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Tileable Items Shader FIX

by simsi45 Posted 30th Apr 2021 at 2:22 PM - Updated 30th Apr 2021 at 7:18 PM by simsi45
15 Comments / replies (Who?) - 3 Feedback Posts, 11 Thanks Posts
Hi all!
It's me again with yet another mod attempting to fix more light inconsistencies within the game.

WAIT...WHAT DO YOU MEAN BY "TILEABLE ITEMS"?
There are certain items within the game, that can be put together right next to each other in order to "expand" them within a space. I call them tileable items

A great example of such item is the base game "21st Century Library Bookshelf" , It is designed so you can put multiple instances of that object side by side to create even bigger bookshelves. The current issue with these items is that depending on where your light sources are, some will light up more than others resulting in unrealistic broken looking lighting.

SO WHAT DOES THIS MOD DO?
What I've done is locate ALL the tileable items I could find throughout ALL the official packs (no store content) and switch their shader to the "Counter Shader" This shader is utilized by counters and cabinets (duh) so  the lighting travels smoothly throughout all the placed items.

This is a before/after look on the "21st Century Library Bookshelf" I mentioned above:


USAGE AND COMPATIBILITY:
The download includes a .rar archive that contains packages, each associated to their required pack. Simply pick and choose the ones you have and plop them in the your "Mods/Packages" folder.

NOTE:
The changes SHOULD take effect immediately. To be sure make sure you delete your cache files before launching the game. If an already placed item still isn't affected try selling it and replacing it with a new one


In order to switch the shader, the mod overrides the MODL & MLOD resources of the following items: (any mod that does the same will conflict with mine. I personally have never encountered such a mod)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Simsi45_Tileable_Items_Shader_FIX.rar

Size: 1.81 MB · Downloads: 1,501 · 30th Apr 2021
1.81 MB 1,501 30th Apr 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
15 Comments / Replies (Who?) - 2 Feedback Posts, 11 Thanks Posts
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Field Researcher
Original Poster
#2 Old 2nd May 2021 at 6:21 PM
@jje1000 It actually could! The shader definitely seems to react better to lighting, however there are limitations that I found the most important is that it doesn't support transparent textures (or maybe I haven't figured it out yet) Plus someone would have to manually change it for all objects which would be a hassle to say the least.
Mad Poster
#3 Old 15th May 2021 at 7:04 PM
Quote:
Originally Posted by simsi45
@jje1000 It actually could! The shader definitely seems to react better to lighting, however there are limitations that I found the most important is that it doesn't support transparent textures (or maybe I haven't figured it out yet) Plus someone would have to manually change it for all objects which would be a hassle to say the least.


Hmm, definitely an issue that I guess limits the number of objects that can be fixed...

One other question- I wonder if these shader changes could potentially be applied to fences and stairs as well?

I was reading this thread and I thought of your mod: https://modthesims.info/showthread....8&cb=1621101771
Field Researcher
Original Poster
#4 Old 15th May 2021 at 11:07 PM
@jje1000 Funnily enough this was something I attempted before I even started working on this mod. Fences are very tricky as they use their own shader named "fence" so I've tried switching their shaders to different ones but they are completely broken. Even if they didn't break I found out that the counter shader (that I used in this mod) doesn't work in outdoor spaces (in other words smooth lighting in outdoor spaces is nonexistent) This MIGHT be able to be fixed if we ever manage to crack the shaders and edit them ourselves!