It's me again with yet another mod attempting to fix more light inconsistencies within the game.
WAIT...WHAT DO YOU MEAN BY "TILEABLE ITEMS"? There are certain items within the game, that can be put together right next to each other in order to "expand" them within a space. I call them tileable items.
A great example of such item is the base game "21st Century Library Bookshelf" , It is designed so you can put multiple instances of that object side by side to create even bigger bookshelves. The current issue with these items is that depending on where your light sources are, some will light up more than others resulting in unrealistic broken looking lighting.
SO WHAT DOES THIS MOD DO?
What I've done is locate ALL the tileable items I could find throughout ALL the official packs (nostore content) and switch their shader to the "Counter Shader" This shader is utilized by counters and cabinets (duh) so the lighting travels smoothly throughout all the placed items.
This is a before/after look on the "21st Century Library Bookshelf" I mentioned above:
USAGE AND COMPATIBILITY: The download includes a .rar archive that contains packages, each associated to their required pack. Simply pick and choose the ones you have and plop them in the your "Mods/Packages" folder.
The changes SHOULD take effect immediately. To be sure make sure you delete your cache files before launching the game. If an already placed item still isn't affected try selling it and replacing it with a new one
In order to switch the shader, the mod overrides the MODL & MLOD resources of the following items: (any mod that does the same will conflict with mine. I personally have never encountered such a mod)
21st Century Library Bookshelf
Looking Glass Supreme
Flavor Savor Nectar Rack
HIGH END LOFT STUFF:
Pipes and Plywood Natural Shelving by Clap n Board
Everything in Moderation Wall Scuplture
Herbendubelworg Bookshelf by SPROOP
Herbenworg Bookshelf by SPROOP
Melville and Milk Crates Bookshelf
Nimbus Bookshelf by Weighty Concepts
Quick Croissants Coffee Bar
Crashing Pins Bowling Lane
INTO THE FUTURE:
Cobalt Codex Bookshelf
Deep Stacks Double Bookshelf
Tower of Biblio Triple Bookshelf
Sea of Tranquility Floor Sculpture
Clark Docking Sofa by Van Alle Decor
Niven Coffee Table by Van Alle Decor
Super fascinating as the lighting seems more realistic overall (i.e. back faces of objects are more realistically lit)- I wonder if this also could be applied to non-tiling objects as well, like tvs or chairs?
@jje1000 It actually could! The shader definitely seems to react better to lighting, however there are limitations that I found the most important is that it doesn't support transparent textures (or maybe I haven't figured it out yet) Plus someone would have to manually change it for all objects which would be a hassle to say the least.