Replies: 63 (Who?), Viewed: 5596 times.
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Lab Assistant
#51 Old 11th Jun 2020 at 5:41 AM
Ok... I've been looking into this for a while now, and now I think I'll need to mess around with it... but if I need to use photoshop, then my testing is probably not going to go very far because I hate that stuff... I also need to look around quite a bit because this is absolutely something I know nothing about... but it's a pretty cool tool.
Lab Assistant
#52 Old 12th Jun 2020 at 2:53 PM
Is there any info on EL's trash and clean overlays and if they are VFX? Do you think it's possible to adjust those?

Creator Musings is a modder and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
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Field Researcher
#53 Old 12th Jun 2020 at 3:00 PM
Sorry, noob question, this is the first time i download this tool XD How do I get a working .package file for an effect? I'm trying to get the images of the Laundry Day washer control panel FX but it keeps exporting a package with one entry that is unknown to both Studio and S4pe
Lab Assistant
#54 Old 12th Jun 2020 at 5:22 PM
Quote:
Originally Posted by littledica
Sorry, noob question, this is the first time i download this tool XD How do I get a working .package file for an effect? I'm trying to get the images of the Laundry Day washer control panel FX but it keeps exporting a package with one entry that is unknown to both Studio and S4pe

Hi Dica! The effect tool does not contain the images, only the actual VFX, if that makes sense. If you want to edit the image that is displayed by that VFX, you need to find it in S4S. This post explains slightly what I mean: http://modthesims.info/showthread.p...123#post5623123

Creator Musings is a modder and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
Twitter | Tumblr | Patreon
Field Researcher
#55 Old 13th Jun 2020 at 4:27 PM
Quote:
Originally Posted by MizoreYukii
Hi Dica! The effect tool does not contain the images, only the actual VFX, if that makes sense. If you want to edit the image that is displayed by that VFX, you need to find it in S4S. This post explains slightly what I mean: http://modthesims.info/showthread.p...123#post5623123

oh got it! Thanks for the response! Hoping that one day we'll be able to fully create our own VFXs, or even simply edit them in one tool. would be absolutely awesome
Test Subject
Original Poster
#56 Old 15th Jun 2020 at 7:37 PM
Quote:
Originally Posted by MizoreYukii
Is there any info on EL's trash and clean overlays and if they are VFX? Do you think it's possible to adjust those?

I think the trash are just objects placed in the base conditional layers, some of the objects may have a VFX attached for various effects.

These are the build/buy objects:

sculptFloor1x1_EP09GENtrash01 - prototype_RetailCompatible (248931)
sculptFloor1x1_EP09GENtrash02 - prototype_RetailCompatible (248933)
sculptFloor1x1_EP09GENtrash03 - prototype_RetailCompatible (248945)
sculptFloor1x1_EP09GENtrash04 - prototype_RetailCompatible (248947)
sculptFloor2x2_EP09GENtrash01 - prototype_RetailCompatible (248935)
sculptFloor2x2_EP09GENtrash02 - prototype_RetailCompatible (248949)
sculptFloor2x2_EP09GENtrash03 - prototype_RetailCompatible (248951)
sculptFloor2x2_EP09GENtrash04 - prototype_RetailCompatible (248953)
sculptFloor4x4_EP09GENtrash01 - prototype_RetailCompatible (248937)
sculptFloor4x4_EP09GENtrash02 - prototype_RetailCompatible (248939)
sculptFloor4x4_EP09GENtrash03 - prototype_RetailCompatible (248941)
sculptFloor4x4_EP09GENtrash04 - prototype_RetailCompatible (248943)

and these are the world objects:

