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Haunted Gravestones with Ghostly Servants

by Sophie-David Posted 4th Jan 2020 at 4:57 AM - Updated 4th Jan 2020 at 7:58 PM by Sophie-David : Correcting the Description.
17 Comments / replies (Who?) - 7 Feedback Posts, 10 Thanks Posts
Haunted Gravestones with Ghostly Servants

The Story

Yes indeed, good help is hard to find! Morwen Arawn, the notorious necromancer, had considered the possibilities. Mortal maids, gardeners, repairmen and the like were a nuisance of course - never there when you really needed them, and their insistent demands for petty material rewards were intolerable. On the other hand, a residential zombie needed constant attention, to say nothing of its stench, ill manners, slowness and inefficiency. Spectral servants were as step in the right direction, but then there was the recurring annoyance of needing to reinvoke them - and you needed white magic to do so!

At last, through careful research and persistent experimentation she had come upon the answer. If the dead were brought back as spirits rather than shambling corpses, they could be more easily controlled. And if she specifically selected those spirits who had been experts in the jobs that needed doing, they would be efficient as well as quiet, clean and undemanding. Thus through the artful application of Morwen's dark magic there arose a small army of ghostly workers and companions, no longer resting in peace but ready to serve her every need.


A) To release a set of three gravestones to control ghostly versions of the Basegame Maid, the Nightlife Host and the Nightlife Server NPCs (non-player characters). These Ghostly Workers will keep a lot clean and supply it with ample servings of free food.

B) To enable the player to configure these Ghostly Servants in any of 19 ghost types and colours available from among the suite of Sims 2 EPs. I have also provided seven custom recolours - including a completely invisible ghost. These NPCs are compatible with default replacement projects such as Sunni's Medieval NPC Replacements: Commoners.

C) To allow the player to Materialize a Ghostly Servant to take on a normal NPC appearance. Any of the optional ghostly colours can be applied to this corporal form. It is completely optional if a servant ever appears as a ghost at all, so the gravestones can be used as simple non-fantasy controllers for the Maid, Host or Server.

D) Since ghosts can be hard to find - particularly when invisible - to include a "Find" routine that zooms in on the missing Sim, if the NPC is active. In the case of a ghost who is assigned the invisible recolour, the Servant will temporarily appear before fading to invisibility again.

E) To provide the gravestones with a comprehensive set of recolours, including invisible recolours suitable for placement on top of an appropriate prop, such as a tree, rock, fireplace, transport urn or sculpture. By default the gravestones casts shadows, but there is a menu option to turn shadows off, helpful when recolouring the gravestone to be invisible.

F) To include a modified Mourn routine that increases Charisma skill, Film & Literature Enthusiasm (FreeTime & later) and Social motive, at the expense of Fun. Skill gain during mourning is enhanced for serious Sims.

G) To provide a Kick gravestone option for a small increase in Fun.

H) To code the NPCs so that they may haunt the lot they are on, even though they are not actually dead as far as the game is concerned. A Ghostly NPC responds to attention, so haunting will only occur following a session of Kicking or Mourning. If the haunting comes as a result of Kicking a gravestone, the ghost will be annoyed and hunt down the Sim who did the Kicking. "Knowledge Sims" are also singled out, to satisfy the "See a Ghost" want.


1) Romance Gravestone with Maid - cleans, gardens indoors, serves food - §341

2) Grilled Cheese Gravestone with Server - cleans, gardens indoors, serves food - §343

3) Popularity Gravestone with Host - cleans, gardens indoors, serves food - §344

These items are base game compatible and are found in the Decorative/Sculpture section of the catalogue.

The Ghostly Maid, Host or Server will not appear unless Nightlife or any later EP is available. These Ghostly Servants will perform their duties on community, residential and business lots. By default the Server is programmed to activate only minimally - in Stealth mode. In contrast the Maid and Host default to Social mode, ready to interact with Sims once the work is done.

