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Mad Poster
#76 Old 1st Sep 2014 at 10:09 PM
I have tomorrow off from work (the 2nd in the States) and I think I'm gonna be logged on all day here just to watch the various comments flow in..and enjoying it.

I'm such a masochist....
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retired moderator
#77 Old 1st Sep 2014 at 10:20 PM
Quote: Originally posted by emino
Ok the smartphone dissapear during a selfie session


I wonder if it will always disappear then? Might be a good way to get rid of it.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Top Secret Researcher
Original Poster
#78 Old 1st Sep 2014 at 11:19 PM
Sorry guys went for a quick nap. Now have a few extra hours to play before work. Gonna skip my morning gym today.

Ok. Take An Angry Poop is an effective way to let your anger go poof.
Instructor
#79 Old 1st Sep 2014 at 11:20 PM
My first impressions from having played for about an hour:

Loading screens are extremely fast on my PC (Intel Core i7 3.40 Ghz, 8GB RAM, Radeon R9 280x). They don't last for longer than five seconds.
Build mode is quite confusing so far, I'm far too used to the TS3 way of building to be any efficient with the new functionalities.
My Sim has been happy throughout the entire day, but not entirely sure why.
It feels like the in-game time is progressing slower. I haven't even played through one Sim day yet, and my Sim has been practicing writing, had lunch, dinner, been to the library, made two friends and is now asleep (9pm game time).
No lag or glitches thus far.
Mad Poster
#80 Old 1st Sep 2014 at 11:57 PM
is the interaction actually called 'take angry poop'? oh my god
Mad Poster
#81 Old 2nd Sep 2014 at 12:03 AM
Quote: Originally posted by christmas fear
is the interaction actually called 'take angry poop'?


What on earth is an "angry poop"?Just what does the Sim do during this time? Sit on the toilet with an angry expression on his or her face? Fling it at someone? (Well, Sims 2 DID have flaming poo .... ) Mutter the whole time? Use sandpaper instead of toilet paper? This is actually something that I would be curious seeing on YouTube ... once, thanks!

And doesn't some of these angry interactions build skills faster? I would be curious to see what skill THIS builds. (Bowels of steel?) Or not.

How old are the devs and can I have some of whatever they've been drinking or smoking?

Thanks to ALL free-site creators, admins and mods.

RIP Sunni ... truly a ray of light.
Instructor
#82 Old 2nd Sep 2014 at 12:07 AM
the new era of sims begin today

"Keep Calm and Play with STYLE"
#My Avatar: Nick Johnson
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MrDensilter tumblr account.
Hitman Legacy Challenge
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Theorist
#83 Old 2nd Sep 2014 at 12:11 AM
Thanks for sharing, guys. Keep it up so we can see/read more. I'm interested in the other CAS options (kids/adults/elders). Let's see some photos of them when you can!

"If there are no dogs in Heaven, then when I die I want to go where they went." Will Rogers
Top Secret Researcher
Original Poster
#84 Old 2nd Sep 2014 at 12:17 AM
Quote: Originally posted by gazania
What on earth is an "angry poop"?Just what does the Sim do during this time? Sit on the toilet with an angry expression on his or her face? Fling it at someone? (Well, Sims 2 DID have flaming poo .... ) Mutter the whole time? Use sandpaper instead of toilet paper? This is actually something that I would be curious seeing on YouTube ... once, thanks!

And doesn't some of these angry interactions build skills faster? I would be curious to see what skill THIS builds. (Bowels of steel?) Or not.

How old are the devs and can I have some of whatever they've been drinking or smoking?


Well, to be fair sims with angry emotions will usually be nasty to others, so some wants to curb that emotion right away thus Angry Poop is the quickest way.

You can also take advantage of anger by working out, but that may not fit for every character's story.
Instructor
#85 Old 2nd Sep 2014 at 12:25 AM
Quote: Originally posted by emino
Well, to be fair sims with angry emotions will usually be nasty to others, so some wants to curb that emotion right away thus Angry Poop is the quickest way.

You can also take advantage of anger by working out, but that may not fit for every character's story.

So a sim can poop while he plays angry birds to release his anger? Jk

Let's just agree to disagree.
Theorist
#86 Old 2nd Sep 2014 at 12:29 AM
I was just reading the Game Spot review...apparently getting a job is EVEN EASIER than before? No more newspapers or computer options? Just pick a career and click on it?
Boy, that needs to happen in real life because we all know how realistic THAT is...

"If there are no dogs in Heaven, then when I die I want to go where they went." Will Rogers
Lab Assistant
#87 Old 2nd Sep 2014 at 12:29 AM
I've played for a few hours this evening and my initial feelings about the game are mixed.

Things I'm enjoying:
  • Emotions. Although they only feel like a slightly more advanced version of the moodlets that effect them, they still help you feel like things are having more of an impact on their lives.
  • The new buy/build mode. I actually do find it quite intuitive although it did take a while to get used to.
  • Sim facial expressions and general animations while performing tasks.
  • The aspiration and career goals. The mini goals I've seen are pretty intuitive and immersive so far, I actually enjoy the goal based gameplay.

