Replies: 149 (Who?), Viewed: 21469 times.
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Test Subject
#126 Old 7th Jun 2020 at 10:57 PM
Quote:
Originally Posted by SusannaG
Oh, I don't use TSR, either. (They may have changed their tune, but I haven't forgotten what went on in the past.) No adfly, no TSR, no paysites.


It's so hard to avoid paysites for me these days. I go to Tumblr and half the users I look through hide their CC behind adfly links that do not work for me. I can refresh, I can edit the url, I get stuck where it asks me to turn on notifications. No way, I'm good on the notifications. The CC isn't work it.
I got a TSR time skipper Chrome extension and it worked for the longest time. I'm not waiting 160 seconds when I have tons of CC I am downloading and since my internet is so slow, I'm already waiting 10 minutes minimum for one damn piece of CC to download. I can't wait 15 minutes to download one piece of custom content, man.
Lab Assistant
#127 Old 8th Jun 2020 at 1:52 AM
Quote:
Originally Posted by guzma
It's so hard to avoid paysites for me these days. I go to Tumblr and half the users I look through hide their CC behind adfly links that do not work for me. I can refresh, I can edit the url, I get stuck where it asks me to turn on notifications. No way, I'm good on the notifications. The CC isn't work it.
I got a TSR time skipper Chrome extension and it worked for the longest time. I'm not waiting 160 seconds when I have tons of CC I am downloading and since my internet is so slow, I'm already waiting 10 minutes minimum for one damn piece of CC to download. I can't wait 15 minutes to download one piece of custom content, man.

TIL there's a chrome extension for that. You... wouldn't happen to know the name of it, would you? Uh, I'm asking for a friend.

Need Sims 4 mod testers! Join the Discord for information.
Lab Assistant
#128 Old 10th Jun 2020 at 8:24 PM
Quote:
Originally Posted by MoozyFoozy
TIL there's a chrome extension for that. You... wouldn't happen to know the name of it, would you? Uh, I'm asking for a friend.


Still working for me with a adblocker : https://chrome.google.com/webstore/...godbae?hl=en-US
saw this site mentioned in comments thought I would add the updated one in case others didnt know this site now has Ts2/Ts3 & Ts4 they took over for another site it seems: http://paysites.mustbedestroyed.org/booty/
also keep a eye on this greasy fork script once its updated it will be like golden magic on tsr I used it when it was working quick & easy instant downloading for free ATM ITS NOT WORKING TSR got smart I guess lol : https://greasyfork.org/en/scripts/395018-tsr-freemium

Every gamer is unique take your time to find your own style, your own way to play,don't try to blend in with everyone, go on be different stand out don't be afraid, no matter what your age, no matter what you like you are you and that's what matters most.Go out at there have fun and play! ^-^
Lab Assistant
#129 Old 14th Jun 2020 at 11:36 PM
I'm a creator and I don’t know if other creators have experienced it but almost every real life person who knows what I do has told me I must be mad for giving it away for free. The favourite approach, when they realise I have tuned out, is to try and shame me into selling stuff by telling what I could buy if I did charge. And almost instantly they become experts in virtual graphic design and the business of selling it.
I no longer talk about what I make, especially the things I make for fun, not the sims 4, simply to avoid the sneers and advice.
When I started playing this game (when dinosaurs walked the Earth) I used it to escape real life (still do) and I always appreciated creators that gave their work for free, (still do). I promise myself, one day when I couldn’t afford a Sims 2 set that I wanted so bad I could have screamed, that if I ever figured how to mesh I would always share for free. And I do, I'm totally happy at S4S sharing for free and my TOU states no pay sites at all including adfly and TSR. If I did find any of my work on a pay-site, even though I share for free I would consider it theft.

There is no Planet B
Lab Assistant
#130 Old 16th Jun 2020 at 7:53 PM
I used to make and release CC (mostly in Tumblr, but in other forums too - and it was always 100% free) for TS2 and TS3, but I never really got around to share any of the (very few) stuff I have made for TS4, I think in part because I'm sort of repulsed by this growing attitude in regards to adfly, paysites, and perhaps controversially(?), patreon. I don't remember such proliferating of paid CC in the TS3 times (aside from TSR and a very small set of paysites.) I don't want to name names, but I find it quite crazy that some TS2 CC creators who used to pride themselves in making free stuff, now with TS4 all their CC is pay...
Lab Assistant
#131 Old 16th Jun 2020 at 8:27 PM
Quote:
Originally Posted by cows
I don't want to name names, but I find it quite crazy that some TS2 CC creators who used to pride themselves in making free stuff, now with TS4 all their CC is pay...

