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23.5.20

Date Posted: 23rd May 2020 at 9:17 PM

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Number of items updated: 260 out of 474
Comments 2
19.4.20

Date Posted: 19th Apr 2020 at 8:12 PM

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Number of items updated: 210 out of 474
Comments 0
15.3.20

Date Posted: 15th Mar 2020 at 12:05 PM

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Number of items updated: 200 out of 474
Comments 0
14.3.20

Date Posted: 14th Mar 2020 at 11:51 AM

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Number of items updated: 140 out of 474
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12.3.20

Date Posted: 12th Mar 2020 at 8:12 PM

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Number of items updated: 80 out of 474
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26.2.20

Date Posted: 26th Feb 2020 at 11:54 AM

Contemplating starting again due to changes in xml format by EA.

Previously copy pasted all my old code into the new format but I think some of the pie menus and structures have changed. I want it to be the same, not in the old format.

EG: I'm sure "chat" was it's own seperate bubble before, now I think it comes under "social"?? Or something along those lines.
Will find all new codes and redo.

Huge setback - not thrilled about it - updates might be slow because I'm like: *sighhhhh*
And it's already taken me a month just to type this out.
Will open my files now and see where I need to start

Started again

Number of items updated: 60 out of 474
Comments 0
22.1.20

Date Posted: 22nd Jan 2020 at 8:04 PM

Investigating possibility of adding "assign" option.

Located code in "object_Computer_High":

In up-to-date EA code it is located above super affordance list. Will I need to move things? or can I just slot it in? To test
Super affordances are also higher up the list than they originally were
Also located


Added <E>STORAGE_CHEST_DORM</E>


Seems as though there is quite a bit to change. Will redo my Orb object tuning with the new coding format and copy paste my edits into it. New super affordances will need to be extracted and looked into for OTG and anims
To make a copy of the file for testing

Updated to new xml format
Extracted all new interactions I can find to be edited later (OTG/anims)
Computer security settings functional (locking/unlocking PC)
To update from <T>31661<!--Computer_Use_Read--></T> to <T>31397<!--Computer_Use_Read_Screen--></T> (I prefer this)
To update computer_SocialNetwork_CheckSocialMediaTimeline to social anims - I didn't do this first time round for some reason
Updated <T>13228<!--computer_Picker_Chat--></T> to work OTG - don't know why I hadn't already
Comments 0
12.1.20

Date Posted: 12th Jan 2020 at 1:44 AM

Issue(s)
Quote:
Originally Posted by RedMallie
One issue is that it is not possible to assign / personalize the PC, at least, I did not see the option in the pie menu.
Another issue is that in the pie menu I got different legends indicating only simoleon figures, for example: $100, $200; I could not understand what these were for. There were more then eight legends like that.
Comments 0
11.1.20

Date Posted: 11th Jan 2020 at 2:26 PM

Updated animation code from computer_WriteColumnAboutFestival to computer_Programming_Hacking_Freelancer_Hack_Listserv



updated previous TrollForums anim to be social (chat)
15103<!--Computer_Browse--></T>
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3.1.20

Date Posted: 3rd Jan 2020 at 7:37 PM

Small tweak: not all swatches displayed "functional whilst off-the-grid" in the item description. Fixed.

Booting up Sims 4 to investigate the pie menus.

Tested putting a pet up for adoption myself. I use MCCC - no errors appeared. Interaction worked as expected.
Hopefully I don't need to do anything, since it works
^ Errors seem to stem from unowned packs. When altering the tuning I assumed any interactions that were added with expansion/game/stuff packs would be hidden if the relevent packs aren't owned. Don't think I could do anything about this, without putting up another version specifcally without certain packs, and going through and deleting offending super affordances. Do not want to do this. Will keep 1 mod file. No reports of serious problems regarding this, so I don't see it's a major issue at this point in time.
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