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- Edit Existing Lighting Mod?
Replies: 5 (Who?), Viewed: 463 times.
#1
25th Jan 2023 at 4:35 AM
Posts: 78
Thanks: 101 in 6 Posts
Edit Existing Lighting Mod?
I installed a beautiful lighting mod called The Blue Dream by Voeille, but I can't just change the colors because it doesn't use color ramps, only ini. I want to change it for my own gameplay because it is very unlikely for the creator to update it. I noticed that the clouds turn an overly saturated purple during the day, auroras at night, the water is a little too blue but I don't like EA water, and the nights don't actually get really dark until around 1am which are the things I don't like. Otherwise, I love how vibrant and colorful the sky is during the day. No other lighting mod I have installed so far came close to these colors. How do you go about changing sky colors by ini RGB numbers? I want the clouds to be white, no auroras, lighten the blue water some, and make nights consistently dark.
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#2
25th Jan 2023 at 2:06 PM
Last edited by simsample : 25th Jan 2023 at 11:31 PM.
Extract the inis from the package file. Take a look at which sky type (Sky clear, sky overcast etc) they override, and find the ones you don't like. You might need Cmo's weather stone to do this as you can change the sky type and hour using it:
https://modthesims.info/d/481816
The basegame has 30 ini files but I'm guessing Voeille's mod doesn't override them all...
If you take a look at the basegame inis, you'll see that they have a handy-dandy explanation in the comments to tell you what they do. Basically the ones that define colour are like a text version of the colour ramps- the colour ramps have a gradient that changes according to the time of day, but thecolour ramps silly simsample text files have a RGB value that changes according to the time of day.
So compare these to the numbers in Voeille's files to see what you want to change. The hours are in 24hr format, to 4 is 4am and 18 is 6pm. I always found that it's useful to use a photoediting programme to create the colour I want, and then use the colour picker to find the RGB values of that to put into the ini. Remember black is 0,0,0 and white is 255,255,255.
In case the package file doesn't have the text names of the files, this might help you to identify them by the FNV hash number:
I hope this helps!
https://modthesims.info/d/481816
The basegame has 30 ini files but I'm guessing Voeille's mod doesn't override them all...
If you take a look at the basegame inis, you'll see that they have a handy-dandy explanation in the comments to tell you what they do. Basically the ones that define colour are like a text version of the colour ramps- the colour ramps have a gradient that changes according to the time of day, but the
So compare these to the numbers in Voeille's files to see what you want to change. The hours are in 24hr format, to 4 is 4am and 18 is 6pm. I always found that it's useful to use a photoediting programme to create the colour I want, and then use the colour picker to find the RGB values of that to put into the ini. Remember black is 0,0,0 and white is 255,255,255.
In case the package file doesn't have the text names of the files, this might help you to identify them by the FNV hash number:
Code:
Sea D89F9D186B7BB372 Sky_Clear1 B10B75764E66D12F Sky_Clear2 B10B75764E66D12C Sky_ClearLight 02AC2BCC5AAF9916 Sky_ClearSea DAA2DD455D055F37 Sky_ClearSky DAA2E7455D05702D Sky_Custom1 29F5CD66E61BF8F3 Sky_Custom2 29F5CD66E61BF8F0 Sky_CustomLight 1EBDB80A4AD74782 Sky_CustomSea 577758BD99619673 Sky_CustomSky 57775ABD99619901 Sky_Overcast1 1439786372D3D805 Sky_Overcast2 1439786372D3D806 Sky_OvercastLight DA8C4CF2AB63ED28 Sky_OvercastSea 14BCC166ED42C621 Sky_OvercastSky 14BCCF66ED42DE73 Sky_PartlyCloudy1 48F03809C040FE86 Sky_PartlyCloudy2 48F03809C040FE85 Sky_PartlyCloudyLight 7F6FC3A0B46060EB Sky_PartlyCloudySea 020B948B69D9370A Sky_PartlyCloudySky 020B928B69D9347C Sky_Stormy1 11FF6FDE97468C28 Sky_Stormy2 11FF6FDE97468C2B Sky_StormyLight 4BBD6F9D184A45B1 Sky_StormySea 03091256E1A31960 Sky_StormySky 03090C56E1A30EB6 SkyCommon 5E20253AF53E517F
I hope this helps!