It's not too surprising that veteran creators who have been making Sims CC for 15 years at this point have begun to use Patreon. Every artist is different, but I can't imagine creating hundreds of hair meshes for 15 years just for the fun of it.

Need Sims 4 mod testers! Join the Discord for information.
Field Researcher
#132 Old 21st Jun 2020 at 10:31 PM
I am not here to defend creators because I am one but modding is like a 2nd job. The amount of work when patches break, requests, etc it takes a lot and I can understand why some use link shortners and Patreon. I use a link shortner that loads in 3 seconds if you use Google Chrome and ad-blocker. When mods break it can takes hours if not days to update all mods. The last patch took me around 3 days to get everything and then you're hoping people don't get mad over it.

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

KiaraSims4Mods Discord - https://discord.com/invite/TykFPkY
Scholar
#133 Old 21st Jun 2020 at 11:06 PM
The nerve of some people who think they can yell at someone who shares their work is unbelievable. You are not required to share your work. If someone gets mad, I would tell them to not use the mod. Of course, people have every right to get mad if they have to pay.
Test Subject
#134 Old 22nd Jun 2020 at 12:55 AM
Quote:
Originally Posted by MoozyFoozy
TIL there's a chrome extension for that. You... wouldn't happen to know the name of it, would you? Uh, I'm asking for a friend.

I believe it's called TSR Skipper!
Lab Assistant
#135 Old 22nd Jun 2020 at 2:50 AM
Quote:
Originally Posted by MoozyFoozy
It's not too surprising that veteran creators who have been making Sims CC for 15 years at this point have begun to use Patreon. Every artist is different, but I can't imagine creating hundreds of hair meshes for 15 years just for the fun of it.

don't know if I'm misinterpreting your comment, but ...it's definitely not a hair creator who I was talking about
Lab Assistant
#136 Old 22nd Jun 2020 at 8:45 PM
Quote:
Originally Posted by cows
don't know if I'm misinterpreting your comment, but ...it's definitely not a hair creator who I was talking about

I was speaking in general

Need Sims 4 mod testers! Join the Discord for information.
Scholar
#137 Old 22nd Jun 2020 at 8:58 PM
I came across a creator on patreon where you have to pay $20 for an extra recolored object - $20! I can't even imagine what goes through that person's head thinking they actually should do that.

So be it. Move. ~Jason Bourne
Simblr
Field Researcher
#138 Old 25th Jun 2020 at 4:08 PM
Quote:
Originally Posted by 310175
The nerve of some people who think they can yell at someone who shares their work is unbelievable. You are not required to share your work. If someone gets mad, I would tell them to not use the mod. Of course, people have every right to get mad if they have to pay.


Yes, that is a major problem and especially if you have never been a creator. I got tired of waiting for my requests so I dipped into modding and anyone can do it if you're willing. It's a second job. Let me tell you as someone who has over 100 mods. When the game patches - all mods have to be updated, errors happened, I take requests, and you have to get text descriptions of all mods. This is not easy to do with me being a graduate student, works and etc.

If you've never created content, maybe you shouldn't judge all. I do agree some mods are overpriced - my Patreon is simply 1.00 a month if you choose.

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

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Field Researcher
#139 Old 25th Jun 2020 at 8:17 PM
Disagreeing if fine, but I want to see those who disagree do some creating of over 100 + mods when patches break. Not to mention the hours spent on cleaning up tuning errors with mods because EA changes the text of codes. I barely play the game as much as I use to.

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

KiaraSims4Mods Discord - https://discord.com/invite/TykFPkY
Mad Poster
#140 Old 25th Jun 2020 at 9:17 PM
I agree with the aspect of modding being like a job, and that if you want something done DIY. I don't mod TS4 much myself, I stick to 1/2/3, but I can't imagine TS4 mods being any better in the fact you have to update them whenever EA decides they need more money from Maxis. I'd get fatigued if I had to do that, so I can respect creators whom actually put the effort and time into updating them. I will say one thing that irritates me with TS4 modders is that they don't archive older versions of their mod for older game versions and/or reference points. Sometimes I like to tear mods apart and see what or how the creator achieved what they did, it helps me get a better understanding of each games mechanics.

DIY--I've been working on an audio overhaul mod for TS2 and there are aspects of it that I can't even wrap my head around. But I wanted improved audio so I can't wait around for someone else to do it, I gotta DIY.

