario (0x1C740C94D324A04A)
sting_vacationhome_china (0xE9ECC2927F9D6B37)
sting_vacationhome_egypt (0x667C3F808B386567)
sting_vacationhome_france (0x1B486C6B7FA880BB)

Uninstallation should not create a huge problem -- simply remove the mod from the packages folder. However, to avoid potential game problems, it is good practice to ensure that, if applicable, the Weather Stone has spawned in all new games before removal. After removal or update of the mod, it is recommended that you delete the "ScriptCache.package" file from your Userdata folder.

Known Issues
None yet, surprisingly.

Additional Credits

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.69
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Gamefreak130_StingTweaks.rar | The main mod containing sting additions and new game tweaks

Size: 5.5 KB · Downloads: 593 · 18th Nov 2019
5.5 KB 593 18th Nov 2019
Gamefreak130_EditTownMusicAdditions.rar | Optional packages for moar Edit Town music; see Readme for more details

Size: 3.1 KB · Downloads: 407 · 18th Nov 2019
3.1 KB 407 18th Nov 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
7 Comments / Replies (Who?) - 1 Feedback Posts, 5 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 18th Nov 2019 at 11:42 AM
Thanks a lot! I think this will make the game a bit more lively.
Instructor
THANKS POST
#3 Old 18th Nov 2019 at 6:11 PM
The entire mod is worth it just for getting rid of that social group notification! Thanks for this. I've always liked the music stings as well so I'll enjoy having a few more.

Also, fun fact. The move in sting actually is used, but only when accepting a challenge when starting a new lot. Like when you're asked if you want to start the lot with broken plumbing and have to fix everything.
Field Researcher
Original Poster
#4 Old 18th Nov 2019 at 10:19 PM
Quote:
Originally Posted by Jathom95
The entire mod is worth it just for getting rid of that social group notification! Thanks for this. I've always liked the music stings as well so I'll enjoy having a few more.

Also, fun fact. The move in sting actually is used, but only when accepting a challenge when starting a new lot. Like when you're asked if you want to start the lot with broken plumbing and have to fix everything.


Huh, so it is. You learn something new every day, I guess! I'll change the description accordingly.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Field Researcher
#5 Old 7th Dec 2019 at 6:23 PM
Definitely worth the download for the social groups disabler and the Edit Town music!

(Yes, my name might seem familiar. =))
Forum Resident
THANKS POST
#6 Old 10th Dec 2019 at 4:06 PM
I think I may have had one of these stings play yesterday in my game since installing this mod. Thanks!
Mad Poster
THANKS POST
#7 Old 19th Dec 2019 at 10:12 PM
Very cool- so which strings are completely new?
Test Subject
THANKS POST
#8 Old 21st Jan 2020 at 1:59 PM
great mod, definitely downloading it. out of curiosity, what would happen if you take out the mod before the weather stone has spawned?