streetDeco_ep09_eco_billboard_lights_industrial_trash_1 - (251458)
streetDeco_ep09_eco_billboard_lights_industrial_trash_2 - (251457)
streetDeco_ep09_ep09_eco_billboard_lights_suburbs_trash - (251460)
StreetDeco_EP09_EP09_eco_env_pipes_water_trash - (251487)
StreetDeco_EP09_EP09_world_smokestack_smoke_trash - (251480)
streetDeco_ep09_round_tank_trash - (251455)
streetDeco_ep09_trash_blowing - (251456)
streetDeco_EP09BillboardLightsInnerCityGreen_01 - (251143)
streetDeco_EP09BillboardLightsInnerCityTrash_01 - (251121)
streetDeco_EP09BillboardLightsInnerCityTrash_02 - (251140)
streetDeco_EP09BillboardLightsInnerCityTrash_03 - (251141)
streetDeco_EP09TrashBag01_black - (244361)
streetDeco_EP09TrashBag01_green - (244362)
streetDeco_EP09TrashBag01_white - (244363)
streetDeco_EP09TrashBag02_black - (244364)
streetDeco_EP09TrashBag02_green - (244365)
streetDeco_EP09TrashBag02_white - (244366)
streetDeco_EP09TrashBathtub - (244318)
streetDeco_EP09TrashDresser - (244315)
streetDeco_EP09TrashFridge - (244260)
streetDeco_EP09TrashFridgeDoor - (244314)
streetDeco_EP09Trashpile_01 - (244351)
streetDeco_EP09Trashpile_02 - (244352)
streetDeco_EP09Trashpile_03 - (244353)
streetDeco_EP09Trashpile_04 - (244354)
streetDeco_EP09TrashpileLine_01 - (244355)
streetDeco_EP09TrashpileLine_02 - (244356)
streetDeco_EP09TrashpileLine_03 - (244357)
streetDeco_EP09TrashSingle_canGreen - (244372)
streetDeco_EP09TrashSingle_canRed - (244371)
streetDeco_EP09TrashSingle_cartonBlue - (244375)
streetDeco_EP09TrashSingle_cartonGreen - (244374)
streetDeco_EP09TrashSingle_cartonRed - (244373)
streetDeco_EP09TrashSingle_ChineseTakeout - (244376)
streetDeco_EP09TrashSingle_pizzaBox - (244377)
streetDeco_EP09TrashSingle_waterBottle - (244378)
streetDeco_EP09TrashStove - (244316)
streetDeco_EP09TrashStoveDoor - (244317)

I may have missed some.
Scholar
#57 Old 3rd Jul 2020 at 10:51 AM
I was wondering if you know where we can find the settings of an effect as in whether it only plays a single time or if it loops automaticaly. Also things as spawning at certain times and disappearing at certain times. Or only spawning in certain seasons or wheather conditions. I don't think it's in the tuning, but somehere to be found in your tool...the question though is where..? Do you have any idea?

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Test Subject
Original Poster
#58 Old 7th Jul 2020 at 7:31 PM
Quote:
Originally Posted by Bakie
I was wondering if you know where we can find the settings of an effect as in whether it only plays a single time or if it loops automaticaly. Also things as spawning at certain times and disappearing at certain times. Or only spawning in certain seasons or wheather conditions. I don't think it's in the tuning, but somehere to be found in your tool...the question though is where..? Do you have any idea?

In the EmitRateCurve group, if you set the field Cycles to zero the effect will loop continuously.

I think most of the seasonal effects/changes are world objects in conditional layers, they are found in the .world files but I haven't done much research into this yet so I don’t know much about it.
Field Researcher
#59 Old 24th Jul 2020 at 1:00 AM
This is amazing! Going to be taking a look at it today for one of my new mods. It's using some EA VFX from one of the game packs. Any luck or updates on cloning VFX instead of only overrides?

edit nvm I can't read and misunderstood you description lol
Lab Assistant
#60 Old 2nd Aug 2020 at 1:12 AM
Does this need an update for Nifty Knitting?

Creator Musings is a modder and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
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Test Subject
Original Poster
#61 Old 3rd Aug 2020 at 6:51 PM
Quote:
Originally Posted by MizoreYukii
Does this need an update for Nifty Knitting?

Version numbers hasn't changed since Eco Lifestyle, have you encountered any problems ?
Lab Assistant
#62 Old 5th Aug 2020 at 2:03 AM Last edited by MizoreYukii : 5th Aug 2020 at 3:51 PM.
Quote:
Originally Posted by denton47
Version numbers hasn't changed since Eco Lifestyle, have you encountered any problems ?

No, sorry, I thought it would require an update each patch. I was just checking to see if it needed one. Thanks!

Edit: Actually, I did notice that Custom Colors did not save no matter what, can that be added as well as the ability to remove the custom colors once we are done with them?
Also the reload button becomes unclickable once you save the package.

Creator Musings is a modder and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
Twitter | Tumblr | Patreon
Lab Assistant
#63 Old 5th Aug 2020 at 4:33 PM
Also, just wanted to let you know we did eventually figure out the occult plumbobs! Turns out they are mesh replacements.

Creator Musings is a modder and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
Twitter | Tumblr | Patreon
Test Subject
Original Poster
#64 Old 6th Aug 2020 at 6:51 PM
Quote:
Originally Posted by MizoreYukii
Edit: Actually, I did notice that Custom Colors did not save no matter what, can that be added as well as the ability to remove the custom colors once we are done with them?
Also the reload button becomes unclickable once you save the package.

I will have a look at this for the next release, regarding the Custom Colors, I will make them persistent while the tool is running but I will not save them to disk (for now).
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