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Quote:
Originally Posted by jtravers88
Can I ask a technical question? In the 'Trigger - Jealousy - Sim' resource, why is the 1st instruction returning FFFD (true) instead of FFFE (false)? Is it meant to just skip the rest of the instructions and then catch the jealousy elsewhere? Thanks.
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Good catch! This may be why sometimes we get a little relationship loss. I may have done the same thing I did in the twins hack, make a change, hit commit file then change. Ack! x)
I fixed that one and one other that was the same. I will start testing them tonite. I am testing my Polygamy hack now, so I will be able to give it a real workover.
Once I can did into the behaviour files a bit more I will try to do something a bit more refined, but as you saw, mostly I just abort the code at the first line. This worked very well with the sims1 and ended up being the only real safe way to have no jealousy at all.
Once I am sure what all the calls are doing I will release a revised version more like my Sims1 hack. That is instead of just doing nothing the observing love interest will not only NOT get jealous, but actually like the person their lover is kissing (or whatever) even more and go up and give them a hug or kiss too.
(it was too funny btw if you had more than one lover 'catch' you, you could end up with a love chain real quick)
"Specialization is for insects, a human being should be able to do anything!"