Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!

Fixes for Nyx's Enhanced Aliens [automatic Enhanced Aliens]

12,131 Downloads 156 Thanks  Thanks 73 Favourited 28,687 Views
Uploaded: 23rd Dec 2021 at 1:02 PM
Updated: 5th Sep 2022 at 11:42 PM
Yeeted my frankenfix spaguetti code in favor of actual fixes, please redownload. Requires XML Injector.

I am aware there might be some confusion as another user and I accidentally fixed it at the same time, though in different ways. My version of this mod makes all aliens Enhanced Aliens so long as they are Teen or older. If you prefer to have your Aliens unlock it via reward store and automatically upon aging up, I recommend you use GOOD_BOYgoneBAD's version instead. Otherwise, if you have any other mods that affect rewards, then mine might fit more easily, since we edited the broken parts of the mod in different ways. See more details about the resource changes near the end of this post !


Update log:

So, in the process of making my Occult Bloodline mods, I hit a wall at the time of making the Alien Bloodlines because, uhm. Aliens are boring ok. I thought I might have to go and actually make something to, well, make them less boring, but then I found out Nyx’s mod existed. But it didn’t work.

The main issue I noticed was the trait not showing up on Rewards for pre-existing Aliens, nor was it being gained by Aliens when aging up. So I just made it trigger by being an Alien and going to sleep.
UPDATE: It's automatic now. Have fun.

The other issue, which I found out about thanks to the S4S forums, was that Brain Power was not regenerating via any of the actions that supposedly restored it. So I went and added a different hidden buff to increase Brain Power when resting since I couldn’t figure out which part of the original was causing this, and then I added a different loot to Nyx’s custom Restore Brain Power interaction. So that should work now.
UPDATE: Both the original Restore Brain Power interaction and any interaction that makes your Sim have the [Asleep] mood should trigger regeneration of Brain Power.

Aside from those fixes, the Mod is as the original was, which I’ll detail below. I couldn’t find the original MTS post so I’m just linking a post I found about it. If anything else is broken that I didn’t notice, please let me know and I’ll get to it!

All Alien Sims who are age Teen or older become Enhanced Aliens. You no longer need to send your Enhanced Alien to sleep for this to trigger. Aging up to Teen in-game should also now properly trigger them.

Once your Aliens are Enhanced Aliens, they'll be able to:
  • BioDrain and BioBoost other Sims: Draining another gives them a +3 Dazed moodlet while giving the Alien a +3 Energized buff, and the opposite is true for Boosting, as the Alien will become +3 Dazed while the target is then +3 Energized. These all last an hour.
  • Mind Control: Aliens can now command other Sims to either Clean or Repair, both for about 4 hours, during the duration of which Sims will be +10 Dazed.
  • They have a new need called Brain Power, which overrides Bladder and Energy a la Vampire-energy bar*, which is maxed at 100 points and will be decreased by using Alien abilities.

    *NOTE: I noticed they don't seem to be properly hidden when I had the Hybrids mod installed, but it seems to be a purely visual conflict considering how Nyx's code prevents Bladder/Energy from decaying anyway.
    UPDATE: This is now fully compatible with the Hybrid mod and anything else that alters the motives panel, since rather than override the sort order, now the Bladder/Energy needs are fully blacklisted for Enhanced Aliens.
  • Brain Power costs of different abilities spoilered below:

  • Low Brain Power follows the negative Energy messages trend, just with the text replaced by Alien stuff.
  • Brain Power can be restored by sleeping or by clicking on your Alien Sim and using the Alien ability of Restore Brain Power.**

**The special effects for restoration don't seem to be triggering and I am sadly a potato when it comes to animations so I couldn't get that to work, but the restoration is functional. You just won't see the pretty special effects.
UPDATE: vfx now works properly mwahahahahaha

There is some overlap between the resources edited by my version and GOOD_BOYgoneBAD's, namely the Alien Interactions:


And Alien Event filter:

Unless you use mods that affect the Buyable Trait Tuning and/or AgeUp Interactions involved in their version, I recommend GOOD_BOYgoneBAD's version.

Addon: The new Overpowered reward trait (requires XML Injector to show up), which cost 10k aspiration points, will enable Aliens to drastically slow down the decay of their Brain Power when not in use.

  • English by Nyx
  • Spanish by me
  • Polish (by Krzydek)
  • French (by braville on the main mod only / Seyjin for Overpowered)