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VanishingObject Scripts will make your objects invisible!

by Buzzler Posted 11th Jun 2010 at 10:37 PM - Updated 22nd Feb 2015 at 2:33 PM by Buzzler
 
166 Comments / Replies (Who?) - 147 Feedback Posts, 18 Thanks Posts
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1978 gallons of pancake batter
Original Poster
#76 Old 12th Oct 2010 at 5:17 PM
Ok, convinced. Added them.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#77 Old 28th Oct 2010 at 9:59 AM
So this is updated for LN, as it was updated on the 27th?
1978 gallons of pancake batter
Original Poster
#78 Old 28th Oct 2010 at 1:04 PM Last edited by Buzzler : 28th Oct 2010 at 3:46 PM.
Quote: Originally posted by Martine
So this is updated for LN, as it was updated on the 27th?
Yes, it was updated for the latest code version which is actually the same for the base game and the expansions on the same related patch level. I just wasn't sure of the LN version number. Can you confirm that it's 6.0?

BTW: There's a high probability that all objects that use these scripts crash the game when you try to buy them in the buymode catalog. ALL modded objects seem to crash the game with the latest patch.

ETA: It's not only probable; it's definite. Objects that already exist will work fine, but you can't buy new objects via the catalog as that will crash the game.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#79 Old 28th Oct 2010 at 7:32 PM
Ah I see, so it's these objects that will need to be updated for LN then?

I have everything installed, and this is my version number: 6.0.81.009001
And thanks for the quick reply.
1978 gallons of pancake batter
Original Poster
#80 Old 28th Oct 2010 at 7:43 PM
Quote: Originally posted by Martine
Ah I see, so it's these objects that will need to be updated for LN then?
I honestly can't tell, as the exact cause continues to elude me. I don't think there's anything I can do by altering the script, but on the other hand there doesn't seem to be anything that can be done by altering the object.

Quote:
I have everything installed, and this is my version number: 6.0.81.009001
Thanks.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#81 Old 28th Oct 2010 at 8:27 PM
Hmm that's too bad, really need those OPH's Well I suppose someone will figure it out in time, and LN has only been out a few days.
1978 gallons of pancake batter
Original Poster
#82 Old 28th Oct 2010 at 10:00 PM
Quote: Originally posted by Martine
Well I suppose someone will figure it out in time, and LN has only been out a few days.
The issue is resolved and the cause was simpler, weirder and more stupid than I could have ever imagined. The bad news is that all objects using the script need to be updated.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#83 Old 28th Oct 2010 at 11:37 PM
Ah well, good to hear it can be solved at least
Test Subject
#84 Old 2nd Nov 2010 at 4:08 PM
Can you please update this mod for Late Night? I really like this mod but I couldnt use it after I got Late Night. Thanks!
1978 gallons of pancake batter
Original Poster
#85 Old 2nd Nov 2010 at 5:05 PM
Quote: Originally posted by chris24027
Can you please update this mod for Late Night?
This mod already has been updated for Late Night.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#86 Old 6th Nov 2010 at 8:07 PM
Could you add Late Night bars
Forum Resident
THANKS POST
#87 Old 11th Nov 2010 at 9:21 PM
finally i can get this spiral staircase i downloaded to work!
1978 gallons of pancake batter
Original Poster
#88 Old 11th Nov 2010 at 9:30 PM
Quote: Originally posted by simsora14
Could you add Late Night bars
I certainly could, but I can't for the life of me figure out what that would accomplish.

Quote: Originally posted by mewichigo34
finally i can get this spiral staircase i downloaded to work!
How is that related to this mod? And: There's a spiral staircase?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Alchemist
#89 Old 13th Nov 2010 at 1:01 AM
Quote: Originally posted by Buzzler
There's a spiral staircase?
I highly doubt it...S3 animation isn't at a level that would allow that kind of complexity yet unless EA made one we could clone. And if there was a user-made spiral staircase it's difficult to imagine how a Vanishing Objects script would be necessary to it functioning properly. I think the poster is just confused.
Test Subject
#90 Old 15th Jan 2011 at 1:57 AM
This mod is exactly what I needed! Thank you!

Could you add this when you have a free minute please?

Sims3.Gameplay.Objects.Miscellaneous.LowLargeCollectionDisplaySingleItem
1978 gallons of pancake batter
Original Poster
#91 Old 15th Jan 2011 at 7:00 AM
@Iamnoone: Added.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#92 Old 20th Jan 2011 at 12:31 AM
Thanks for creating this extremely useful script.
Née whiterider
retired moderator
#93 Old 24th Jan 2011 at 1:38 PM
Would it be possible to have Sims3.Gameplay.Objects.Vehicles.BikeRack added?

What I lack in decorum, I make up for with an absence of tact.
1978 gallons of pancake batter
Original Poster
#94 Old 24th Jan 2011 at 4:59 PM
@whiterider: Added.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Née whiterider
retired moderator
#95 Old 24th Jan 2011 at 5:55 PM
Thankyou very much! Now I can procrastinate even more .

What I lack in decorum, I make up for with an absence of tact.
1978 gallons of pancake batter
Original Poster
#96 Old 25th Jan 2011 at 4:29 PM
Quote: Originally posted by whiterider
Thankyou very much! Now I can procrastinate even more .
Lucky you! I just suffered a major setback in my procrastinating efforts.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Née whiterider
retired moderator
#97 Old 25th Jan 2011 at 10:29 PM
Well, take your time fixing that setback, eh. Wouldn't want to get trapped in a paradox.

What I lack in decorum, I make up for with an absence of tact.
Field Researcher
#98 Old 8th Feb 2011 at 7:03 PM
Just started using this and noticed that I have duplicates for all interactions. One says "Set all vanishable objects invisible" and the other says "Make all vanishable objects invisible".

I have a request too. Would it be possible to have an option to set all of one type of object invisible. Say I want to set only parking spaces invisible for the entire world/lot/room, but leave everything else visible.

Also could you please add "WideParkingSpace" (0x000000000098A33B) for the food truck.
1978 gallons of pancake batter
Original Poster
#99 Old 8th Feb 2011 at 7:30 PM
Quote: Originally posted by Anach
Just started using this and noticed that I have duplicates for all interactions. One says "Set all vanishable objects invisible" and the other says "Make all vanishable objects invisible".
That's in Build/BuyMode, right? Not in LiveMode? In Build/BudyMode the "Make" interactions change the visibility once, without changing the setting; the "Set" interactions change the setting, but not the visibility. I was sure that I changed these strings to make it more obvious, though. Thanks for the heads up; I will change that.

Quote:
I have a request too. Would it be possible to have an option to set all of one type of object invisible.
Certainly possible.

Quote:
Also could you please add "WideParkingSpace" (0x000000000098A33B) for the food truck.
That too.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#100 Old 27th Feb 2011 at 11:11 PM
i dont understand anyting about this.
where do i put the mod?
what do i edit and how?
where the buy mode slot is?
pls help first time mod downloader
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