Things I'm unhappy about:
  • The clipping. While this isn't bothering me as much as I thought it would it's still pretty bad. It's actually more annoying in light of my next point...
  • Their routing is still pretty fucking awful. I've had two sims whine about not being able to speak to each other, despite there being enough room for a TS2 or TS3 sim to comfortably move around and interact in. I could accept this if there was no clipping and I could ignore the clipping if their routing wasn't still borked.
  • Babies. Jesus Christ these are awful. They're soulless, dead eyed things and I hate them. I hate that they all look the same and don't even have a proper range of skintones. I also really dislike the way they can be aged up to child immediately.
  • No toddlers. Enough said.
  • No maternity leave. I wish they'd made it so you could chose to take maternity leave, I want the option!
  • No way to call in sick to work? Or at least I couldn't see a way.
  • No career/school "activities". There are no more options to socialise or work on skills while your sim is at school or work. This was one of my favourite things in TS3. No more co-workers or bosses either.
  • No dominant or recessive genes. My first family was made with one sim with the darkest natural skin colour, black hair and brown eyes and another with the palest skin, red hair and grey eyes. They had two lightly tanned, brown eyed, red headed children. I honestly thought we might see a proper genetics system return with the loss of the colour wheel. How naïve!

Ultimately though, I did have fun playing so I'm still cautiously hopeful.

"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
Scholar
#88 Old 2nd Sep 2014 at 12:38 AM
Quote: Originally posted by spookymuffin
I've played for a few hours this evening and my initial feelings about the game are mixed.

Things I'm enjoying:
  • Emotions. Although they only feel like a slightly more advanced version of the moodlets that effect them, they still help you feel like things are having more of an impact on their lives.
  • The new buy/build mode. I actually do find it quite intuitive although it did take a while to get used to.
  • Sim facial expressions and general animations while performing tasks.
  • The aspiration and career goals. The mini goals I've seen are pretty intuitive and immersive so far, I actually enjoy the goal based gameplay.

Things I'm unhappy about:
  • The clipping. While this isn't bothering me as much as I thought it would it's still pretty bad. It's actually more annoying in light of my next point...
  • Their routing is still pretty fucking awful. I've had two sims whine about not being able to speak to each other, despite there being enough room for a TS2 or TS3 sim to comfortably move around and interact in. I could accept this if there was no clipping and I could ignore the clipping if their routing wasn't still borked.
  • Babies. Jesus Christ these are awful. They're soulless, dead eyed things and I hate them. I hate that they all look the same and don't even have a proper range of skintones. I also really dislike the way they can be aged up to child immediately.
  • No toddlers. Enough said.
  • No maternity leave. I wish they'd made it so you could chose to take maternity leave, I want the option!
  • No way to call in sick to work? Or at least I couldn't see a way.
  • No career/school "activities". There are no more options to socialise or work on skills while your sim is at school or work. This was one of my favourite things in TS3. No more co-workers or bosses either.
  • No dominant or recessive genes. My first family was made with one sim with the darkest natural skin colour, black hair and brown eyes and another with the palest skin, red hair and grey eyes. They had two lightly tanned, brown eyed, red headed children. I honestly thought we might see a proper genetics system return with the loss of the colour wheel. How naïve!

Ultimately though, I did have fun playing so I'm still cautiously hopeful.


Actually in terms of real genetics that outcome is more realistic. Skin tones should come out blended.
Instructor
#89 Old 2nd Sep 2014 at 12:44 AM
Quote: Originally posted by HCAC
I was just reading the Game Spot review...apparently getting a job is EVEN EASIER than before? No more newspapers or computer options? Just pick a career and click on it?
Boy, that needs to happen in real life because we all know how realistic THAT is...


I don't recall sims ever being very realistic, child birth is a good example of that.
Lab Assistant
#90 Old 2nd Sep 2014 at 12:47 AM
Quote: Originally posted by Mendota
Actually in terms of real genetics that outcome is more realistic. Skin tones should come out blended.


Not the way these kids came out. They had the skin tone only one shade darker than their light skinned parent, this coupled with the red hair does not make them look mixed race at all. I'd be much much happier if their skin tone was more in the middle between the parent's tones, favouring the darker end of the scale.

"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
Scholar
#91 Old 2nd Sep 2014 at 12:48 AM Last edited by TotallyJW : 2nd Sep 2014 at 1:13 AM.
Quote: Originally posted by misstrgal
I don't recall sims ever being very realistic, child birth is a good example of that.
It's still a stupid change, because it breaks immersion.
And also, I can see why they wouldn't put realistic childbirth in the game. It's not really comparative to this, in my opinion.

“I MAY BE A HOGWARTS STUDENT" Hargirid paused angrily. "BUT I AM ALSO A SATANIST!”
Falco - The original Prombat
Instructor
#92 Old 2nd Sep 2014 at 12:49 AM
Quote: Originally posted by spookymuffin
I've played for a few hours this evening and my initial feelings about the game are mixed.

