I've been working on an object, which I have modified from a base game object (a teddy bear). I've added some extra meshes to make it look like a rabbit (specifically Roger Rabbit, from the Disney movie).
In Blender and Milkshape, the mesh looks normal, but when I imported it to TSRW and in game the mesh I added in turned transparent. I'm not sure what the problem is so any help would be appreciated! (I'd also like to say that I'm completely new at object creation, and it might be a problem with the UV mapping?)