Replies: 5 (Who?), Viewed: 407 times.
Test Subject
Original Poster
#1 Old 3rd Aug 2020 at 8:35 PM
Default Low Quality Textures Even On The Highest Settings
Hello, I'm not sure if I'm doing this right, but something's been plaguing me ever since I've decided to switch to The Sims 3: my game is so low quality, even though I'm on the highest settings. I've done all I could think of — read through a dozen threads on The Sims Forum and MTS, optimizing with GeForce Experience, Nvidia Profile Inspector, reverted the GeForce Experience settings, downloaded the GraphicCards on carl-sims-4-guides files so my card would be recognized, even tried the HQ mod (and adjusted it to my GTX) but still my game looks so... blurry and low quality.

Some years back, when I had a worse setup, my game actually looked prettier and sharper? And it's not even nostalgia clouding my memory,


So I'm not sure what I'm doing wrong and what I could do to solve this.

Sims' eyes are all blurry, the trees are all low-poly, the tattoos continue to be blurry despite me altering the ShaderSkinComposited (or something) in the GraphicRules.sgr. I'm no sure the game should look like this, on the highest settings? And I can't seem to figure out what exactly I'm doing wrong.

I've limited my Framerate through 3booter and then using Nvidia Profile Inspector, I've tried the game windowed/resized, I've tested default/skins and eyes to make sure the problem was not, like, me being stupid. I also updated my graphics card to the latest version through GeForce Experience (

(sorry for the dark/extremely large shots?)


(without hq mod)

(with hq mod but stil...)






Operating System: Windows 10 Pro 64-bit
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: H110M-S2V
Processor: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8150MB RAM
Card name: NVIDIA GeForce GTX 1050 Ti
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Mad Poster
#2 Old 4th Aug 2020 at 4:27 AM
1st of all, I'm pretty sure your original screenshot was done with the HD/HQ mod. You might want to find it and install it again, there are a few variants, so I hesitate to link.

2ndly, please provide your deviceconfig log file, just the bottom part with your system information, so we can see what your game is doing.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
DELETED POST
Original Poster
4th Aug 2020 at 6:56 PM
This message has been deleted by ronansargent. Reason: replied wrong
Test Subject
Original Poster
#3 Old 5th Aug 2020 at 5:02 PM
Quote:
Originally Posted by nitromon
1st of all, I'm pretty sure your original screenshot was done with the HD/HQ mod. You might want to find it and install it again, there are a few variants, so I hesitate to link.

2ndly, please provide your deviceconfig log file, just the bottom part with your system information, so we can see what your game is doing.


I'm pretty sure at this point I hadn't installed any hq mod?

Also, at this point I only reinstalled the base game and changed the .srg to match my Nvidia card:



GPU: 5 GPU Memory: 4 CPU: 4 RAM: 4 CPU Speed: 3000 Threading: 3
Adjusted CPU: 3600 RAM: 8150 Adjusted RAM: 7638 Cores: 4
=== Machine info ===
OS version: Windows 8 6.2.9200
OS prod type: 0
OS major ver: 6
OS minor ver: 2
OS SP major ver: 0
OS SP minor ver: 0
OS is 64Bit: 1
CPU: GenuineIntel
Brand: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Family: 6
Model: 14
Cores: 4
HT: 0
x64: 0
Memory: 8150MB
Free memory: 2349MB
User: flydo
Computer: DESKTOP-G93EFRV
=== Graphics device info ===
Number: 0
Name (driver): NVIDIA GeForce GTX 1050 Ti
Name (database): GeForce GTX 1050 Ti [Found: 1, Matched: 1]
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 1c82, Board: 86131043, Chipset: 00a1
Driver: nvldumd.dll, Version: 27.21.14.5167, GUID: D7B71E3E-5FC2-11CF-DC67-1DA61BC2D635
Driver version: 5167
Monitor: \\.\DISPLAY1
Texture memory: 1024MB <<OVERRIDE>>
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 1


