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Lab Assistant
Original Poster
#126 Old 12th Apr 2020 at 6:15 PM
There's now a test version of Graphics Rule Maker that enables the " disable the Texture Memory Estimate Adjustment" option that @1teslacourt brought to my attention from @Epi7. Using this should allow modern video cards to work on Windows 10 and for more CC. All without DXVK. Speaking of DXVK, users who want to continue using it could still use it for higher frame rates and using this option allows more CC with DXVK at a higher memory limit as well.

Users who want more CC with DXVK along with this option should also place in a dxvk.conf file like this one but modified to be "4096" and increase the forced texture memory in graphics rule maker.
https://drive.google.com/open?id=1A...QG35nAKfAXJsC32

I haven't had a chance to try the latest Graphics Rule Maker yet and it might be Nvidia-only at the moment. The GRM developer would like some feedback on that new functionality. The build and their feedback channel is posted on their Discord: https://discord.gg/TmUmx6U
Lab Assistant
Original Poster
#127 Old 15th Apr 2020 at 1:38 AM
FYI @oOLampiOo ^
Test Subject
#128 Old 15th Apr 2020 at 5:51 PM
@crazysim> So if I understand it right, I can set texture memory in graphic rules to 4096 even though it's beyond DXVK's max VRAM emulation?
Lab Assistant
Original Poster
#129 Old 19th Apr 2020 at 4:28 PM
Quote:
Originally Posted by Sechmet-The-Lazy-Cat
@crazysim> So if I understand it right, I can set texture memory in graphic rules to 4096 even though it's beyond DXVK's max VRAM emulation?


I haven't tried beyond yet. But the game does appear to start whereas it didn't earlier.
Lab Assistant
Original Poster
#130 Old 27th Apr 2020 at 12:19 AM
Posted another thread for the non-DXVK/test GRM approach that implements @Epi7's suggestion: http://www.modthesims.info/showthre...d=1#post5632903
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