♫Let's get retarded in here. Ooohhooo. Fo' shizzie. Yeehaw.♫
Field Researcher
#141 Old 27th Jun 2020 at 3:04 PM
Quote:
Originally Posted by HarVee
I agree with the aspect of modding being like a job, and that if you want something done DIY. I don't mod TS4 much myself, I stick to 1/2/3, but I can't imagine TS4 mods being any better in the fact you have to update them whenever EA decides they need more money from Maxis. I'd get fatigued if I had to do that, so I can respect creators whom actually put the effort and time into updating them. I will say one thing that irritates me with TS4 modders is that they don't archive older versions of their mod for older game versions and/or reference points. Sometimes I like to tear mods apart and see what or how the creator achieved what they did, it helps me get a better understanding of each games mechanics.

DIY--I've been working on an audio overhaul mod for TS2 and there are aspects of it that I can't even wrap my head around. But I wanted improved audio so I can't wait around for someone else to do it, I gotta DIY.


Thank you! I hope I am not being sassy because I am not but it's hard. Also hmm previous game version, I guess I delete them because if someone downloads it and is confused with the latest version. EA breaks the game quite often and changes text that leads to tuning errors. It's a pain!

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

KiaraSims4Mods Discord - https://discord.com/invite/TykFPkY
Lab Assistant
#142 Old 28th Jun 2020 at 3:57 AM
Quote:
Originally Posted by Sims_Lover
Disagreeing if fine, but I want to see those who disagree do some creating of over 100 + mods when patches break. Not to mention the hours spent on cleaning up tuning errors with mods because EA changes the text of codes. I barely play the game as much as I use to.


I'm a software engineer by profession, and I additionally write code in my free time. When I upgrade software packages in any of my projects, I always have to be mindful if the API changes. And if it does, then I have to comb through the code to fix anything that's broken. It's something that comes with the territory. I put in the time to fix what broke and move on. Sometimes it takes only a few minutes because they renamed a function. Sometimes it can take days because the entire API has been restructured and classes/functions used previously don't exist in the same capacity any more.

And if you treat a hobby like a job, that's on you. At the end of the day, it's still a hobby. It's fine to want money for your effort, but you aren't entitled to it by any means. If you want to use Adfly or any shady link shortener, you are asking to be chastised. If you want to "lock" content behind a paywall, you are inviting criticism. There are various explanations in this thread as to why doing any of these things is not viewed favorably and why "paid content" ends up on sites like MustBeDestroyed (which is in fact legal).

Finally, no, you don't need to be a creator to criticize for anything. To suggest as such is silly, to be honest. If something doesn't work correctly or costs to much, then it doesn't work correctly or it costs too much. I do agree that a creator is under no obligation to fix or update anything. It's their time and effort. But that doesn't negate anyone's right to voice displeasure when something doesn't work as anticipated.
Field Researcher
#143 Old 28th Jun 2020 at 4:12 PM
It's simple as someone said above, it's not a hobby when the game breaks and you have to spend hours finding out what is broken. Some of us work, I am a graduate student and we have lives. it may be a hobby to some but it's not a hobby to all.

As for entitled the reason I adventured into modding was because I wanted to crate my own stuff and couldn't wait to request mods. If you want mods, then make them yourself it's simply put and I say that as kind as possible. Creators or others really do not owe anyone anything.

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

KiaraSims4Mods Discord - https://discord.com/invite/TykFPkY
Scholar
#144 Old 28th Jun 2020 at 4:23 PM
It's up to the individual to make sure they don't release too many mods that they don't have time to update aswell. People don't automatically owe you anything because you decided to mod. It's not like people don't understand it takes time.
A lot of creators takes a lot of time updating and creating stuff, and 99% of people have no issue waiting at all. Very few are gods gift to modding. Just be honest and don't be too greedy, that's it basically.

So be it. Move. ~Jason Bourne
Simblr
Field Researcher
#145 Old 28th Jun 2020 at 5:19 PM
I agree that charging 20 something for a piece of hair is not something that should be done. I love to create, I take requests and yes I make lots and lots of mods. This convo is interesting.

View all My Sims 4 Creations here https://kiarasimsfourmods.home.blog/

Creators & Support Discord - https://discord.com/invite/9Ys7SYT

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Smeg Head
#146 Old 29th Jun 2020 at 6:31 PM Last edited by coolspear1 : 29th Jun 2020 at 7:24 PM.
It'll be interesting to see how big a shift there is in the Sims modding community now that Steam has been thrown into the mix.

It's early days, and as far as I understand you still need Origin to be installed and active even if purchasing, installing and playing TS4 through Steam. I suppose that double-launcher-app hassle would only be worth it if the games are dirt cheap from Steam and your rig can handle running the game and both apps all at the same time.

