Field Researcher
Original Poster
#1 Old 7th Feb 2010 at 11:58 AM
diagonal objects
I wasn't sure where to put this question, soI put it here. Sorry if it is in the wrong place.
I am sure it is something really obvious and that I used to know, but how do you place objects so that they are diagonal?

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"Some things I cannot change, but till I try I'll never know."
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#2 Old 7th Feb 2010 at 12:01 PM
Here ya go:

Game Help:Sims 2 Cheatswiki

my simblr (sometimes nsfw)

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Field Researcher
Original Poster
#3 Old 7th Feb 2010 at 7:53 PM
thankyou!

"If the human brain was simple enough to understand, we'd be too simple to understand it."

"Some things I cannot change, but till I try I'll never know."
Mad Poster
#4 Old 26th Feb 2010 at 11:33 AM
If in the base game, aside from the winter's hack object, modding the XOBJ file in the saved lot package file with SimPE is yet another way to go.

I'm unsure of if any instruction for that available yet though.
Test Subject
#5 Old 10th Mar 2010 at 7:40 PM
Try this:
boolProp allow45DegreeOfRotation true

type exactly and you can have 45 degree objects

Staffie 247
Site Helper
#6 Old 11th Mar 2010 at 4:17 AM Last edited by Mootilda : 11th Mar 2010 at 5:30 AM.
Quote: Originally posted by niol
If in the base game, aside from the winter's hack object, modding the XOBJ file in the saved lot package file with SimPE is yet another way to go.

I'm unsure of if any instruction for that available yet though.
Are you sure that's adequate? I believe that you also have to change the quaternion in the main entry within OBJT. Looks can be deceiving; have you tested actually using these modded objects, niol?
Mad Poster
#7 Old 11th Mar 2010 at 9:59 AM
Yes, altering the placeholder value alone can eventually cause the object to rotate upon a later careful pick-up. In some conditions, other cheats like moveobject on and grid-snap may be applied to facilitate such doing.

In some cases in my testing under the base game alone, the objects gets rotated automatically while in some, it takes the in-game in-lot pick-up before the meshes follow the object placeholder. With the act of the object pick-up in lot, the direction of the object placeholder appeared to cause the object meshes to rotate automatically and the object palceholder remains its direction though such direction wasn't normally available in the base game.

Indeed, I'm thinking the game has at least some checks on enforcing the object meshes and probably some other invisible components to alter automatically upon the change in rotation value of the object placeholder for unified alignment as a whole.

Let's dissect the act of object placement. Upon an object placement, one may change the object direction. The UI tool seems to link to the values for the object placeholder (regarded as the "ultimate" object container) which holds all components of the visible object in the interface. So, the act to rotate the object may mean to rotate the object placeholder followed by automatical alignment for value changes in contained components. So change in TS2-object-rotational quaternions shouldn't be far from grabbing by at least a few means.

Based on such rationale, a simple modification for that value and users's manual pick-ups should easily do the job. However, I'm still determining the other conditions that may affect the offset of this value. Also, I'll need to install other game versions to check any potential change among versions. Also,, it's always easier and more convenient to the user end to have a programme to do all the repetitive work.

If I can mod in a way to cross the components of other objects and animations, what will that be like upon the first loading supposing no check enforcement is there before graphical presentation while the duration of such check if present is long enough for people who happen to capably spot?


Anyway after all, like you said, it'd better check if any problem with sims interactions may occur. This is added to my to-do list for this part of the testing.
Note, in TS2, many objects were not prepared to interact with sims at diagonal placements; for example the beds...
Diagonal placement in TS2 is mostly for decoration only.
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#8 Old 11th Mar 2010 at 5:21 PM Last edited by Mootilda : 11th Mar 2010 at 7:07 PM.
This really seems overly complicated for the original poster's question. Since there's an in-game cheat which will work, I'm not sure why anyone would want to do something this difficult, error-prone, and untested.

I think that these posts would be more useful in the lot modding thread:
http://www.modthesims.info/showthread.php?t=250693
Mad Poster
#9 Old 12th Mar 2010 at 10:13 AM
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