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More Angles for Foot Illumination System (Spa Day LED Strips)

by Stygian Emperor Posted 22nd Apr 2021 at 9:33 PM - Updated 23rd Apr 2021 at 8:52 AM by Stygian Emperor
5 Comments / replies (Who?) - 3 Feedback Posts, 2 Thanks Posts
TL;DR: This adds new angle types to Spa Day's LED strip items so you don't have to alt-drag to make diagonals perfect.
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I was getting tired of having to very carefully alt-drag the “Foot Illumination System” floor lights from Spa Day to line up diagonals and create non-right angles. They clearly weren't designed with angles other than 90° in mind, but they can instantly make something kinda cyberpunky, so I really like them. I just adjusted their meshes in Blender to make mathematically perfect diagonals for the vanilla pack ones and then also made each corner angle directly between 0°, 90°, 180°, 270°, and 360° (since those angles are covered by the existing two).

I put these, including the two vanilla pack items, in the Lighting category in the catalog, because I also kept losing track of where the originals were and I feel Lighting makes more sense. They will now appear under Misc. Lighting in addition to their usual places in Misc. Decorations and alongside the pool decorations. There is an optional version of the package available that does not add the vanilla or new mod objects to Misc. Lighting and therefore does not override the vanilla objects, if you prefer.
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Minor Issue (also exists in vanilla game): These new lights all use the same footprint as the vanilla "Foot Illumination System: Corner Edition" object, so without bb.moveobjects on, the game may disallow certain placements that would logically make sense. However, just as the vanilla pack, they also will not technically take up "space" and can overlap with each other or just about anything other than a wall. While the included images did not require any off-grid alt-dragging nor bb.moveobjects, using that cheat for placement may still be necessary for some designs.

Style:
      Ultra Modern
      Sci-Fi: Science Fiction
Room:
      Study: Study/Office
      Outdoor
Maxis Flags:
      AddOn: Maxis Add-Ons (like an armchair that matches a Maxis couch)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

+ 1 GPs

This is a multi-part download:


Only download and use one of the two options.
(Doing otherwise won't ruin anything, but the game will effectively be choosing which of the downloads to use at random as long as you have redundant files in your mod folder like that. Delete one to fix it.)
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
StygianEmperor_FootIlluminationSystemConvenient_Non-Override.rar | Use this version if you have another mod that alters the Foot Illumination System objects or would otherwise like to leave those vanilla objects untouched. The new modded objects will only appear in the same categories as the vanilla ones always have.

Size: 32.4 KB · Downloads: 795 · 22nd Apr 2021
32.4 KB 795 22nd Apr 2021
StygianEmperor_FootIlluminationSystemConvenient_Override.rar | Use this version if you do not have another mod that alters the vanilla Foot Illumination System objects, or otherwise do not mind if this mod overrides those vanilla objects. This version causes them to also appear in the Lighting - Miscellaneous category with the new objects.

Size: 38.4 KB · Downloads: 717 · 22nd Apr 2021
38.4 KB 717 22nd Apr 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
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2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
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Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
5 Comments / Replies (Who?) - 2 Feedback Posts, 2 Thanks Posts
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Test Subject
THANKS POST
#2 Old 23rd Apr 2021 at 2:03 AM
This is just what I needed. THANKS!
Test Subject
THANKS POST
#3 Old 23rd Apr 2021 at 5:44 AM
OMG I LOVED THAT THANK YOU SO SO SO SO MUCH! I'm a sucker for neon lights, so please keep doing those, maybe, just maybe, could you make a wall version? I have TOOL but I dont know how to use it properly, I've tried. It would help so much if you could convert all these you made and the ones that come with the game to be used at walls... THANK YOU
Test Subject
Original Poster
#4 Old 23rd Apr 2021 at 7:56 AM
Quote:
Originally Posted by NebulaNebulosa
OMG I LOVED THAT THANK YOU SO SO SO SO MUCH! I'm a sucker for neon lights, so please keep doing those, maybe, just maybe, could you make a wall version? I have TOOL but I dont know how to use it properly, I've tried. It would help so much if you could convert all these you made and the ones that come with the game to be used at walls... THANK YOU

I was considering doing that, and it shouldn't be difficult - assuming wall decorations don't come with any surprise differences from floor decorations - but it would be a bit time-consuming since you can't rotate decorations on walls the same way you can on floors. Basically I would have to make like eight variations for all the possible "easy" rotation angles of at least half of the objects included here, which sucks, but it is doable.

Though I haven't given it as much thought as I should, so there might be a shortcut to making 32 different items that I haven't yet devised, like maybe if I just ignored the angle pieces entirely and let the player just "build" them by putting two short straight parts together in a way that still looks like it fits perfectly...? If you don't get an update from me on this in a week or so, I probably forgot, so feel free to bug me with an email.
Test Subject
#5 Old 24th Apr 2021 at 2:11 AM
Quote:
Originally Posted by Stygian Emperor
I was considering doing that, and it shouldn't be difficult - assuming wall decorations don't come with any surprise differences from floor decorations - but it would be a bit time-consuming since you can't rotate decorations on walls the same way you can on floors. Basically I would have to make like eight variations for all the possible "easy" rotation angles of at least half of the objects included here, which sucks, but it is doable.

Though I haven't given it as much thought as I should, so there might be a shortcut to making 32 different items that I haven't yet devised, like maybe if I just ignored the angle pieces entirely and let the player just "build" them by putting two short straight parts together in a way that still looks like it fits perfectly...? If you don't get an update from me on this in a week or so, I probably forgot, so feel free to bug me with an email.


OMG, AMAZING, CANNOT BELIEVE YOU WILL DO IT. IM SO EXCITED. THIS WILL HELP A LOOOOOOOOOOOT TO BUILD LOTS!!! CANNOT THANK YOU ENOUGH!!! I really don't understand much of creating CC - all I know is a bit of recoloring with S4STUDIO and sorting CC with the program. But I don't mind waiting at all, of course!!! Take the needed time!!! I always missed such pieces on walls. I just think it's important to keep a vertical and horizontal variation of the pieces.
Test Subject
Original Poster
#6 Old 22nd Nov 2021 at 10:23 PM
Quote:
Originally Posted by NebulaNebulosa
OMG, AMAZING, CANNOT BELIEVE YOU WILL DO IT. IM SO EXCITED. THIS WILL HELP A LOOOOOOOOOOOT TO BUILD LOTS!!! CANNOT THANK YOU ENOUGH!!! I really don't understand much of creating CC - all I know is a bit of recoloring with S4STUDIO and sorting CC with the program. But I don't mind waiting at all, of course!!! Take the needed time!!! I always missed such pieces on walls. I just think it's important to keep a vertical and horizontal variation of the pieces.

I'm sorry I never followed through on this. I think I had run out of steam with TS4 right around the time you asked, and I felt/feel terrible about it. Not saying I will never make this hypothetical follow-up mod, and certainly not saying I won't be playing/modding TS4 again, but just... apologies for getting your hopes up and then sort of ghosting like that.