=== Options ===
AnimationSmoothing 1
LightingQuality 3
GeneralReflections 3
TextureQuality 3
VisualEffects 3
TerrainQuality 3
EdgeSmoothing 3
ObjectHiding 0
AspectRatio 0
ForceSquarePixels 1
SimQuality 4
TreeQuality 4
DrawDistance 3
MaxActiveLots 8
NumMaxActiveLotOptions 6
AdvancedRendering 1
AudioQuality 3
AudioOutputMode 1
VoiceLevel 255
SoundFXLevel 255
MusicLevel 255
AmbientLevel 255
FocusMute 1
VoiceMute 0
SoundFXMute 0
MusicMute 0
AmbientMute 0
EdgeScrolling 0
EdgeScrollingWarning 0
SupressOpportunityDialogs 0
SuppressOpportunityDialogsWarningProducts 2097151
SimWhileMinimized 0
TwelveHourClock 1
ShowPlacementGrid 0
AutonomyLevel 2
DisableAutonomyForSelectedSim 0
PetAutonomyLevel 2
AgingInterval 2
EnableAging 1
EnableTutorial 0
EnableIntroTutorial 0
EnableTombResets 1
EnableInGameStore 0
EnableTelemetry 0
EnableMemories 1
AgingStageLengthBaby 3
AgingStageLengthToddler 7
AgingStageLengthChild 7
AgingStageLengthTeen 14
AgingStageLengthYoungAdult 21
AgingStageLengthAdult 21
AgingStageLengthElder 17
EnableInteractiveLoading 0
AgingStageLengthPuppy 0
AgingStageLengthDogAdult 0
AgingStageLengthDogElder 0
AgingStageLengthKitten 0
AgingStageLengthCatAdult 0
AgingStageLengthCatElder 0
AgingStageLengthFoal 0
AgingStageLengthHorseAdult 0
AgingStageLengthHorseElder 0
LunarCycleLength 3
LunarPhaseLength 0
EnableLunarCycle 1
EnableLunarPhase 0
EnableStoryProgression 1
EnableVampires 1
EnableWerewolves 1
EnablePets 1
EnableCelebrities 1
EnableFairies 1
EnableWitches 1
EnableHorses 1
EnableOptOutCeleb 0
ReceiveConnectTNS 0
ReceivedDevGift 0
PostFilterFlags 0
RequireLoginBeforeLoad 1
SummerLength 7
FallLength 7
WinterLength 7
SpringLength 7
SummerEnabled 1
FallEnabled 1
WinterEnabled 1
SpringEnabled 1
IsCelcius 0
FogEnabled 1
RainEnabled 1
SnowEnabled 1
HailEnabled 1
InvertHorizontalRotation 0
InvertVerticalRotation 0
VideoCaptureSize 1
VideoCaptureQuality 2
VideoCaptureSound 0
VideoCaptureTime 60
VideoCaptureHideUI 1
=== Default Options ===
AnimationSmoothing 1
LightingQuality 3
GeneralReflections 2
TextureQuality 3
VisualEffects 3
TerrainQuality 3
EdgeSmoothing 0
ObjectHiding 0
AspectRatio 0
ForceSquarePixels 1
SimQuality 4
TreeQuality 3
DrawDistance 3
MaxActiveLots 4
NumMaxActiveLotOptions 6
AdvancedRendering 1
AudioQuality 3
AudioOutputMode 1
VoiceLevel 255
SoundFXLevel 255
MusicLevel 255
AmbientLevel 255
FocusMute 1
VoiceMute 0
SoundFXMute 0
MusicMute 0
AmbientMute 0
EdgeScrolling 0
EdgeScrollingWarning 1
SupressOpportunityDialogs 0
SuppressOpportunityDialogsWarningProducts 0
SimWhileMinimized 0
TwelveHourClock 1
ShowPlacementGrid 0
AutonomyLevel 2
DisableAutonomyForSelectedSim 0
PetAutonomyLevel 2
AgingInterval 2
EnableAging 1
EnableTutorial 1
EnableIntroTutorial 1
EnableTombResets 1
EnableInGameStore 1
EnableTelemetry 1
EnableMemories 1
AgingStageLengthBaby 3
AgingStageLengthToddler 7
AgingStageLengthChild 7
AgingStageLengthTeen 14
AgingStageLengthYoungAdult 21
AgingStageLengthAdult 21
AgingStageLengthElder 17
EnableInteractiveLoading 1
AgingStageLengthPuppy 0
AgingStageLengthDogAdult 0
AgingStageLengthDogElder 0
AgingStageLengthKitten 0
AgingStageLengthCatAdult 0
AgingStageLengthCatElder 0
AgingStageLengthFoal 0
AgingStageLengthHorseAdult 0
AgingStageLengthHorseElder 0
LunarCycleLength 3
LunarPhaseLength 0
EnableLunarCycle 1
EnableLunarPhase 0
EnableStoryProgression 1
EnableVampires 1
EnableWerewolves 1
EnablePets 1
EnableCelebrities 1
EnableFairies 1
EnableWitches 1
EnableHorses 1
EnableOptOutCeleb 0
ReceiveConnectTNS 1
ReceivedDevGift 0
PostFilterFlags 0
RequireLoginBeforeLoad 0
SummerLength 7
FallLength 7
WinterLength 7
SpringLength 7
SummerEnabled 1
FallEnabled 1
WinterEnabled 1
SpringEnabled 1
IsCelcius 0
FogEnabled 1
RainEnabled 1
SnowEnabled 1
HailEnabled 1
InvertHorizontalRotation 0
InvertVerticalRotation 0
VideoCaptureSize 1
VideoCaptureQuality 2
VideoCaptureSound 0
VideoCaptureTime 60
VideoCaptureHideUI 1