Things I'm enjoying:
  • Emotions. Although they only feel like a slightly more advanced version of the moodlets that effect them, they still help you feel like things are having more of an impact on their lives.
  • The new buy/build mode. I actually do find it quite intuitive although it did take a while to get used to.
  • Sim facial expressions and general animations while performing tasks.
  • The aspiration and career goals. The mini goals I've seen are pretty intuitive and immersive so far, I actually enjoy the goal based gameplay.

Things I'm unhappy about:
  • The clipping. While this isn't bothering me as much as I thought it would it's still pretty bad. It's actually more annoying in light of my next point...
  • Their routing is still pretty fucking awful. I've had two sims whine about not being able to speak to each other, despite there being enough room for a TS2 or TS3 sim to comfortably move around and interact in. I could accept this if there was no clipping and I could ignore the clipping if their routing wasn't still borked.
  • Babies. Jesus Christ these are awful. They're soulless, dead eyed things and I hate them. I hate that they all look the same and don't even have a proper range of skintones. I also really dislike the way they can be aged up to child immediately.
  • No toddlers. Enough said.
  • No maternity leave. I wish they'd made it so you could chose to take maternity leave, I want the option!
  • No way to call in sick to work? Or at least I couldn't see a way.
  • No career/school "activities". There are no more options to socialise or work on skills while your sim is at school or work. This was one of my favourite things in TS3. No more co-workers or bosses either.
  • No dominant or recessive genes. My first family was made with one sim with the darkest natural skin colour, black hair and brown eyes and another with the palest skin, red hair and grey eyes. They had two lightly tanned, brown eyed, red headed children. I honestly thought we might see a proper genetics system return with the loss of the colour wheel. How naïve!

Ultimately though, I did have fun playing so I'm still cautiously hopeful.


woot redhead kids are possible then, I always grumbled at the fact that red was the most recessive hair color in sims 2, this pleases me :D
Lab Assistant
#93 Old 2nd Sep 2014 at 1:04 AM
Quote: Originally posted by spookymuffin
I've played for a few hours this evening and my initial feelings about the game are mixed.
[*]No dominant or recessive genes. My first family was made with one sim with the darkest natural skin colour, black hair and brown eyes and another with the palest skin, red hair and grey eyes. They had two lightly tanned, brown eyed, red headed children. I honestly thought we might see a proper genetics system return with the loss of the colour wheel. How naïve![/list]


Do they actually resemble their families though, since that was a selling point that genetics once again showed familial ties or is it the same Sims 3 BS again?
Lab Assistant
#94 Old 2nd Sep 2014 at 1:10 AM
Quote: Originally posted by yungspitta
Do they actually resemble their families though, since that was a selling point that genetics once again showed familial ties or is it the same Sims 3 BS again?


They definitely resemble their parents. Maybe not as much as in TS2 but it's leaps and bounds better than TS3 in this respect.

"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
Scholar
#95 Old 2nd Sep 2014 at 1:23 AM
Quote: Originally posted by spookymuffin
They definitely resemble their parents. Maybe not as much as in TS2 but it's leaps and bounds better than TS3 in this respect.
Well that's good at least! TS3 had some fubar genetics, like kids who inherited their parents' tattoos

“I MAY BE A HOGWARTS STUDENT" Hargirid paused angrily. "BUT I AM ALSO A SATANIST!”
Falco - The original Prombat
Lab Assistant
#96 Old 2nd Sep 2014 at 1:44 AM
Quote: Originally posted by spookymuffin
I've played for a few hours this evening and my initial feelings about the game are mixed.

[*]No dominant or recessive genes. My first family was made with one sim with the darkest natural skin colour, black hair and brown eyes and another with the palest skin, red hair and grey eyes. They had two lightly tanned, brown eyed, red headed children. I honestly thought we might see a proper genetics system return with the loss of the colour wheel. How naïve![/list]
Ultimately though, I did have fun playing so I'm still cautiously hopeful.


Sad face! Genetics are one of my favorite things.
Instructor
#97 Old 2nd Sep 2014 at 1:45 AM
well you people should start modding the game is released!!

EDIT: and also I wonder if they used the same console/command on cheats?? like: ctrl+shift+c ???

"Keep Calm and Play with STYLE"
#My Avatar: Nick Johnson
Download Policy
MrDensilter tumblr account.
Hitman Legacy Challenge
Hitman Challenge MTS
The Green House Challenge
Top Secret Researcher
Original Poster
#98 Old 2nd Sep 2014 at 1:49 AM
Off to actual work guys. Decided not to bring my lappy because I'll be distracted if I did.
Instructor
#99 Old 2nd Sep 2014 at 2:23 AM
Quote: Originally posted by emino
Off to actual work guys. Decided not to bring my lappy because I'll be distracted if I did.

yeah that would be a problem :P

"Keep Calm and Play with STYLE"
#My Avatar: Nick Johnson
Download Policy
MrDensilter tumblr account.
Hitman Legacy Challenge
Hitman Challenge MTS
The Green House Challenge
Test Subject
#100 Old 2nd Sep 2014 at 2:39 AM
Something that should be brought up is that in the options menu under gameplay you can activate mods during the game, it even has the option to sort script mods and non script mods. So its good to see that sims 4 is much more mod friendly, or at least I hope it is.
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