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Delphy, your words made me put together some pieces of a bigger puzzle...
Atavera has recently quit modding because he felt sick about the modding community, that is every day more "pay-oriented" - if we can say so.
I myself can't help but shiver with annoyance every time I recognize in a TSR Featured Artist, or a new paysite owner someone who learned (for free!) everything he knows here at MTS2, or that I've personally helped with his creations, and now he gets paid for them!
How different is the current scenario, compared with the one we used to know two years and half ago (when I joined MTS2)! And I'm not only talking about modders that move to paysites: I'm also talking about the adventurous spirit that animated us while creating the MeshTool, SimPE, the CEP; a spirit that it's hard to find today, where thestress is put more on the final "product" than to the "process" that lies behind it. I'm talking about the collaboration we used to have with the Maxoids, the thrill to have a recolour package created by
me tested by Maxis' engineers (at 3AM, local time

), the total co-operation we established within the Dream Team while creating the Grand Trianon, each of us actively working on
each piece of the set, and not just putting together items autonomously created by each modder...
Times have changed, undoubtedly, and I don't deny that sometimes I feel like a dinosaur (this perhaps explains why I enjoyed the Simstone set so much!

).
But your poem (errmm... I mean your
post 
) has put everything in the right perspective: past is past, but after all we still "feel the thrill" when we break a boundary, learn a new thing, and realize that with our help or our creations we have improved other people's gaming experience.
This "thrill" is the common trait that joins all the free sites, and that pay sites will never experience.
Oh, and BTW, isn't it silly to
pay for something you can get for free? ;P