The Maid and Server default to a Dematerialized or Ghostly form, but the Host defaults to appearing and behaving as a normal - Materialized - Sim.

Note that when returning to a saved game, these NPCs will typically not be as they were when saved. Instead the NPC will reappear from the gravestone in the same mode - haunting, socializing or working - as before. Ghosts are rather ephemeral in that way.

The Gravestones

These gravestones may be placed on any terrain or floor, indoors or outdoors. Because it is important that a gravestone not be arbitrarily removed when controlling an NPC, I made these objects immune to fire, theft and repossession. Purchasing a gravestone satisfies the "Buy Fridge" want, since a Ghostly Servant can satisfy all the critical food functions usually provided by a fridge.

If an NPC is active and you wish to delete its gravestone from the lot, please make sure to use the Retire menu option to remove the NPC first. If you do not Retire the NPC you will may have to use Moveobjects On to delete her or him later. There is also the possibility of busied out or "hung" objects if the gravestone is removed without Retiring its NPC first.

Scared Sims

When haunting the lot, the ghostly NPC may try to Scare a Sim. Knowledge Sims and Sims who have kicked the Gravestone will be specifically selected for scaring. If scared, the Sim's Bladder, Comfort, Energy, Hunger and Hygiene motives will be reduced, as it is with normal EA ghosts. In addition, if the ghostly Sim is a "Death by Coffin Scare" type, the scared Sim's Fun motive's will be reduced; and if the ghostly Sim is a "Death By Rally Forth" type then the Social motive will be reduced.

The scared Sim will also gain a "Saw Ghost" memory and the "See Ghost" want will be satisfied.

WARNING: As with the EA ghosts, it is possible for a Sim to die as a result of being scared. Kicking and Mourning are non-autonomous activities, so if you do not want to take this chance - unlikely though it may be - do not ask your Sims to Kick or Mourn at the gravestone. As a failsafe against repeated ghostly harassment, haunting can be canceled prematurely by selecting Recall, Relieve, Replace, Retire or Serve... at the gravestone.

Terms of Use

You may include the items from this project in uploaded lots, whether for free or pay. It is nice but not necessary to provide a credit and link to this page.

Notice to Plumb Bob Keep (PBK) Users

Please Note: the Romance Gravestone with Maid and the Simple Gravestone with Hermit were released in preview form at PBK in 2012. This 2020 re-release of the Romance Gravestone uses the same GUID but unlike the original, does not use its own recolours. The Hermit's Gravestone depended on the original Romance Gravestone for recolours as its master object, so installing the 2020 version of the Maid will render the ghostly Hermit unusable. However, the Simple Gravestone with Hermit was suspected of crashing complex lots, so it may be a good idea to abandon it in favour of the 2020 ungraded Maid.

Additional Credits

SimPE, PJSE, and url=]CEP[/url] for Sims 2 object creation
Gadwin's PrintScreen for capturing complete screenshots that include the mouse cursor
GIMP 2, IrfranView, Microsoft Paint and Microsoft Photo Editor for graphics editing, file conversion, processing, sizing and titling

Polygon Counts

Cheese Gravestone: 1003 faces, 1411 vertices
Popularity Gravestone: 1233 faces, 1992 vertices
Romance Gravestone: 1204 faces, 2034 vertices

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | Gravestones with Ghostly Servants

Size: 173.9 KB · Downloads: 808 · 4th Jan 2020
173.9 KB 808 4th Jan 2020 | Recolours for the Gravestone Insert Subset

Size: 18.2 KB · Downloads: 521 · 4th Jan 2020
18.2 KB 521 4th Jan 2020 | Recolours for the Gravestone Stone Subset

Size: 10.0 KB · Downloads: 482 · 4th Jan 2020
10.0 KB 482 4th Jan 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

