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Fix: Asian Window emits light

by OhRudi Posted 28th Apr 2024 at 4:39 PM
 
10 Comments / Replies (Who?) - 6 Feedback Posts, 3 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 28th Apr 2024 at 7:13 PM
THANK YOU. This bothered me too.
Scholar
THANKS POST
#3 Old 28th Apr 2024 at 8:12 PM
Now my Shang Simla sims will no longer stumble about in the dark
Field Researcher
Original Poster
#4 Old 28th Apr 2024 at 8:17 PM
Quote: Originally posted by RockStarDrunk
THANK YOU. This bothered me too.


Yeah, bothered me too long too :D
Field Researcher
Original Poster
#5 Old 28th Apr 2024 at 8:17 PM
Quote: Originally posted by Qahne
Now my Shang Simla sims will no longer stumble about in the dark


Finally
Lab Assistant
THANKS POST
#6 Old 29th Apr 2024 at 12:14 AM
Tremendous! love fixed things for the game!
Field Researcher
Original Poster
#7 Old 2nd May 2024 at 2:52 PM
Quote: Originally posted by musico
Tremendous! love fixed things for the game!


Me too The game's getting better and better
Test Subject
#8 Old 2nd May 2024 at 10:22 PM
Thank you for the fix. I downloaded Simsi45's light fixes, but the reach of light has been reduced too much in my opinion. I took a look inside the LITE files... and I'm confused. Intensity and color I get (although I don't know which color means which numbers), but I don't get the Transform part. Does Transform mean how far the light shines? And how do I read the numbers there?
Field Researcher
Original Poster
#9 Old 2nd May 2024 at 11:45 PM
Default Understanding and Adjusting LITE-Resources
Quote: Originally posted by Cassowary.Casserole
Thank you for the fix. I downloaded Simsi45's light fixes, but the reach of light has been reduced too much in my opinion. I took a look inside the LITE files... and I'm confused. Intensity and color I get (although I don't know which color means which numbers), but I don't get the Transform part. Does Transform mean how far the light shines? And how do I read the numbers there?


Oh my, this could be a lengthy process Do you want to edit just one/some lights or all of the ones from the simsi45 mod? If all, then I don't want to discurrage you, but that might be too much work. But if you want to edit just some, here a quick explenation, cause I couldn't find a tutorial myself.

Option 1: replacing the LITE-Resource with one of another object. This is what I did for this asian window fix mod.

Option 2: editing the LITE-Resource. But for this I really have no exact explenations, since this was always trial and error for me too.
First of all, open the simsi45 mod with S3PE, select the LITE-Resource you like to edit, select the "Grid" Button, navigate to ChunkEntries > RCOLBlock > LightSources. That is where all the important light data is stored. Now to understand the edited values better you can compare it to the original values. You can do that easily with S3OC. So you close the Grid-Window again, right-click the LITE-Resource > Copy ResourceKey. Now open S3OC > Tools > Find Resource > Paste RK (Button) > Search (Button). It will find the original LITE-Resource, that the mod overrides. Rightclick > Export to Editor > opens S3PE with the original LITE-Resource. Now you can compare the LITE-Resource from the mod and the original one (look at the attached image). This way you can understand better, what was changed and continue with some trials.

Keep me posted if you need some help.
And heads up. This might all sound overwhelming sometimes, but it's all really easy, when you have done it at least once and got the ropes of it.
Attached files:
File Type: zip  compare LITE resources from original and edited.zip (206.7 KB, 1 downloads)
Test Subject
#10 Old 3rd May 2024 at 7:41 PM
Quote: Originally posted by OhRudi
Oh my, this could be a lengthy process Do you want to edit just one/some lights or all of the ones from the simsi45 mod? If all, then I don't want to discurrage you, but that might be too much work. But if you want to edit just some, here a quick explenation, cause I couldn't find a tutorial myself.

I've edited the prices, tuning values etc of more than 2500 objects and interactions, so no work is too much work for me
I had already started extracting, comparing and editing the files I want to edit, but your explanation is still great for people who want to edit them themselves and want to learn how to.
So I guess I'll start up the game to see what the numbers in Transform mean.
Field Researcher
Original Poster
#11 Old 4th May 2024 at 11:31 AM
Quote: Originally posted by Cassowary.Casserole
I've edited the prices, tuning values etc of more than 2500 objects and interactions, so no work is too much work for me
I had already started extracting, comparing and editing the files I want to edit, but your explanation is still great for people who want to edit them themselves and want to learn how to.
So I guess I'll start up the game to see what the numbers in Transform mean.


Oh my, wild Do you want to share your creations here on MTS?
Keep us posted