All the options are on high on the file too, but I'm not sure If i should send it?
(sorry i think i replied wrong the first time around)
Mad Poster
#4 Old 6th Aug 2020 at 2:09 AM Last edited by nitromon : 6th Aug 2020 at 5:04 PM.
Wait, the 2 new screenshots, are you ok with that? Because those look fine to me, especially the last one.

Quote:
Memory: 8150MB
Free memory: 2349MB


This might be the cause of your problem if you're still getting the low res details. Btw, do the low res details ever get replaced by hi-res? Just takes a delay?

This is the amount of RAM you have when you "started" the game. That is not enough. Typically speaking you need around 5 GB since the game can use up to 3.4 GB and you need another 1GB headroom before your OS start to cache the virtual cache.

However, even if you are running a clean game with min CC, say only using 2.5 GB, which is how my game is running, what you have here is only 1.3 GB really for the game. Because of this, your system is constantly caching the virtual cache and the TS3 texture cache, this is why you're seeing low res textures, they just never got a chance to load the high ones.

There are 2 helpful suggestions.
1) You need to close all unnecessary program when you play. I assume you have chrome open or something? Web browsers these days can eat up GB of RAM. Try to reduce program usage when you play. You can also go through your system setup and remove any unnecessary updaters, program maintenance in your "services" or "boot up"

https://www.modthesims.info/showthr...d=1#post4972726

2) A very simple one I learned recently. Set "high detail lots" to 1. It's my preferred now since when you play, you're mostly focused on 1 lot anyways and this dramatically reduce the RAM usage. It prevents future error 12s when your game become bloated.

3) Unpark your CPU cores will reduce latency in texture switching.
https://www.modthesims.info/showthread.php?t=571180

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
Original Poster
#5 Old 7th Aug 2020 at 3:06 PM
Quote:
Originally Posted by nitromon
Wait, the 2 new screenshots, are you ok with that? Because those look fine to me, especially the last one.



This might be the cause of your problem if you're still getting the low res details. Btw, do the low res details ever get replaced by hi-res? Just takes a delay?

This is the amount of RAM you have when you "started" the game. That is not enough. Typically speaking you need around 5 GB since the game can use up to 3.4 GB and you need another 1GB headroom before your OS start to cache the virtual cache.

