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Sims 3 Careers Global Overhaul

by MrFatCat Posted 1st Jul 2021 at 4:30 PM
 
19 Comments / Replies (Who?) - 9 Feedback Posts, 8 Thanks Posts
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Scholar
THANKS POST
#2 Old 1st Jul 2021 at 7:56 PM
Wow! So many good changes! Thank you
Test Subject
#3 Old 2nd Jul 2021 at 5:12 PM
Noticed something with this mod, particularly with the stipends in the active careers (e.g. writing, painting etc.). With the UI on the career tab, it's hard to read the stipend because the text completely overlaps on itself.
Lab Assistant
Original Poster
#4 Old 2nd Jul 2021 at 7:47 PM
Quote:
Originally Posted by Crimson_2015
Noticed something with this mod, particularly with the stipends in the active careers (e.g. writing, painting etc.). With the UI on the career tab, it's hard to read the stipend because the text completely overlaps on itself.


Yes, it is because there is no stipend in EA SkillBased Careers by default so no field in career tab to show the stipend. Sorry.

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Lab Assistant
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#5 Old 5th Jul 2021 at 9:54 AM
This sounds great! Looking forward to giving it a go. Thanks for taking the time to create and share your work with us :D
Lab Assistant
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#6 Old 9th Jul 2021 at 12:43 AM
"so you can use the cheat code and manually minus this money from family funds if you like." I can also use the cheat code and add money for my poor sims the way it is now. I do like the idea of adjusting my sims work times a little better than the way it currently is, though. Their daily grind is worse than my own!
Lab Assistant
Original Poster
#7 Old 9th Jul 2021 at 1:30 AM
Quote:
Originally Posted by Thnkr0917
"so you can use the cheat code and manually minus this money from family funds if you like." I can also use the cheat code and add money for my poor sims the way it is now. I do like the idea of adjusting my sims work times a little better than the way it currently is, though. Their daily grind is worse than my own!


Cheats can change everything but there is some difference if you use a cheat code once a week to minus some amount from the family fund of your active family only if you really want to do this, or if you need to manually check and change the funds of all families in the world to make the story progression realistic. When I made this mod, I focused on inactive Sims first of all. But the poverty of my active family also tormented me, of cause.
Or maybe I'm just being too pedantic.
I hope you like new time management! Happy simming!

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Test Subject
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#8 Old 10th Jul 2021 at 9:39 PM
Thanx, Now my sims can retire earlier, and take trips with their trailers.
Test Subject
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#9 Old 24th Jul 2021 at 9:33 PM
Interesting, every base game problem you described in annotation, does not happen in my game even though I have Nraas SP installed (I play with it for 8 years). But I usually set it up manually, maybe that's the reason I didn't encounter any problems with progressing? Anyway, your approach seems cool
Test Subject
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#10 Old 30th Jul 2021 at 6:33 PM
I was just thinking how horrible careers work because I'm playing rags to riches and before I make any money, I spend them on my bills, while my sim is constantly stuck at work. May I ask if it works with Job Overhaul mod? Thank you and have a nice day.
Test Subject
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30th Jul 2021 at 6:34 PM
This message has been deleted by Han-hime.
Lab Assistant
Original Poster
#11 Old 31st Jul 2021 at 1:20 PM
Quote:
Originally Posted by Han-hime
I was just thinking how horrible careers work because I'm playing rags to riches and before I make any money, I spend them on my bills, while my sim is constantly stuck at work. May I ask if it works with Job Overhaul mod? Thank you and have a nice day.


Thank you!
You mean Job Overhaul -- Interviews And More Mod by gamefreak130 ? I didn't test it because I haven't used this mod in the game yet.
But according to the list of overridden resources in the Job Overhaul Mod description, my Careers Global Overhaul Mod and Job Overhaul Mod by gamefreak130 are fully compatible.

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Test Subject
#12 Old 4th Sep 2021 at 2:00 AM
Just started using this mod and it's working great so far! Happy that my sims don't have to live permanently in poverty now Especially since everything in this mod (time management especially) has annoyed me for YEARS, and you've fixed it!

I do think it would be cool if you could create another file with the higher levels having more workdays? I play pretty realistically and with families, so my game feels more complete when my sims are going to work regularly. Like minimum 3 day work week. Just a suggestion though!!!
Lab Assistant
Original Poster
#13 Old 7th Jan 2022 at 7:28 PM
Quote:
Originally Posted by ghostobi
Just started using this mod and it's working great so far! Happy that my sims don't have to live permanently in poverty now Especially since everything in this mod (time management especially) has annoyed me for YEARS, and you've fixed it!

I do think it would be cool if you could create another file with the higher levels having more workdays? I play pretty realistically and with families, so my game feels more complete when my sims are going to work regularly. Like minimum 3 day work week. Just a suggestion though!!!


Thank you very much! Happy simming!
I think it is good idea, but unfortunately, the work days, the salary per work hour, and and other career-related things are listed in EA Gameplay Data in the description for each career level for each career, so change it all is really long story.
I keep your idea in mind and will try to do it when I'm less busy in real life.

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#14 Old 7th Jan 2022 at 7:48 PM
Quote:
Originally Posted by Extraneo
Interesting, every base game problem you described in annotation, does not happen in my game even though I have Nraas SP installed (I play with it for 8 years). But I usually set it up manually, maybe that's the reason I didn't encounter any problems with progressing? Anyway, your approach seems cool


Nraas mods work fine, as do their settings.
It is all just because I like realism and at the same time I like to play the game with made-by-me families.
I build a manors, a venues, than I populate the world and I want to see how the life goes on.
This is why career success and money management are important to me.
A Sim who has spent his life working should be rich when the sunset of his life begins, right?
So I made this mod.
Enjoy!

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Test Subject
THANKS POST
#15 Old 11th Mar 2022 at 2:25 PM
Thank you for your effort with this mod. I have previously edited some of the careers in that XML file (my mods) so I went in to check mine and use yours as a guiding point with the other careers. I ended up completing all the careers like the astronmers and Bot Arena etc... just so I don't have to go into that file again. There is an error with one of them that I thought to bring to your attention and that is the Base Pay for the RockStar Level 10 is at $0, so easy to miss as I had to go through mine several times to make sure I hadn't forgotton any. Thanks again
Lab Assistant
#16 Old 26th Mar 2022 at 6:09 PM
Would you be interested in making a seperate file just for days and time fix?
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Original Poster
#17 Old 28th Mar 2022 at 1:36 AM Last edited by MrFatCat : 28th Mar 2022 at 2:06 AM.
Quote:
Originally Posted by Mary 2014
Thank you for your effort with this mod. I have previously edited some of the careers in that XML file (my mods) so I went in to check mine and use yours as a guiding point with the other careers. I ended up completing all the careers like the astronmers and Bot Arena etc... just so I don't have to go into that file again. There is an error with one of them that I thought to bring to your attention and that is the Base Pay for the RockStar Level 10 is at $0, so easy to miss as I had to go through mine several times to make sure I hadn't forgotton any. Thanks again


Hi Mary!
Thank you!
Yes, the Base pay for Music Career level 10 Rock Star Branch is 0 by EA default, because it supposed that Sim must earn money from concerts. I left it unchanged, but maybe I was wrong
Maybe I will change it later.

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#18 Old 28th Mar 2022 at 1:38 AM
Quote:
Originally Posted by Conehead789
Would you be interested in making a seperate file just for days and time fix?


Sorry, I am hardly busy in real life now.
Maybe later.

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THANKS POST
#19 Old 13th Aug 2022 at 7:03 AM
Thank you! I am excited to try this out!