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- Common Threads - What did you discover today while playing the sims? v2
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- Common Threads - What did you discover today while playing the sims? v2
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Back on topic, apparently toddlers can also throw up on sims if you use the toss in air interaction, in addition to babies. I never use this, but today I saw the nanny use it after being asked for attention and the toddler threw up on her. |
I tend not to perform that action, especially after they eat. I find that my sims have a better chance to get puked on after a bottle or baby food , though I'm not sure if that actually helps.
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Yeah, they don't do it by themselves, you have to have the toddler ask her for attention when she's not in the ironfisted grip of the Nanny Scripts. |
Oh my toddlers ask for attention all the time and the nanny will invariably give them what they don't need.
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3 things:
* Sims can potty train autonomously
* Kids can throw up from being swung around
* There was a third thing but I forgot it
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I tend not to perform that action, especially after they eat. I find that my sims have a better chance to get puked on after a bottle or baby food , though I'm not sure if that actually helps. |
In my experience, they always get puked on if they toss the toddler right after a meal, and only occasionally otherwise (usually if they go on too long). Hence, "Don't be stupid, she just ate!" is something I say quite a lot!
And I'm sure I've seen kids puke after being swung around too much, as well, and I definitely don't have a mod for that. They do have to be swung for quite a while, though.
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In my experience, they always get puked on if they toss the toddler right after a meal, and only occasionally otherwise (usually if they go on too long). Hence, "Don't be stupid, she just ate!" is something I say quite a lot! And I'm sure I've seen kids puke after being swung around too much, as well, and I definitely don't have a mod for that. They do have to be swung for quite a while, though. |
I never had my sims swing around kids like that, so this is something I'll have to see for myself
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Cancelling the "grab a plate" action too early (when it still shows the whole cake rather than a single plate) will make a slice poof into non-existence.
Using Midge the Tree's "Test Wedding Cakes" mod, it is possible to pull individual slices from a wedding cake and set them for sale in an OFB business. Unfortunately the "average" price for each slice is only §9, and the cake itself costs §400.
There are also 11 slices in a bday cake.
I can set individual bday cake slices for sale for the exact same price as individual wedding cake slices. Since a bday cake only costs §30 and I can get 11 slices from a single one, that's pretty much guaranteed profits.
(Unfortunately this bday cake exploit probably does not quite make up for the losses I'd take selling individual wedding cake slices. I think since 9x11=99, I can make §69 on each bday cake and lose §301 on each wedding cake.)
If I remove all the slices from a bday cake, the candles remain suspended in the air by nothing.
If I force error on an empty bday cake platter, I can then pull additional slices out of the still visibly empty platter.
Mrs C can and will walk into a closed business to stand next to the closed sign and knit.
Much like hotels, occupied owned business lots load unpaused. This is of course even more horrible than when hotels do it.
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I never had my sims swing around kids like that, so this is something I'll have to see for myself |
My kids usually overheat before they throw up...which is why swinging around is only allowed for a brief time.
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Cancelling the "grab a plate" action too early (when it still shows the whole cake rather than a single plate) will make a slice poof into non-existence. (...) If I force error on an empty bday cake platter, I can then pull additional slices out of the still visibly empty platter. |
The second part of the quote is just neat.
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And I'm sure I've seen kids puke after being swung around too much, as well, and I definitely don't have a mod for that. They do have to be swung for quite a while, though. |
This kid was only swung for a couple of seconds, and it surprised me because it was the first time I've seen it. I may have heard it before though.
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There are also 11 slices in a bday cake. |
You're getting cheated on your birthday cakes. My Sims get cakes with 12 slices. Perhaps your Sim is eating the first slice?
How do I know this? After they blow out the candles and age up, I cancel the grab plate action before they take a slice. Then, I have some Sim (usually not the birthday Sim since immediately after growing up is their typical time to have their easel picture drawn of their new age) grab a slice at a time and set it on the table, then cancel to get the next slice so they don't start eating it. Since I usually have a 4 seat table, they'll get four slices before I direct them to "Put away leftovers" for those 4 slices. Then they do it again - 4 more slices, 4 more leftovers. And again. 4 more slices, 4 more leftovers. That comes to 12 slices total, all stored as individual leftovers in the fridge available for anyone who might need a quick boost for their hunger later on.
And FYI, it takes just 3 bites for a Sim to eat a slice of birthday cake.
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Perhaps your Sim is eating the first slice? |
Impossible, because I'm watching them far too closely and pausing the game every few seconds. I the sim grabs a slice and I'm watching the queue for when the "cake" icon turns into a "slice" icon and I immediately cancel it. They do not get anywhere near the point where they could take a bite and there is certainly no empty plate.
I believe it is Midge's mod that's allowing me to take slices from bday cakes when there's no party going on and no one aging up. Perhaps it is a quirk of her mod that there are only 11 slices rather than 12.
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You don't need a mod to take slices from birthday cakes anytime. You only need someone aging up to blow out the candles, after which point you can stuff the birthday cake in inventory and serve and eat it whenever you want. |
I don't have any sims aging up; I just have two adult sims on an OFB lot pulling slices of cake from a newly-purchased bday cake without anyone blowing out any candles. That's why I assumed it was the mod allowing this.
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Although sometimes I get an "extra" cake, lol. If a sim brings a baby or toddler to the cake, blows out the candles, but the little one soils themselves before getting tossed in the air, it apparently breaks the queue such that the little one doesn't age up, but the cake is edible. So in those cases, I have to have the Sim buy another cake and go through the process again to complete the age-up.
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