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Garlic. Selectively protect your sims from vampires

by almecho Posted 20th Oct 2005 at 4:03 PM - Updated 21st Oct 2005 at 11:14 AM by almecho : Updated compatibility section.
 
36 Comments / Replies (Who?) - 35 Feedback Posts
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Lab Assistant
#26 Old 1st Nov 2005 at 2:50 AM
Unfortunately , I had a sim get bitten and turned into a vampire even though they had taken the garlic . Fortunately , although it was daylight when they got home the sim had plenty of vamprocillin and I turned them back to normal straight away . It's impossible for me to know whether the no bite npcs bit of this hack works or not , but I had no NPCs bit while it was installed so I guess that bit works , although Ive taken the garlic back from all my sims and removed this hack and put Jfade's back for now . I hope you can get it to work 100% though because it's a great idea
Test Subject
Original Poster
#27 Old 3rd Nov 2005 at 8:58 PM
Bruce,

I'm not aware of anyone else that has had a problem like that. Were you able to reproduce it at all after that one incident ?

The only thing I can think that may have happened is that if you were in the menu after giving the sim garlic it is sometimes possible to accidentility remove the garlic if you click in the wrong spot rather than clicking back through the menus properly to exit...

If that was the case and it was simply removed accidentily in error, maybe I just need to add a confirmation dialog (yes/no) to the remove garlic option to ensure this can't happen without your or anyone else's knowledge...
Lab Assistant
#28 Old 6th Nov 2005 at 1:50 AM
Sorry I didn't respond earlier . The sim definitely had the garlic at the time of being bitten though because after turning the sim back to human I then removed the garlic from her ( and the other sims too ) before replacing the hack
Field Researcher
#29 Old 9th Nov 2005 at 2:16 AM
Hi almecho :wave:

I hope you got my email about your abduction hack.

Anyways, I was wondering if you don't mind another suggestion or well, more of a request. I don't know if you've read this over at the MATY forums, but according to dizzy, any hacks that disable NPC biting completely pretty much makes it so that all selectable sims will always be suspectible to biting. This is because the ridiculous threshold in the original Maxis code only checks if 10 npcs are vamps. Not 10% of your neighborhood population.

Perhaps, to improve this, in addition to disabling the biting of npcs, this check should be changed to all sims, not just npcs. That way, if you do have 10 or more vamped sims, selectable or non-selectable (i.e. townies, dormies, or downtownies), then autonomous vamping should be curbed.

I hope this would be something that could easily be added/changed? I was thinking about taking a look at it myself, but since there are several hacks that already deal with the issue, I figure it would be better to improve existing ones rather than reinvent the wheel so to speak. :P

Plus, I like your hack the best because of the cute Jack Skellington doll. :D

Ste

Quote: Originally posted by dizzy-two
By NPC I mean NPC, as opposed to Townies, Downtownies, Young Adults, or playable type sims. (Don't look at me, that's just the way it was coded.)

"Kiss of the Vampire" is permitted thusly:

1) Check whether the vampire or the victim is selectable. If so, bite away.
2) Check the number of living NPCs who are vampires, If this number is less than 10, chomp chomp.
3) Otherwise, no biting for you!

The only randomness involved is in the FindBestInteraction primitive that selects this social.


Quote: Originally posted by syberspunk
Quote: Originally posted by dizzy-two
Actually, vampires are *always* capable of biting your selectable characters. They only stop biting non-selectable characters if they have already bitten 10 or more NPCs (not townies/downtownies).


Er... wait a minute... I just read this in another thread and... if I get this correctly, this means that it is coded specifically to include biting NPCs (which Mrs. Crumplebottom falls into). Which is very bad for aforementioned corruptive reasons, right? ???

But, according to dizzy's statement then, if you install a hack to prevent biting of all NPCs, then essentially vamps will have "open season" on biting, since the only time they stop biting is when "10 or more NPCs (not townies/downtownies)" are vamps already. If you can't make NPCs vamps, then they will continue to bite non-selectable characters. Right?