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3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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17 Comments / Replies (Who?) - 6 Feedback Posts, 10 Thanks Posts
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Mad Poster
#2 Old 4th Jan 2020 at 11:54 AM
This is awesome! Now one can make/create a functional cemetery as a restaurant or popular tourist attraction, and witout having to tip the servers!
#3 Old 4th Jan 2020 at 4:40 PM
Wow! You make such elegant and complex mods; I'm impressed!
Forum Resident
#4 Old 4th Jan 2020 at 5:38 PM
Amazing. Now Olive can get some help around the house.
Lab Assistant
#5 Old 4th Jan 2020 at 6:15 PM
I cannot imagine the work you must have put into this, SD. Absolutely great idea, I can't wait to give the Goths a ghostly Maid! Many, many thanks!
Original Poster
#6 Old 5th Jan 2020 at 6:36 PM
Thank you all for the encouragement!
Lab Assistant
#7 Old 6th Jan 2020 at 3:41 PM
This looks great! Thanks for the ghostly servant controllers.
Lab Assistant
#8 Old 7th Jan 2020 at 1:05 AM
These qualify as nannies?
Original Poster
#9 Old 7th Jan 2020 at 7:42 AM Last edited by Sophie-David : 7th Jan 2020 at 10:12 PM.
Originally Posted by SimCryptic
These qualify as nannies?

SimCryptic - unfortunately, no, they do not qualify as nannies. Even though they make great companions for children when in social mode, these Servants are still NPCs rather than full family members - and they are not designated as Nanny NPCs either. The game will complain if your playable older Sims try to leave the children alone with the Ghostly Servants.

However, my next project - hopefully not too far from release - creates a character who is based on a Townie rather than an NPC. Although this character will not take care of a baby or toddler properly, he or she does count as a responsible adult whom players can leave the older children with, to the delight of the children!
Test Subject
#10 Old 11th Jan 2020 at 12:15 PM
This is so cool, thanks for sharing.
Original Poster
#11 Old 11th Jan 2020 at 6:38 PM
You're welcome.
Lab Assistant
#12 Old 21st Jan 2020 at 12:11 AM
I've dropped a stone on a lot and had many many servants spawn, most set to auto serve food. I'll run conflict detector and pass on any relevant results.
Original Poster
#13 Old 21st Jan 2020 at 2:55 AM
Originally Posted by SimCryptic
I've dropped a stone on a lot and had many many servants spawn, most set to auto serve food. I'll run conflict detector and pass on any relevant results.
What kind of lot? If auto-serve is happening, I assume it is Community or Business? Which of the three gravestones and servants is affected, Maid, Server or Host?

I'll need to try to replicate your game environment to be able to fix this, because this is something I have not seen. And there is a built-in routine that should wipe away even one extra NPC if that occurs.
Lab Assistant
#14 Old 22nd Jan 2020 at 11:53 PM
Maid stone, community land a vacation home ot, was spitting out servers and maids. And then I pulled then reinstalled everything, ran conflict detector with clean results and it had since been behaving so far on res lots. Haven't tried community.

I realized that I had only installed the maid stone and hadn't set a ghost type, so there is a high chance it was just user error.
Original Poster
#15 Old 23rd Jan 2020 at 6:08 PM
Thank you for checking this out, SimCryptic. It occurred to me that if you have a Visitor Controller it might try to overrlde the functions of the gravestones - but in any event it seems that all is well.
Lab Assistant
#16 Old 10th Feb 2020 at 5:27 AM
Originally Posted by Sims2Christain
Amazing. Now Olive can get some help around the house.

Dang it, you beat me to it!

Seriously, this is amazing
Lab Assistant
#17 Old 12th Apr 2020 at 9:59 PM
I don't know if this is due to a mod conflict, I only have the better stuff updates - but it was working fine until i reloaded the save and now suddenly every NPC that visits the lot floats and wears the maid uniform. lol
Test Subject
#18 Old 28th Apr 2020 at 7:46 PM
The ghosts never serve food unless I influence them to and be extra careful with toddlers! One server was carrying my toddler and then disappeared and the toddler with it! Never have gotten the kid back!