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Maxed Retail, Dual Tasks, Sure Sale, Faster Staff, Extra Hours, Retail Prices

by spgm69 Posted 12th Oct 2020 at 2:26 PM - Updated 6th Nov 2022 at 11:30 AM by spgm69
 
64 Comments / Replies (Who?) - 56 Feedback Posts, 7 Thanks Posts
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Test Subject
THANKS POST
#51 Old 5th Aug 2022 at 6:18 PM
Hello!

I have a small problem with the mod. I am not getting customers in my store, is this problem known?
Field Researcher
Original Poster
#52 Old 6th Aug 2022 at 10:29 AM
Quote: Originally posted by Barkley_NL
Hello!

I have a small problem with the mod. I am not getting customers in my store, is this problem known?


Hi,

I will look into this for you.
Field Researcher
Original Poster
#53 Old 6th Aug 2022 at 12:52 PM
Quote: Originally posted by Barkley_NL
Hello!

I have a small problem with the mod. I am not getting customers in my store, is this problem known?



06.08.22 Updated a small error that stopped customers coming in the store
Test Subject
THANKS POST
#54 Old 7th Aug 2022 at 8:41 AM Last edited by Serb1205 : 7th Aug 2022 at 1:30 PM.
Is It Possible To Make A Mod To Set Opening And Closing Hours
Field Researcher
Original Poster
#55 Old 7th Aug 2022 at 10:05 AM
Quote: Originally posted by Serb1205
Is It Possible To Make A Mod To Set Opening Hours


Anything is possible
Test Subject
#56 Old 22nd Aug 2022 at 11:08 PM Last edited by KyuubiFox : 23rd Aug 2022 at 12:07 AM.
im not sure but i think the bug with the customers not coming in again may still be a thing. After testing it seems anything above 100% markup value will not bring in customers.
Field Researcher
Original Poster
#57 Old 23rd Aug 2022 at 5:47 PM
Quote: Originally posted by KyuubiFox
im not sure but i think the bug with the customers not coming in again may still be a thing. After testing it seems anything above 100% markup value will not bring in customers.


HI ok I will look into that, the prices would be out of range for the customers. I only play on 25%. I will check the values.
Field Researcher
Original Poster
#58 Old 3rd Sep 2022 at 11:26 AM
Working Patch 1.91
Field Researcher
Original Poster
#59 Old 12th Oct 2022 at 10:58 AM
Working Patch 1.92
Field Researcher
Original Poster
#60 Old 6th Nov 2022 at 11:30 AM
Working Patch 1.93
Test Subject
#61 Old 18th Dec 2022 at 12:43 PM
Quote: Originally posted by spgm69
Working Patch 1.93

Hello, I love this mod!! but it seems anything above 100% markup value will not bring in customers
Field Researcher
Original Poster
#62 Old 19th Dec 2022 at 10:10 AM
Quote: Originally posted by Burkina
Hello, I love this mod!! but it seems anything above 100% markup value will not bring in customers


Hi, thank you. I will check this when I am back from holiday in the new year.
Test Subject
#63 Old 28th Dec 2022 at 8:12 AM
Default Compability with "retail overhaul"
Hello SPGM69.
Probably a silly question, but your mod probably will conflict with LittleMsSam's "Retail Overhaul" correct?
I assume so, as both change the behaviour of customers and employees.
However, i am going to test the separate version of the files and test "dual tasks" and "extra hours" with the retail overhaul, hopefully those 2 alone dont conflict, as i dont think they change the sims behaviour, only times and actions..... I dont know how sims4 mods work to know how one can affect others lol.
Test Subject
#64 Old 20th Jun 2023 at 2:08 PM
Quote: Originally posted by Burkina
Hello, I love this mod!! but it seems anything above 100% markup value will not bring in customers


Yeah same goes to me. Any solutions?
Test Subject
#65 Old 13th Aug 2023 at 5:28 PM
Hi, I think spgm69 stopped updating this mod, unfortunately!
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