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-   -   Deco beehive, double bass, dartboard, mushrooms (http://www.modthesims.info/showthread.php?t=662781)

arinabean 5th Dec 2021 1:28 PM

Deco beehive, double bass, dartboard, mushrooms
 
I'm uninstalling some EPs for performance, but there are some items I'll miss.

Deco beehive

I have mspoodle's small deco beehives from this (otherwise functional) set, but I would love a bigger deco beehive, more like the one in SN, if anyone has ever made one (I'm assuming functional cc hives that need SN won't even load without it? If I'm wrong I can just use one of them)

Deco double bass

I can't find one anywhere! (I have a deco piano and some deco hand drums, though)

Deco dartboard

I can't find one anywhere!

Deco mushrooms

I know there are deco mushroom objects out there, but I can't find them. I would be over the moon if it turns out someone has made a mushroom cultivation set, but I'd be happy just with some... converted from Skyrim or whatever mushroom clusters, which I know I've seen (and downloaded!) before

murfeelee has some drying mushrooms on a string, I'm still looking for any kind of growing mushrooms though.

Shamayam 5th Dec 2021 6:40 PM

Deco Mushrooms

http://sims3planet.net/%D0%BD%D0%BE...le-by-Jennisims

https://www.thesimsresource.com/dow...oms/id/1246206/

sweetdevil 5th Dec 2021 11:27 PM

Unless they're using mesh or texture assets from SN, objects that require SN will load just fine — you just won't be able to use them and when you mouseover them, you'll get a popup with the name of the script they use.

So for the objects you already have in EPs, you can clone them using S3OC and just change their script class* to that of a deco object from the basegame.

* and possibly replace the FTPT and _RIG resources to those from a basegame deco item, since sometimes sims will throw a routefail tantrum if those aren't updated too.

murfee 6th Dec 2021 1:46 AM

2 Attachment(s)
Cliosims has a decor dart board

murfee 6th Dec 2021 1:57 AM

1 Attachment(s)
Quote:
Originally Posted by arinabean
Deco mushrooms I know there are deco mushroom objects out there, but I can't find them. I would be over the moon if it turns out someone has made a mushroom cultivation set, but I'd be happy just with some... converted from Skyrim or whatever mushroom clusters, which I know I've seen (and downloaded!) before
murfeelee has some drying mushrooms on a string, I'm still looking for any kind of growing mushrooms though.


There are a lot of decor shrooms at TSR for TS3:
https://www.thesimsresource.com/dow...oms/id/1246206/
https://www.thesimsresource.com/dow...ooms/id/975563/
https://www.thesimsresource.com/dow...pys/id/1013778/

Cool shrooms here: https://kandiraver-sims.tumblr.com/...o3-alien-plants

I also made a mushroom basket conversion for a set I've yet to upload https://simfileshare.net/download/2833801/

arinabean 23rd Mar 2022 10:03 PM

Thank you all so much for your help and suggestions!

I found the skyrim mushrooms I was sure I'd seen (and embarrassingly, I also found them stored away carefully on my pc)

There's also two objects in the store Faire Folk Outdoors set that I'd forgotten about: fly agaric (or something that looks like them) in clumps and also growing out of a strawberry pot

InvasiveFlamingo 23rd Mar 2022 10:40 PM

Sandy recently-ish released an orchestra set with two deco cellos...they might pass a double bass (at least they might to a musical prole like myself, not sure if they'll meet your standards)
https://aroundthesims3.com/objects/...wntown_74.shtml

She also has a beehive, which doesn't look like the ones you linked, but is quite large and might be useful to you:
https://aroundthesims3.com/objects/...utdoor_21.shtml

arinabean 28th Mar 2022 12:35 PM

Quote:
Originally Posted by InvasiveFlamingo
Sandy recently-ish released an orchestra set with two deco cellos...they might pass a double bass (at least they might to a musical prole like myself, not sure if they'll meet your standards)
https://aroundthesims3.com/objects/...wntown_74.shtml

She also has a beehive, which doesn't look like the ones you linked, but is quite large and might be useful to you:
https://aroundthesims3.com/objects/...utdoor_21.shtml


Thank you!

I linked to the beehive in my first post, but I didn't think about using the cello as a "bass"! I don't think I would tell the difference, and it's cool that Sandy has one leaning against a wall and one on a stand, which gives some more freedom. (Also, in my fantasies of playing double bass, I don't know if I would need a 1/2 size instead of a more standard 3/4 size, so it being smaller kinda makes it more accurate in that regard )

MurderPrincessK 28th Mar 2022 2:32 PM

You can always just use the Transmogrifier , copy the script from a deco object, and use it on whatever object you want to make non-functional. I do this all the time. It keeps me from downloading unnecessary clutter and duplicates.


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