View Single Post in: "Lighting.txt" : How to rotate the outside shadows ???

Sockpuppet
Original Poster
#7 Old 3rd Jul 2007 at 8:58 PM
See the code of the morning settings from the Lighting Mod by spookymuffin

Code:
####################################################
# Morning
#
lightingState morning
   control -edith true
   
   skylight                       (0.4, 0.2, 0.1)   0.4
   light sun      (0.5, 0.5, 0.2)  (.85, .65, .4)     2
   light sky      (-0.5, -0.5, 0.5) (.6, 0.5, .2)    0.6

   diffParam insideAmbientColor     (.95, 0.455, .75)
   diffParam insideFloorAmbient     0.08
   diffParam insideWallAmbient      0.001
   
   diffParam floorThreshold       0.2
   diffParam wallThreshold        0.2

   #                           pract. diffuse  p. falloff  d. falloff
   modifiers insidePortals         4       1          1           1   
   modifiers insidePortalSpills    4       1          1           1
   modifiers outsidePortals        3       3          1           1
   modifiers outsidePortalSpills   3       3          1           1

   portalSaturation 1

   #                         pract. diffuse  p. falloff  d. falloff
   modifiers insideObjects     0.8     0.7      0.2       0.9  
   modifiers outsideObjects    0.8     0.7      0.2       0.9

   projectiveShadowStrength 0.7

   unlitRoomColor (.3, .275, .275) -threshold .25

   # misc
   flatShade (1, .95, .85) .75  -sims 1.7 -objects 1.3 -indoors 1 # for lighting set to low.

   #               max in time (s)   max out time (s)
   transitionTimes        2                 100

   environment (0.85, 0.65, 0.4) 0.8

   # UI Lighting Parameter (based on but not identical to skyLight param.)
   UIShade (0.695, 0.699, 0.824)  1

end



See the code of the evening settings from the Radiance Light System 2.1 by GunMod

Code:
####################################################
# Evening
lightingState evening
   control -edith true
   skylight                         (0.4, 0.2, 0.1)     0.75
   light sun      (1.7, 1,  2)    (.65, .45, .45)      1
   light sky      ( -1.7,  -1, 2)    (.1, .025, .025)      .5
   light simFill1                   (1.7, 1,  2)    (.65, .45, .45)      .4
   light simFill2                   ( -1.7,  -1, 2)    (.1, .025, .025)      .6
   projectiveShadowStrength 0.7
   diffParam insideAmbientColor       (.85, .75, .75)  
   diffParam insideFloorAmbient         0.001  
   diffParam insideWallAmbient          0.001  
   diffParam floorThreshold           .4
   diffParam wallThreshold            .4
####################
# MASTER PORTAL BASE
####################   
   modifiers insidePortals        0    				 			 0            1         1
   modifiers insidePortalSpills   1.4    2.2       .35         1.2
###
###
   modifiers outsidePortals        0    2.28       1         1.3
   modifiers outsidePortalSpills   3    3       1         1.3
###################
# MASTER LIGHT BASE
###################
   modifiers insideObjects   1    .7       .1111         .6
      modifiers outsideObjects  .5	 .3        .35         .4
   portalSaturation 1
#####################
# MASTER ROOM AMBIANT
#####################   
   unlitRoomColor (.09, .09, .11) -threshold .4
   flatShade (1, .95, .85) .75  -sims 1.7 -objects 1.3 -indoors 1
   environment (0.65, 0.35, 0.35) 1
   fog (0.7, 0.4, 0.4) 5 2000
end