But if it ever does take off, - perhaps Steam and Origin coming up with some single, hybrid app not hogging so much computer resources - and TS4 (TS5) do become a major thing on Steam, then what direction would Steam Workshop go with the Sims mods. When you look at games like Cities Skylines and the Steam Workshop mods for it, it's quite phenomenal. The ease at which to sub/unsub the mods and have them go straight into game. Getting patch updates as and when creators do them, no need to go searching for the updates over many websites month-in month-out. And the holy grail of wishful thinking, should it ever go that same way for TS4 (TS5) as Cities Skylines, and EA Maxis get more hands-on with modders as Paradox do, then the real money to be had would be to post all your creations on Steam Workshop hoping you get the same lucky pay day as some Cities modders and object creators do with Paradox. Few and far between, I know, but the gold rush would be on. But even if just keeping it at hobby level and doing it for the joy of it, Steam Workshop would still be the best way to go for you mods reaching your fanbase much quicker.

Not saying it would spell the end for all those paysites. Exclusivity will still count for something. But those less than admirable creators who charge big monies for unworthy gunk, Steam Workshop may indirectly see them off.

But what do you reckon our Sims' chances are on Steam, though eh? Has it even started Workshop mods for TS4 yet? (I know, why don't I just load up my Steam app and go take a look. Doh...)

Edit - Errr, nope. No Steam Workshop news as yet. Probably has to prove itself a consistent seller before they invest opening up a Workshop for it.

"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.

Find all my TS4 mods and lots here: Main Website - simsasylum.com My Section - coolspear's Mods & Lots
Top Secret Researcher
#147 Old 29th Jun 2020 at 9:18 PM
Well, this would be lovely, but I'll believe it when I see it - Sims 3 has been on Steam a long time, and no Steam Workshop for that, either.
Smeg Head
#148 Old 30th Jun 2020 at 6:13 AM
Yeah, it's probably too late in the day for TS3 and 4 for Steam to go building a Workshop around them. The modding community and games long established, too hard (financially unsound) for Steam to try and lure them in to their way of doing things. I was thinking more so for TS5, seeing as EA and Steam have buddied-up, then TS5 would be available from Steam on global release, and an entity Steam could build a Workshop for from the off.

When you think about other modded games, available from many outlets, and if, for instance, running a GoG version of that game, then getting mods that were made for the Steam version can be a pain, and vice versa. So I guess form that perspective, Steam would probably avoid a Workshop for TS3 and 4 given how well-established the modding community is outside of Steam. I mean, how easy is it to install mods for TS3 on Steam version - which would still be an Origin version all things considered. If exactly the same method to using mods, then why would Steam even bother with a Workshop so late in the day (Needlessly)? There's always customer/player demand that can help turn the tide, but 4 would have to become a terrific seller for Steam to think about it seriously.

But having a game from launch, such as TS5, that might be all Steam is really looking for to implement their mechanics of a mod Workshop from the get go, so that mods are not so interchangeable between who is supplying the game. Steam do like to have some sort of ownership, authority, whatever, over that aspect. Then again, even with TS5, it will still (probably) be Origin in collaboration with Steam, so probably the one method to use and install mods will be as universal as it always has been in the Sims franchise and with no wiggle room for Steam to make and supply a Workshop for Steam-only TS5 mods. That's not to say EA Origin and Steam won't come to some arrangement in the future over who can do what with mods. Mods are a massive selling point to this franchise, so I'm sure they'll have some talks regarding it.

But until then, it looks like paysites and some of those unscrupulous "creators" - I use the term loosely in regard to them - have nothing to worry about. Business as usual.

"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.

Find all my TS4 mods and lots here: Main Website - simsasylum.com My Section - coolspear's Mods & Lots
Test Subject
#149 Old 2nd Jul 2020 at 10:04 AM
Just want to join in here and say I'm dog sick of the AdFly locked CC that's floating around for the Sims 4. Oddly enough the Sims 2 CC doesn't seem to have the same problem, which I would have figured to be an age thing maybe except a lot of CC is still made fresh without these annoying ad walls. Most of the time the links have expired to boot, or give me Security Certificate errors when trying to access. (Changing https to http in the address bar does the trick, though.) I think creators leaving a donate button and giving Simmers the choice to support them is much more friendly than outright demanding money, or adding these infuriating link blockers.

I've seen enough Captcha traffic lights to start running through irl ones on red, thank you.
Test Subject
#150 Old 2nd Jul 2020 at 8:43 PM
If they restrict their creations behind paywalls and expect us to pay, then yes. Other creators I get CC from usually release their content within a few weeks.

I wish I could go back to a time when I could smile and it didn't take everything in me to do it.
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