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Rideable Motorcycle - The Beast modification

by Esmeralda Posted 7th Dec 2019 at 7:22 PM - Updated 28th Jul 2020 at 7:40 PM by Esmeralda : Updated due to sound broken by June 2020 patch
30 Comments / replies (Who?) - 5 Feedback Posts, 1 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
UPDATE JULY 28 2020: EA's game-busting June 2020 patch broke the custom sound on this bike. I don't know how to fix what they broke, so have replaced the original .package with a non-sound version. Sorry, please re-download, as the original version may cause some lag due to trying to play a custom sound that no longer works.

Coming briefly out of Sims 4 retirement because Discover University finally added two of my fave things - vehicles and robots.

Here is a clone of the new bicycle, to look like a motorcycle. I used the 'The Beast' motorcycle from The Sims 3, having already converted it as a chair back in the early days of TS4, which is also uploaded here. When University came out, a member here asked me if I could make the chair-motorcycle into a rideable one, and that was something I definitely wanted to do!

It comes in the same 11 recolours as the chair version uploaded here: Silver, Black, Red, Red-Black Flamepaint, Blue-Orange Flamepaint, Rust Flamepaint, Green, Army Green, the Bug/Monster (I'm not sure what it was supposed to be!) graphic from the TS3 motorbike, a Skull and Crossbones graphic of my own design, and a really lurid Multicolour graphic for your more flamboyant sims. (Also, a top-down view of the Bug and Skull models.)




Although not perfect, since it's made from a bicycle and the animations, rigging and sound are not perfect for a motorbike, I tried to do the best I could with adjusting the rig and removing the pedalling animations. The sims sit in a suitable motorcycle-riding position and although their legs twitch a little as a leftover from the pedalling animations, it's not really noticeable in gameplay. You can just think of them as being a little nervous about riding a motorbike.

ISSUES:
1) The wheels don't turn. I tried but couldn't get them to work successfully. So I made the wheels plain dark matte solid-cast instead of spoked, so that their not turning is not so noticeable.
2) There is something odd with the bicycle object in that the tail light red glowing effect is not moveable or deletable. Myself and a couple of modders went over this together and could not get the darned thing to budge on either this or their own vehicles. So it's stuck in the wrong position. If anyone reading this knows how, I'd sincerely appreciate it.

I modified the Beast mesh to scale it down to bicycle dimensions and rig so that there would be as little body stretching or contortions as possible. The original high apehanger handlebars were too problematic so I replaced them with the bicycle's handlebars. All things considered, it looks cute in game.



Here's a short clip of it in game so you can decide whether it's something you want to use or not. Please note, of course, that this video was made before EA broke the custom sound, so the bike will no longer have the motorbike engine sound heard in the video. Bella goes for a ride during the day, and then at night, my Mr Skeleto sim, being the skinniest guy I could use as a model, shows clearly where the unmovable red tail light effect appears, right under the sim's backside. With regular sims wearing clothes, depending on how bulky the clothes are the light effect will be less noticeable. I guess you have to think of your sims as having had a hot curry or chili before going for their nighttime bike ride...



The bike is found under Transportation in Build/Buy mode, and costs 1200 simoleons.

Thanks for looking, hope you'll find this a bit of fun.

If you need a No Bicycle Helmets mod, I use the one by Scarlet, here: https://scarletsmods.com/2019/11/16/no-bike-helmets/


INSTALLATION:

Unzip the motorcycle's zip file and move the .package file to your Documents\Electronic Arts\The Sims 4\Mods folder.

Polygon Counts:
2302 polys

Additional Credits:
Made with Milkshape, Blender, and Sims 4 Studio.
Thank you to MizoreYukii for all the brainstorming on trying to get rid of the tail light FX!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Discover University
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Esmeralda_TheBeastRideableMotorcycleTS4.zip

Size: 3.22 MB · Downloads: 19,267 · 28th Jul 2020
3.22 MB 19,267 28th Jul 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
30 Comments / Replies (Who?) - 15 Feedback Posts, 14 Thanks Posts
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Mad Poster
Original Poster
#26 Old 30th Jan 2020 at 9:46 AM
Quote:
Originally Posted by Dolph
I can't find it anywhere. I've looked everywhere in my game, including outdoor activities, and still no bike

If you have Discover University, it will be under Transportation, not Outdoor Activities, and all I can suggest is make sure the package is in your base Mods folder and not in a sub-folder as that can sometimes cause items to not appear in game, and to try running the game with no mods except this one in case you have something that conflicts with it.

If you don't have DU, it seems to be hit and miss. Shows up fine for me, under Outdoor Activities, but two other players have reported not being able to find it. It may be a pack conflict, it may be some other technical problem, or it may even be that it will only be available in a base-game-only installation if your Origin account shows that you've purchased DU although you're not using it on that particular computer (I have DU on my desktop PC, basegame-only on my laptop). I just don't know. Two players without DU have said they can't find it, but I haven't had any other reports of the same.

My Fallout 4 creations are at Nexus
And there's more of my Fallout 4 creations and some of my previously unreleased TS4 stuff at my site, Colourful Commonwealth
Test Subject
#27 Old 1st Feb 2020 at 6:47 AM
It didn't work for me idk if was because it doesn't work well with my few other mods or what. Cool motorC though!
Test Subject
THANKS POST
#28 Old 3rd Feb 2020 at 7:57 AM
This is absolutely AWESOME-SAUCE! -- By any chance would you be able to possibly convert a wheelchair mesh to function like this? I've been dying to really use Lincoln Broadsheet in-game.
Mad Poster
Original Poster
#29 Old 3rd Feb 2020 at 9:32 AM
Quote:
Originally Posted by ajadedsim2001
This is absolutely AWESOME-SAUCE! -- By any chance would you be able to possibly convert a wheelchair mesh to function like this? I've been dying to really use Lincoln Broadsheet in-game.

Hi, please see this thread about that very subject - necrodog has already done it: http://www.modthesims.info/showthread.php?t=635881

My Fallout 4 creations are at Nexus
And there's more of my Fallout 4 creations and some of my previously unreleased TS4 stuff at my site, Colourful Commonwealth
Lab Assistant
#30 Old 9th Jun 2020 at 1:09 AM
Someone messaged me on Discord saying the latest update broke the sound, but I can't confirm since I don't use it.

Follow me on Twitter or Tumblr for updates, or check out my optional Patreon!
Mad Poster
Original Poster
#31 Old 9th Jun 2020 at 10:01 AM
Quote:
Originally Posted by MizoreYukii
Someone messaged me on Discord saying the latest update broke the sound, but I can't confirm since I don't use it.

Yep, that's right, it did indeed, Found out when I patched my game and checked all my creations. My guess is that they changed the Walkstyles AGAIN, this time for the addition of the Firefighter and Repo NPCs? If so, I guess that broke the custom sound, which is a Walkstyle. I see that Sims 4 Studio has not yet been updated for the new patch, they probably are finding it a big task as apparently so much was changed/broken in the patch. When a new version is up, I'll see if this item can be fixed by re-packing it with the new version. If not, I'll repack it without sound and have to call it a day. That's what I get for going out on a limb and making a modded (custom sound) object, thankfully all my other stuff still works fine - what is it with EA, the game is 5 1/2 years old yet they still have to keep breaking it regularly with continual patches? Firefighters and Repo were in the TS2 base game upon release, why add them to TS4 after 5 1/2 years? Argh. /rant, ha ha.

My Fallout 4 creations are at Nexus
And there's more of my Fallout 4 creations and some of my previously unreleased TS4 stuff at my site, Colourful Commonwealth
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