Can I get further clarification on what constitutes a "non-selectable character" ? I am inferring that, for this category, it Does include townies,dormies,downtownies, and NPCs, all of which are normally not selectable. Yes?

But... does this ALSO include the case when your other normally playable (Maxis-shipped or CAS player-made) sims show up as visitors (either on a resi, dormie, or comm lot) and thus are non-selectable. In other words, these are sims that Would be selectable IF you played their lots or were controlling them and bringing them to a comm lot, BUT... if you are playing another/different household, and these sims show up at the comm lots too, they are essentially non-selectable, so do they get included in the population of non-selectable characters?

If this is true AND it is true that selectable characters are always bitable, then essentially, if I'm not mistaken, if you install a don't bite NPC hack, then the rest of your population will be supsceptible pretty much forever, unless you actually bother to make 10 or more NPCs vamps. And even still, this ONLY will protect non-selectable sims since selectable characters are always bitable!

This seems really extreme. Hopefully someone will hack this and make it a bit more reasonable. Maybe it should be Any 10 sims (selectable/non-selectable, including townies, dormies, and downtownies, but EXCLUDE NPCs since that seems to lead to corruption :) unless someone can actually do it so it is a smart, actual 10% of the total population and not 10 NPCs specifically. :P

Ste
Lab Assistant
#30 Old 13th Nov 2005 at 2:02 AM
Wow...I love this, thanks!
Field Researcher
#31 Old 18th Nov 2005 at 2:46 AM
Quote: Originally posted by almecho
Unfortunately this does conflict with jfade's nobite series of mods as we are modifying the same test so you can't have them both installed at the same time.

I will be adding the ability for Jack to exclude biting on either community lots, residential lots or both in the next release so that you can choose which behaviour you want and will be an option in a new global menu.

and one that I have both already had and like a lot. I agree that it would make it feel more 'natural' to simply have them carrying garlic rather than interacting with Jack and will also be available in a later release, either as a buyable object or something you get from the gypsy.

I wanted to get the logic in the tests working reliably and rule out any possible bugs or issues with the garlic concept first, then create the actual garlic object for inventories later.

It won't be happening immediately but make sure you watch this space. I'm actively monitoring the thread and welcome any questions or suggestions as this hack develops.

not sure if this is also something you were going to eventually add but having the vampire react to the presence of garlic that a sim has on them by cowering away or running away much like they do from sunlight maybe even a motives decay like how vamps motives decay when they are awake during the day and indoors...
just some added thoughts in case you hadn't already considered them. This whole garlic thing is great by the way.
Test Subject
#32 Old 22nd Nov 2005 at 7:40 PM
Thanks... is it possible to turn off townie being bitten (not selectively, just make it impossible for every townie)??
Forum Resident
#33 Old 15th Jan 2006 at 10:56 PM
Thank you so much. How do vampires start? are the already in the game? When I was making a new sim, she smiled and showed fangs so I didn't finish making her, just cancelled her, because I wasn't ready for vampires at the time. Other than that, where do they come from? I love this mod. I want to decide who can't become a vampire. It could ruin your game.
Object(ive) Investigator
retired moderator
#34 Old 16th Jan 2006 at 1:51 AM
You can't create vampires in cas or bodyshop. They have to be bitten in game by a master vampire.

Please don't PM me with questions. Post them in the appropriate thread.
Forum Resident
#35 Old 16th Jan 2006 at 2:04 AM
Thanks! It is very useful to choose which sims become vampires in my game!
Lab Assistant
#36 Old 30th Jul 2006 at 1:33 AM
Default Needs to be updated for OFB, please
Can you update this to work for OFB?


thanks
Test Subject
#37 Old 16th Dec 2009 at 3:18 PM
wow! this is so cool! i'm sick and tired of vampires biting my sims all the time, and here's a solution)) thank you very much!
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