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Theorist
#126 Old 16th Jan 2013 at 4:45 PM
I think it's safe to assume that we wont be building Titanic's with the tools the EP give us. The developers skills are shamefully poor.Fingers crossed we can mod it to some degree.
I don't need a Titanic, but I do want a large cruise ship in an empty hood, with nothing but water.

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Lab Assistant
#127 Old 16th Jan 2013 at 5:30 PM
Maybe those Titanic's and other livable boats are some sort of shells like the big showtime arenas are. That would be my personal favorite, even though those shell buildings have been glitchy. I definitely lack the skills to build a simple rowing boat, but redecorating and modifying buildings hidden inside shells is a different story.
Field Researcher
#128 Old 20th Jan 2013 at 3:14 PM
Another thing---they've implied that you can sail between islands. They might be using this pack to experiment with making a superhood. Sailing far out into the ocean could load in small island worlds. If they do, it could be a hint that connected worlds will be a central feature in the Sims 4.

Wishful thinking, probably, but that would be nice. The first time I played the Sims 3, I was disappointed that roads that went off-map didn't go anywhere. I wondered if they'd ever connect town worlds in future expansions through those roads.
Forum Resident
#129 Old 30th Jan 2013 at 11:53 AM
With all the disappointing news coming out about UL, my excitement has skipped over that EP and on to this one. I wonder if they are planning a major overhaul of the CAW map where oceans and large bodies of water will be explorable. Maybe sort of like how we got a subterranean level with basements, maybe going underwater will be like that and it's just another level on the map.

I'm also wary when people are calling this an OFB EP. So far, all they've said is that we can create and run our own resorts. Nothing else has been said of running any other type of business or them giving us different types of businesses to run (bakeries, flower shops, venues, etc.) and I don't think we'll be able to. I hope I'm wrong but I'm not counting on it. And since we can already buy and own community lots in the game, my guess is that EA thinks that is enough. I have a feeling EA is just not going to do a true Business/Entrepreneurship EP.
Scholar
#130 Old 30th Jan 2013 at 12:05 PM
Quote:
Originally Posted by olomaya
...
I'm also wary when people are calling this an OFB EP. So far, all they've said is that we can create and run our own resorts. Nothing else has been said of running any other type of business or them giving us different types of businesses to run (bakeries, flower shops, venues, etc.) and I don't think we'll be able to. I hope I'm wrong but I'm not counting on it. And since we can already buy and own community lots in the game, my guess is that EA thinks that is enough. I have a feeling EA is just not going to do a true Business/Entrepreneurship EP.


I'm wary too, everything doesn't make it from the surveys. But what is fueling the belief that there will be OFB elements are comments from the survey such as:

Business minded sims can live and work on the developed side of the island, run shops and stands, or start up and manage their own resort...

Make a living diving for sunken treasure, combing the beach or making jewelry and crafts from shells and flowers
Mad Poster
#131 Old 30th Jan 2013 at 12:36 PM
You think that is bad... there are threads on the University forums already calling the creature for Island Paradise is the Mermaid. They have knowledge that haven't been released yet.

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Test Subject
#132 Old 30th Jan 2013 at 3:23 PM
oh, wow, i didnt know you could live in and drive boats! im definitely getting this ep now o:
Forum Resident
#133 Old 30th Jan 2013 at 4:15 PM
Quote:
Originally Posted by Periandre
I'm wary too, everything doesn't make it from the surveys. But what is fueling the belief that there will be OFB elements are comments from the survey such as:

Business minded sims can live and work on the developed side of the island, run shops and stands, or start up and manage their own resort...

Make a living diving for sunken treasure, combing the beach or making jewelry and crafts from shells and flowers


Yeah, and if not for all this houseboat, water exploration jazz, I would have believed it but for EA to have that and a whole business EP together? Highly unlikely. My guess is that the business aspects from the survey got downplayed for the boat/undersea stuff. I'm not complaining too much (yet) since a) we don't know the whole story yet and b) we are getting to run our own resorts/hotels which we never got to do in TS2.
Mad Poster
Original Poster
#134 Old 30th Jan 2013 at 5:08 PM
Most of the Stuff in this EP in pretty much new. It's great that EA's taking that step.

And Ryan (I think) hinted at mermaids being the creature for this pack. I think he said snorkeling is in the EP as well, so I guess it's safe to assume we can make goods as well with the stuff we fine. Underwater collectibles are just as bad as land boring. If we can open a little shop or stand and sell goods, I'd be OK with that. Now, it's a matter of what we sell. If it's anything in the inventory, that'd be fantastic. It'd be better if it's whatever we tag as "can be sold".