I will choose a path that's clear- I will choose free will
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#3
25th Jan 2023 at 10:58 PM
Posts: 78
Thanks: 101 in 6 Posts
Quote: Originally posted by simsample
Extract the inis from the package file. Take a look at which sky type (Sky clear, sky overcast etc) they override, and find the ones you don't like. You might need Cmo's weather stone to do this as you can change the sky type and hour using it: https://modthesims.info/d/481816 The basegame has 30 ini files but I'm guessing Voeille's mod doesn't override them all... If you take a look at the basegame inis, you'll see that they have a handy-dandy explanation in the comments to tell you what they do. Basically the ones that define colour are like a text version of the colour ramps- the colour ramps have a gradient that changes according to the time of day, but the colour ramps have a RGB value that changes according to the time of day. So compare these to the numbers in Voeille's files to see what you want to change. The hours are in 24hr format, to 4 is 4am and 18 is 6pm. I always found that it's useful to use a photoediting programme to create the colour I want, and then use the colour picker to find the RGB values of that to put into the ini. Remember black is 0,0,0 and white is 255,255,255. In case the package file doesn't have the text names of the files, this might help you to identify them by the FNV hash number:
Code:
Sea D89F9D186B7BB372 Sky_Clear1 B10B75764E66D12F Sky_Clear2 B10B75764E66D12C Sky_ClearLight 02AC2BCC5AAF9916 Sky_ClearSea DAA2DD455D055F37 Sky_ClearSky DAA2E7455D05702D Sky_Custom1 29F5CD66E61BF8F3 Sky_Custom2 29F5CD66E61BF8F0 Sky_CustomLight 1EBDB80A4AD74782 Sky_CustomSea 577758BD99619673 Sky_CustomSky 57775ABD99619901 Sky_Overcast1 1439786372D3D805 Sky_Overcast2 1439786372D3D806 Sky_OvercastLight DA8C4CF2AB63ED28 Sky_OvercastSea 14BCC166ED42C621 Sky_OvercastSky 14BCCF66ED42DE73 Sky_PartlyCloudy1 48F03809C040FE86 Sky_PartlyCloudy2 48F03809C040FE85 Sky_PartlyCloudyLight 7F6FC3A0B46060EB Sky_PartlyCloudySea 020B948B69D9370A Sky_PartlyCloudySky 020B928B69D9347C Sky_Stormy1 11FF6FDE97468C28 Sky_Stormy2 11FF6FDE97468C2B Sky_StormyLight 4BBD6F9D184A45B1 Sky_StormySea 03091256E1A31960 Sky_StormySky 03090C56E1A30EB6 SkyCommon 5E20253AF53E517F I hope this helps! |
Thank you so much! Helped me out a lot. I will post an update. :D
#4
25th Jan 2023 at 11:29 PM
Oh good, glad I was of some use! Good luck!
I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
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#5
5th Feb 2023 at 2:01 AM
Posts: 78
Thanks: 101 in 6 Posts
Quote: Originally posted by simsample
Oh good, glad I was of some use! Good luck! |
*awkward laugh*
I attempted some and took a long thought and gave up. I went back to the creator's post and realized that I will have to do this for every world in the game, plus any custom world I have that already has it's own lighting.
And I was like, nah...
I don't even know how to make a world file that would have this edited lighting mod included.
#6
5th Feb 2023 at 10:15 AM
You can extract the individual files and import them directly into the world file to have it work on a specific world, or else make a new package file and add them all to that, and stick it in your Mods folder to have it work on all worlds.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
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