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Uncooked food showing up with cooked mesh
I'm trying to make a food cloned from the Toaster Pastries. The problem is that when the sim puts the food into the oven it's showing up with the cooked mesh instead of the uncooked mesh. Both the uncooked mesh and the cooked mesh have a single group called 'state' and I'm wondering if it's pulling the wrong mesh because of this. Is it safe to change the mesh group name and still have the game pick it up correctly? Or is there something else I might have done wrong?
Thanks.