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All-in-One Occult Hybrid Stabilizer

by Iced Cream Posted 30th Sep 2020 at 4:56 PM - Updated 20th May 2021 at 2:40 AM by Iced Cream
102 Comments / replies (Who?) - 3 Feedback Posts
Important Install Instructions:
This mod has a script component. The included .ts4script file must be placed directly in your mods folder or at most only 1 subfolder deep.

Hybrids are not officially supported by EA, so some issues are unavoidable.

If updating to a newer version, you do not need to replace the .ini file. Your existing one will automatically be updated when you start the game.

Translation Credits:

Update: 2021-5-19: A quick update to the previous update.

Update History:

Recommended Mods:

While this mod doesn't "require" any packs, it's almost pointless to use on its own without any occults in your game.
The only benefit you would get is the ability for the needs panel to properly work with any custom need added by mods.

Tired of your hybrids glitching out in CAS? Upset that your vampire-mermaids can't access their perk tree? This mod is for you.
This mod solves many of the issues plaguing hybrids in the sims 4. Now you can safely play hybrids without fear of the game randomly deciding to break your sims.
Some of the main features are:
  • Safely take your hybrids into CAS and save them to your gallery without the fear of the game deleting their occult forms. Sim must spawn in live mode at least once to enable this protection.
  • Allow servos to become vampires, witches and aliens.
  • Properly render spellcaster charge and curses for spellcaster-vampire hybrids.
  • Mermaid hybrids correctly switch to and from their tail forms without being stuck swimming on land.
  • Newly-generated aliens no longer have their human form re-randomized (intended for story progression mods which populate towns with sims from your gallery).
  • And many more...

Perk Access
New interactions in the vampire and magic menus allow you to instantly select the visible perk bar/button.

With this mod, you will be able to access your hybrid's perks based on their current form (if the make_occult_type_match_form option has not been disabled).
The needs panel will update as your sim changes forms.
A picture is worth a thousand words, so take a look at the animated images in the spoiler below to see what I mean.

Note: While in a form without a perk tree (alien, mermaid) the mod will prioritize the display of the vampire perk bar. Spellcasters are given priority while in human form.

.INI customization: EXPERIMENTAL
This mod includes a .ini file which you can edit in any text editor to change the behavior of the mod.
The mod works "out of the box," and you don't need to change anything if you don't want to.
If you ever want to restore the default settings, simply delete the file and the mod will create a new one when you relaunch the game.
Note that you must restart the game for any changes to take effect.
Should the .ini file customization cause too many issues for users, it is likely that I will remove it and just modify the mod to have everything enabled by default.

The settings are as follows:

This mod does not override any game resource files and should be compatible with any tuning mod.
This mod includes the functionality of these mods of mine and should not be used together with any of them. Please uninstall them as this mod contains all of their functionality:
This mod modifies the behaviors of the following script classes and may run into compatibility issues with mods that completely override their behavior:
  • OccultTracker - The behavior of this class has been heavily modified. Any mod which significantly alters the occult system may have compatibility issues.
  • TraitTracker - modifies the "_send_commodity_list_msg" function which determines which needs are displayed in the needs panel.
  • AppearanceTracker - modifies the "evaluate_appearance_modifiers" function to properly display appearance modifiers on hybrid sims.
Additionally. the mod also overwrites the following script commands:
  • cas.plan_batuu_outfit - modifies the plan batuu outfit command to force the sim into human form to prevent accidental changes to a sim's occult forms.

How does it work?

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
2021-5-19 [Iced Cream]

Size: 98.2 KB · Downloads: 2,789 · 20th May 2021
98.2 KB 2,789 20th May 2021
2021-4-7 [Iced Cream]

Size: 99.5 KB · Downloads: 2,792 · 7th Apr 2021
99.5 KB 2,792 7th Apr 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
102 Comments / Replies (Who?) - 78 Feedback Posts, 21 Thanks Posts
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Lab Assistant
Original Poster
#101 Old 30th May 2021 at 7:55 AM
Originally Posted by Luvs2Read
Thank you so much for this! Is it still compatible with patch 1.75? Thanks again!

Hello, it should be fully compatible with 1.75.
Lab Assistant
#102 Old 31st May 2021 at 3:23 PM Last edited by celticlass64 : 11th Jun 2021 at 1:25 PM.
Since the patch last Friday, I have no option to choose the occult menu. So I can't dress my newly aged teen's mermaid form. Everything else works very well still. No sims stuck in occult form. Hoping the new pack doesn't change things. I can't add or remove occult forms. So that dishy guy I downloaded can't be turned into a spell caster or mermaid or vampire. He's stuck being human. :D

I can't access the occult menu at all, but if I remove your mod, I will have major problems with my born-in-game hybrids. Is this something you can fix?

EDIT: Some content was missing as well. Other mods were no longer working either. I took everything out of their folders - keeping things only 1 folder deep - and everything was there and working! If anyone else has a problem with this mod or any mod, just make sure it goes directly into your mods folder. Sorry to report an issue that had such an easy fix.
Lab Assistant
Original Poster
#103 Old 11th Jun 2021 at 9:23 PM
Here is a quick update to the changes coming in the next release of the mod, which will be out in about a week or so.
I have been working on an update to the mod which adds a few quality of life fixes.
For example, instead of having to go into the add or remove options for each occult and waiting for the sim to play the animation, there will be a single menu option which lets you instantly toggle occults.

I'll let Bob Pancakes demonstrate this for you:

Because this menu will make changes instantly there is no more waiting for the confirmation menu to pop up for each occult since you can instantly correct any mistake by toggling the occult back on or off.
Menu will not appear unless you have at least 1 occult pack installed.

The Modify in CAS, Reset Perks, and Show Motive Overlay menus now also use a similar menu.
The available occults are automatically detected from your installed packs, and thanks the new design, the menus should automatically add in any new occults EA decides to include in new packs.
Do note that the special non-occult traits suck as Plantsim, Servo, and Half-Alien will still use separate interactions in the Add and Remove menus since they aren't real occult traits.

Also of note are a few options that will be removed from the .ini file due to being redundant.
The options to be removed are: disable_trait_blacklist_for_vampire_cure, disable_trait_blacklist_for_perk_reset_potion
This is due to the mod's interactions already being able to safely accomplish those tasks, so there really isn't any need for the script to modify those existing interactions.

The remaining option list will be much shorter with the remaining options being: turn the mod's interactions into cheats, allow hybrid babies, disable thirst for servos/plantsims, and make plantsims permanent.
Because of the small number of options, I am strongly considering just removing the .ini file and making those just be optional files included with the mod.
The hybrid baby option would be simple enough to make into a separate script file, and the others could easily be separate .package files.
I haven't yet made my final decision on the fate of the .ini file, but I just thought I'd let you know.
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