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Top Secret Researcher
#135 Old 30th Jan 2013 at 5:41 PM
A thought that's recently occurred to me about the resort/business aspects of this expansion: From the sound of it, running resorts needn't only apply to an island setting, particularly since they've commented that the potential scale of such things will range from simple things like small bungalows to large, elaborate hotels. I'm currently wondering if the system for this could be used for running a motel of some kind in a non-island world, or sticking a complex luxury hotel for the elite inside a Bridgeport skyscraper shell. This is pure speculation, of course, but these features could potentially be quite versatile for players thinking outside the box a bit.
Forum Resident
#136 Old 30th Jan 2013 at 6:30 PM
Quote:
Originally Posted by MinghamSmith
A thought that's recently occurred to me about the resort/business aspects of this expansion: From the sound of it, running resorts needn't only apply to an island setting, particularly since they've commented that the potential scale of such things will range from simple things like small bungalows to large, elaborate hotels. I'm currently wondering if the system for this could be used for running a motel of some kind in a non-island world, or sticking a complex luxury hotel for the elite inside a Bridgeport skyscraper shell. This is pure speculation, of course, but these features could potentially be quite versatile for players thinking outside the box a bit.


Yikes, I didn't realize that was out of the box thinking as that was what I was EXPECTING. If it's not the case as I'm going to be bummed since the first thing I thought when they proposed running resorts was being able to finally able to turn that abandoned motel in Lucky Palms into an active-but-should-be-abandoned motel.
Mad Poster
#137 Old 30th Jan 2013 at 6:49 PM
I didn't see anything from Ryan about Mermaids, unless it was on twitter. *shrugs*

Anyway, where are you all getting all this information, what and where Sims can own businesses? So far from the live chat there was something about running resorts, boats and houseboats. A little was brought out about snorkling and scuba diving, opening up the underwater scene. Is this on Twitter too?

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Top Secret Researcher
#138 Old 30th Jan 2013 at 6:51 PM
Quote:
Originally Posted by olomaya
Yikes, I didn't realize that was out of the box thinking as that was what I was EXPECTING. If it's not the case as I'm going to be bummed since the first thing I thought when they proposed running resorts was being able to finally able to turn that abandoned motel in Lucky Palms into an active-but-should-be-abandoned motel.


I mean outside the box in relation to how the game presents these features. Inevitably all the previews will present the resort system within the context of a beach setting in order to show the new map and fit the theme of the expansion, I'm just pointing out other things that could probably be done with it judging by the little we already know. But you're right, it'd be great if something could be done with the Lucky Palms motel. Or perhaps the casino lot too. And there's also this motel at CloudwalkerSims, which I'd hope can be run as a (deliberately crappy) hotel.
Forum Resident
#139 Old 30th Jan 2013 at 6:57 PM
Quote:
Originally Posted by lewisb40
I didn't see anything from Ryan about Mermaids, unless it was on twitter. *shrugs*

Anyway, where are you all getting all this information, what and where Sims can own businesses? So far from the live chat there was something about running resorts, boats and houseboats. A little was brought out about snorkling and scuba diving, opening up the underwater scene. Is this on Twitter too?


If I remember, I think it was hinted that we could meet "something" underwater while exploring. Also, given the fanaticism over mermaids on the official boards, it's not that far of a stretch.

The stuff about the businesses is from the Island-themed EP survey description and since Seasons and UL have both hewn pretty closely to the surveys they were based on, it's also not outside the realm of possibility.
Scholar
#140 Old 30th Jan 2013 at 10:01 PM Last edited by Periandre : 30th Jan 2013 at 10:13 PM.
Quote:
Originally Posted by MinghamSmith
A thought that's recently occurred to me about the resort/business aspects of this expansion: From the sound of it, running resorts needn't only apply to an island setting, particularly since they've commented that the potential scale of such things will range from simple things like small bungalows to large, elaborate hotels. I'm currently wondering if the system for this could be used for running a motel of some kind in a non-island world, or sticking a complex luxury hotel for the elite inside a Bridgeport skyscraper shell. This is pure speculation, of course, but these features could potentially be quite versatile for players thinking outside the box a bit.


That was always my assumption.

Edited to add: Since it was picked to be produced, I'd always felt that this would be the EP to make worlds such as Hidden Springs (Wintery resort), Barnacle Bay and Sunlit Tides *complete*.

