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Tileable Items Shader FIX

by simsi45 Posted 30th Apr 2021 at 2:22 PM - Updated 30th Apr 2021 at 7:18 PM by simsi45
10 Comments / replies (Who?) - 1 Feedback Posts, 8 Thanks Posts
Hi all!
It's me again with yet another mod attempting to fix more light inconsistencies within the game.

WAIT...WHAT DO YOU MEAN BY "TILEABLE ITEMS"?
There are certain items within the game, that can be put together right next to each other in order to "expand" them within a space. I call them tileable items

A great example of such item is the base game "21st Century Library Bookshelf" , It is designed so you can put multiple instances of that object side by side to create even bigger bookshelves. The current issue with these items is that depending on where your light sources are, some will light up more than others resulting in unrealistic broken looking lighting.

SO WHAT DOES THIS MOD DO?
What I've done is locate ALL the tileable items I could find throughout ALL the official packs (no store content) and switch their shader to the "Counter Shader" This shader is utilized by counters and cabinets (duh) so  the lighting travels smoothly throughout all the placed items.

This is a before/after look on the "21st Century Library Bookshelf" I mentioned above:


USAGE AND COMPATIBILITY:
The download includes a .rar archive that contains packages, each associated to their required pack. Simply pick and choose the ones you have and plop them in the your "Mods/Packages" folder.

NOTE:
The changes SHOULD take effect immediately. To be sure make sure you delete your cache files before launching the game. If an already placed item still isn't affected try selling it and replacing it with a new one


In order to switch the shader, the mod overrides the MODL & MLOD resources of the following items: (any mod that does the same will conflict with mine. I personally have never encountered such a mod)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Simsi45_Tileable_Items_Shader_FIX.rar

Size: 1.81 MB · Downloads: 461 · 30th Apr 2021
1.81 MB 461 30th Apr 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
Lab Assistant
DELETED POST
30th Apr 2021 at 2:53 PM
This message has been deleted by ImSteephill. Reason: Typo
Lab Assistant
THANKS POST
#2 Old 30th Apr 2021 at 2:54 PM
Another great upload
Lab Assistant
THANKS POST
#3 Old 30th Apr 2021 at 3:55 PM
Thank you. Your lighting mods are making the game look significantly better little by little and I look forward for more!
Inventor
THANKS POST
#4 Old 30th Apr 2021 at 5:44 PM
I've always been bothered by this "glitch." But I didn't know it could be fixed by changing the shader. Thank you!
Test Subject
THANKS POST
#5 Old 30th Apr 2021 at 11:45 PM
This is real passion, I have been looking at this annoyance all my life, without exaggeration, with resignation and a frown, so thank you very much, once again!
Mad Poster
THANKS POST
#6 Old 1st May 2021 at 12:38 PM
Very, very nice. One day someone will figure out how to make outdoor lighting travel between different levels. Until then this'll keep me happy just as well.
Mad Poster
THANKS POST
#7 Old 2nd May 2021 at 2:16 PM
Super fascinating as the lighting seems more realistic overall (i.e. back faces of objects are more realistically lit)- I wonder if this also could be applied to non-tiling objects as well, like tvs or chairs?

Thank you anyways!
Field Researcher
Original Poster
#8 Old 2nd May 2021 at 6:21 PM
@jje1000 It actually could! The shader definitely seems to react better to lighting, however there are limitations that I found the most important is that it doesn't support transparent textures (or maybe I haven't figured it out yet) Plus someone would have to manually change it for all objects which would be a hassle to say the least.
Alchemist
THANKS POST
#9 Old 3rd May 2021 at 11:35 AM
Thank you, this is fantastic! It's always bugged me that you have to place multiple lights to get even lighting, with bookcases!
Test Subject
THANKS POST
#10 Old 3rd May 2021 at 7:44 PM
I love you, my Lord and Saviour.