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Skills Lose Progress (UPDATED: 5 January 2019)

by gamefreak130 Posted 27th Dec 2019 at 8:31 PM - Updated 5th Jan 2020 at 6:18 AM by gamefreak130 : Mod Updated; See Changelog
38 Comments / replies (Who?) - 10 Feedback Posts, 4 Thanks Posts
Changelog

5 January 2019:
  • Added Polish translation. Thanks Wojtek!
  • Decimal values can now be input into the Change Settings menu

31 December 2019:
  • Added French, Dutch, and Russian translations. Thanks SecretX, Lessien Vardamir, and Knight!
  • Decreased periodic lags and freezing (hopefully)
  • Fixed bug concerning automatic menu resizing

Reminder: When removing or updating mods, it is good practice to clear the ScriptCache.package file from your Userdata folder.

Have you ever felt it was a bit too easy to make your Sims perfect? Want to add a little bit of realism to the skill building process?



What Is This Mod?
This is a pure script mod that makes skills lose progress over time, similar to the social group influence from University Life. Note that the University Life expansion is NOT required for this mod to work. Now, even if a sim has mastered a skill, they have to continue to use it or risk losing their hard-earned skill points.

When a world is first loaded or a new game is started with the mod installed, any skills that are at 0% progress will be boosted to 15% progress to prevent immediate level dropping. When skills are leveled up, the progress bar will start at 10%, and when a skill decays by a level, the progress bar will drop to around 90% to prevent immediate reacquisition of dropped levels. Additionally, a jitter value is used to slightly randomize the rate of skill decay, meaning that for any given period of time, some skills may lose progress faster or slower than others.

By default, all skills that appear in the journal, as well as some hidden skills, will be subject to decay. These settings can be changed; see "Settings" and "Tunings and Translations" below for more info. Note, however, that some hidden skills are tied to special careers or game mechanics, and enabling their decay may result in unhandled behavior.


Settings
All settings in this mod are saved on a per-world, per-savegame basis, and can be changed through the NRaas-style "Skills Lose Progress" interaction within the "Gamefreak130" submenu of Computers and City Hall. Global settings used when starting a new game or loading the mod for the first time can be changed through the optional tuning package (see "Tunings and Translations" below).


Tunings and Translations
The optional tuning package contains the global tuning used for settings in the "Gamefreak130.SkillsLoseProgressSpace.PersistedSettings" and "Gamefreak130.SkillsLoseProgress.SkillTuning" XML resources.


Currently, the following languages are supported:
  • English
  • Dutch
  • French
  • Polish
  • Russian
Translations are very welcome and much appreciated; formatted string tables and unhashed keys have been provided in the package if you wish to help.

Compatibility and Uninstallation
Built, tested, and (mostly) working on game version 1.69. It may work on earlier versions, but it has not been tested; do so at your own risk.

As stated earlier, NO expansion packs are required for this mod to run.

As this is a pure script mod, conflicts with other mods should be next-to-nonexistent.

Uninstallation should not create a huge problem -- simply remove the mod from the packages folder.

Known Issues
  • If a sim masters a skill but then it drops back down to level 9, another certificate will be mailed if the sim masters the skill again. Personally, I think the certificates are generic enough that this is a non-issue, and they can be sold for 1,000 simoleons apiece

Additional Credits

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.69
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Gamefreak130_SkillsLoseProgress.rar 97.7 KB 1,130 5th Jan 2020
Gamefreak130_SkillsLoseProgressTuning.rar | Description: Optional tuning package not required for the mod to run; see Tuning and Translations in description for more info 946 Bytes 233 27th Dec 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
38 Comments / Replies (Who?) - 23 Feedback Posts, 13 Thanks Posts
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Lab Assistant
THANKS POST
#26 Old 5th Jan 2020 at 12:11 PM
Great Mod!!
Scholar
#27 Old 7th Jan 2020 at 9:55 PM Last edited by Norn : 26th Jan 2020 at 2:25 PM.
This sounds very cool, thank you! Here is the German translation.
Download - please read all instructions before downloading any files!
File Type: zip SkillsLoseProgress_Strings GER.zip (1.2 KB, 8 downloads)
Instructor
#28 Old 8th Jan 2020 at 4:40 PM
I made one Czech error. Reuploading the translation.
Download - please read all instructions before downloading any files!
File Type: rar Polish_translation.rar (1.2 KB, 3 downloads)
Lab Assistant
#29 Old 9th Jan 2020 at 4:06 AM
with nraas storyprogression careers module, teens throw script errors when hovering over rabbitholes
Field Researcher
Original Poster
#30 Old 9th Jan 2020 at 4:52 PM
Quote:
Originally Posted by daciasil
with nraas storyprogression careers module, teens throw script errors when hovering over rabbitholes


I can't reproduce this issue. Have you tested with just my mod and StoryProgression installed? Can you upload the script error here?

This does sound like an error that was occurring in older versions of my Job Overhaul mod. If you have that installed, try downloading the latest version of that mod as well.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Lab Assistant
#31 Old 10th Jan 2020 at 4:26 AM
Default error with career for teens
Sorry the error is from the job overhaul mod and careers. I thought I had the updated version of job overhaul, but after checking I see that I had the old version installed. Sorry for the mistake.
Lab Assistant
#32 Old 11th Jan 2020 at 4:54 AM
I really like this mod. There is one thing I have a question about. My sims re gaining skills at a very fast rate. One sim went from 0 to 6 in gardening just by one session of gardening. Is there a way to tune the percentage given to them at the start of a skill?
Field Researcher
Original Poster
#33 Old 11th Jan 2020 at 7:12 PM
Quote:
Originally Posted by daciasil
Is there a way to tune the percentage given to them at the start of a skill?


The percentage boosts are constant values that cannot be changed. I may consider decreasing them slightly in a future release.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Lab Assistant
#34 Old 26th Feb 2020 at 3:29 AM
For some reason, when I try to update the decay rate through the computer or City Hall it'll allow me to type in numerals, but not decimal points.
Field Researcher
Original Poster
#35 Old 26th Feb 2020 at 3:17 PM
Quote:
Originally Posted by glowstarsinajar
For some reason, when I try to update the decay rate through the computer or City Hall it'll allow me to type in numerals, but not decimal points.


This issue should be fixed as of January 5, 2019. Please ensure your version of the mod is up to date.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Lab Assistant
#36 Old 2nd Mar 2020 at 3:46 AM
Quote:
Originally Posted by gamefreak130
This issue should be fixed as of January 5, 2019. Please ensure your version of the mod is up to date.


Thanks! Sorry, I mistakenly thought I had installed that version already.
Space Pony
THANKS POST
#37 Old 11th Mar 2020 at 3:17 AM
This is fantastic! Thank you.
Test Subject
THANKS POST
#38 Old 13th Mar 2020 at 3:46 AM
gracias
Test Subject
THANKS POST
#39 Old 23rd Jun 2020 at 7:10 AM
THANK YOU SOOOOOOO MUCH AHHHHH. This mod is so needed, especially for a skill such as ATHLETICS!!! My sims won't work out for 7 sim days (which is technically 1 year in the sim world LOL)..realistically they should lose their muscles. Now this makes exercising more realistic!
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