But I'm also looking forward to putting houseboats on the beautiful water in Lucky Palms.
Scholar
#141 Old 4th Feb 2013 at 12:26 PM
Lab Assistant
#142 Old 4th Feb 2013 at 1:27 PM
Quote:
Originally Posted by jenieusa


"Having a newspaper delivered to your door while you are at sea doesn't happen without a lot of programmer love"

Or a giant glitch that you can't be bothered fixing and so say 'Hey its cute!'
Mad Poster
Original Poster
#143 Old 4th Feb 2013 at 3:02 PM
That paper child could have boated to their boat, ya know. Graham never said how the child got there. :p

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Lab Assistant
#144 Old 4th Feb 2013 at 4:00 PM Last edited by caolve : 4th Feb 2013 at 8:40 PM.
Quote:
Originally Posted by Periandre

Edited to add: Since it was picked to be produced, I'd always felt that this would be the EP to make worlds such as Hidden Springs (Wintery resort), Barnacle Bay and Sunlit Tides *complete*.



Pirate ship (or any old ship) would be awesome, maybe Barnacle Bay wouldn't be so lame then. I'm begging for at least one ship style that is not modern. I don't care if it is a shell, just a plain vehicle with rabbithole functions or customisable houseboat, I just need one.

EA has been providing lots of items from TS1&TS2 with latest expansion packs, so maybe TS2 style functioning pirate ship isn't too far fetched.

I had a bar built like ship wreck once, and at some point it was haunted by some hot-headed mean pirates (and a flirty one, resembling Jack Sparrow). It was a fun lot, but haunted pirate ship sailing in sea would make me scream of joy.
Field Researcher
#145 Old 4th Feb 2013 at 8:51 PM
Very nice! I'm not getting university ep, but this one yes! Being able to build my personal house boat and driving it around the sea!!! It would be great!!
Mad Poster
#146 Old 4th Feb 2013 at 9:54 PM
Quote:
Originally Posted by matrix54
That paper child could have boated to their boat, ya know. Graham never said how the child got there. :p


I always pictured it like one of those bush fire helicopters that dump water. But instead of water, it's a bunch of today's newspapers.


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Field Researcher
#147 Old 4th Feb 2013 at 9:55 PM
It does seem from the latest info that the houseboat will be a new lot type. I wonder how you'll move the lot/boat---I hope you don't have to go to Edit Town to do it. Maybe they'll have some kind of map widget that will let you choose a spot to sail to?
Field Researcher
#148 Old 4th Feb 2013 at 10:32 PM
Quote:
Originally Posted by matrix54
I hope we get the "dock" style foundations back. They'd come in handy for things like this.

Oh, how this game is lacking in build tools. We don't even have diagonal pools yet, or split levels.


Or curved walls (think towers)

... windows/doors that will fill a diagonal

... basements that work (can't place stairs anywhere a foundation has EVER been).

... round pools, for that matter - look underground, they're really rectangular. This matters because you can't place ladders or lights properly.

... L-shaped or U-shaped stairs (that don't require a cheat)

... indoor lights that don't make everything look funny.

... retaining walls

... walk out basements without having to resort to CFE (viz via the basement tool)

... columns/supports that can be placed on uneven terrain and snap to proper building heights

... bridges

... ramps

... ability to extend stairs (and ramps/bridges if we had them) over the "trenches" left by leveling uneven terrain in stages

... variable height foundations (though this is pretty much the same as true retaining walls) for building on very uneven terrain

... building decorations like gingerbread

... roofs we can control the direction of

... stairs that don't get wonky depending on the orientation of your lot

... ponds/lakes we can swim in

oh I could go on ... give me build stuff that works and lots that aren't bugged, I could care less about mersims (seriously, how twee can you get!) and snorkeling rabbitholes.
Top Secret Researcher
#149 Old 4th Feb 2013 at 11:01 PM
Reading this on my phone so sorry if I have missed it previously

Has there been any news about a new home world yet? I'm thinking the EA worlds (not store) don't have that much open water. I'm thinking Sunset Valley does, but it needs a major overhaul now that we got a million new community lots.

TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
Field Researcher
#150 Old 4th Feb 2013 at 11:06 PM
Quote:
Originally Posted by allanmad
"Having a newspaper delivered to your door while you are at sea doesn't happen without a lot of programmer love"

Or a giant glitch that you can't be bothered fixing and so say 'Hey its cute!'


Exactly. "Deadlines mean ... it's not a bug. It's a FEATURE!"
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