View Single Post in: Stop the game generating social class townies

Mad Poster
#27 Old 9th May 2023 at 4:11 PM
You need to start a hood with an empty Magic subhood if you don't want them included in the first place. IMO, there is an unreasonable amount of social townies included in the Magic subhood, 50 of them in total, see list here:

https://sims.fandom.com/wiki/Magic_(neighborhood)

I found out that the game will generate the social townies from the templates in a totally empty hood, even if you never move a sim into an apartment building. I believe that it happens at the moment you make or place an apartment lot. I can't be totally sure, but I think this is when it happens.

If you have notownieregen, I believe they only get generated when you play an apartment lot with a playable sim and the game needs to create a neighbour. This is how it seemed to work in my game with notownieregen, anyway.

So, if you prefer them not to generate at all, you need a mod to suppress them:

You can choose between "no townie neighbors" as linked earlier in the thread, which prevents non playable sims moving into empty apartments at all,
OR "townie apartment resisents" by Cyjon, which allows normal townies to be used as apartment neighbours in place of AL social townies.

If there are no townies to use as neighbours, Cyjon's mod will create them, even if you have notownierespawn. It creates ordinary townies, not social townies.

There are a couple of newer mods now too which affect apartment neighbours and/or AL social townie spawning:

Midgethetree's Townie and NPC Apartment Residents ----> Because this DOES allow social townies as apartment neighbours, it doesn't stop them from spawning when the game needs a new apartment neighbour.

This new mod which completely prevents them from spawning at all. I believe you can use this in conjunction with the other mods, but you might only need it if you DON'T use notownieregen by Pescado. This mod does not change who will appear as a neighbour, though. So if for example, you move a sim into an apartment building and there are six empty units, but you only have three social townies, three of the units will be occupied with those social townies, and the other three units will remain empty.

(It took me a while to work out how to avoid them because I find them very annoying).

And yes they appear as walkbys as well as being used as apartment neighbours. In fact, they are weighted to be more common as walkbys, because for some reason Maxis thought that would be fun or maybe they just liked spamming the features of later EPs so that they totally override any reasonable gameplay.

Check out my thoughts on Psymchology (Sim Psychology) - latest post is on the main six aspirations.