However, even if you are running a clean game with min CC, say only using 2.5 GB, which is how my game is running, what you have here is only 1.3 GB really for the game. Because of this, your system is constantly caching the virtual cache and the TS3 texture cache, this is why you're seeing low res textures, they just never got a chance to load the high ones.

There are 2 helpful suggestions.
1) You need to close all unnecessary program when you play. I assume you have chrome open or something? Web browsers these days can eat up GB of RAM. Try to reduce program usage when you play. You can also go through your system setup and remove any unnecessary updaters, program maintenance in your "services" or "boot up"

https://www.modthesims.info/showthr...d=1#post4972726

2) A very simple one I learned recently. Set "high detail lots" to 1. It's my preferred now since when you play, you're mostly focused on 1 lot anyways and this dramatically reduce the RAM usage. It prevents future error 12s when your game become bloated.

3) Unpark your CPU cores will reduce latency in texture switching.
https://www.modthesims.info/showthread.php?t=571180


okay first thank you so much for your help you're being really helpful and shining a light on the mess that's happening high now.

Regarding the RAM issue, I turned the high detail lots option off along with mirrors and also edge smoothing. and it worked well! My free memory was ~4864MB, but I also don't think that's the main issue with the textures? I playtested a bit and when I zoom in in tab mode, the textures of the eyes get super HD but ONLY when I'm super zoomed in. It's weird. Besides that, the lips' texture's okay now! I also think the brows are nicer. But I really expected better with all things (except the ones i turned off) on max and a HQ mod.

edit: oh about the CPU unparking, I didn't find the registry file linked on the site of ParkControl and I'm too scared to do it on my own. It's the program the only way now?

It's been a long time since I played the game, tho. Maybe the textures and the seams are, like, supposed to look like this?
Screenshots
Mad Poster
#6 Old 7th Aug 2020 at 5:39 PM Last edited by nitromon : 7th Aug 2020 at 6:03 PM.
Quote:
Originally Posted by ronansargent
edit: oh about the CPU unparking, I didn't find the registry file linked on the site of ParkControl and I'm too scared to do it on my own. It's the program the only way now?

It's been a long time since I played the game, tho. Maybe the textures and the seams are, like, supposed to look like this?


About the core parking, yeah unfortunately I can't find the link to the registry change anymore? You'll have to google search for it. However, Park Control work just as well, so you can give it a try and it uses very little resource. Some people prefer this b/c they can just turn it off after they're done with TS3.

As far as the textures go, I can only show you from my games and you can decide if it looks the same. I don't use any facial CCs so this is as raw as it gets. I don't typically zoom in that much.


My view is that your sims look fine, that's how they look without CCs or HQ mod. Perhaps you're not use to it b/c you've used HQ mod before. I never used HQ mod and I just don't pay that close attention.

But ... if you don't want to use HQ mod all the time when you play (since it really is just for screenshots), you can consider using Nvidia Inspector to up your graphics detail. Mainly, adjusting the LOD to negative.

* Texture Filtering - LOD Bias (DX) = -1.5
* Texture filtering - Negavie LOD bias = allow

This allows the texture to be sharper.

Btw I'm relooking at your previous screenshots, the halter top? That doesn't look right, the fuzziness around the neck area. Has that been resolved with the changes? And the fuzziness on the tshirt logo... If those haven't been resolved, you might still have a problem of some kind with the texture rendering.



I attached 1 more screenshot in the attachment area. This is one of the few really up close screenshots. In this one, the eyelash can be seen clearly, but this is from make up and I believe a CC make up. All the previous ones the eyes had no make up or eyelash. But the thing to notice is that the clothing around the neck is quite sharp, shouldn't be all fuzzy.



If you are still getting fuzziness, try pausing the game for a few seconds, see if the HD textures load. If it does, it means there's a lag in the texture loading. With the 3 suggestions above, the only other one I can think of is to defrag the HDD where your TS3 user folder is kept.
Screenshots

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
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