- Site Map >
- Community >
- Sims Discussion >
- Sims 4 >
- Things I've Seen/Heard/Read About in The Sims 4
- Site Map >
- Community >
- Sims Discussion >
- Sims 4 >
- Things I've Seen/Heard/Read About in The Sims 4
#16126
14th Jun 2014 at 11:29 PM
Posts: 27
Quote: Originally posted by eskie227
If only it was just a 1:1 ratio.......................... |
Yeah, its becoming more of a one step forward 2 steps back thing.
Advertisement
Alchemist
#16127
14th Jun 2014 at 11:32 PM
Posts: 2,366
Quote: Originally posted by Al3x
Yeah, its becoming more of a one step forward 2 steps back thing. |
That's EA's favorite dance move.
#16128
14th Jun 2014 at 11:46 PM
Posts: 1,337
Thanks: 459 in 11 Posts
Quote: Originally posted by plumbobot
Yup, I thought that open sub hoods would of been a great compromise... I'm put off to be honest. |
Probably a bit late to the party, but this little thing called a job gets in the way sometimes...
Even in Skyrim, which has been touted as being "more open" and having "better graphics/textures" , still requires a loading screen to get from the world into the major cities and from the city into each individual building. Not much difference to me from how I see the world, neighborhoods and lots. MUCH better textures though, and still better with mods; which I'm sure will be some of the first CC. Hopefully the bloom will be something we can turn off, 'cause it's the one thing I'm really dis-likeing.
Quote: Originally posted by ScottAsher
EDIT: Plus, places like parks and other 'public' areas aren't lots this time. It's a strange system, and I can't wait to see how it's played out. |
Again, this is basically a city in Skyrim. Market place, gardens, graveyard, streets open to public, "lots" not. Can't tell you how many times I've been chasing a character only to have them escape because they enter a lot, head for another exit and leave. Buy the time I've followed, *poof* gone!
Now, to go back and catch up. See you in a few hours lol!
Sarcasm is a body's natural defense against stupid.
Inventor
#16129
14th Jun 2014 at 11:53 PM
Posts: 894
Quote: Originally posted by gwynne
It's hard to go by make and model because they can all usually have specs modified. So specs are more useful. --You want at least 8GB of RAM --You want an i7 processor, or at minimum a higher-end i5. --You want a higher-end video card. It's possible to cheap out on this, very possible. Don't do that. Tom's Hardware is very helpful in picking out a video card: http://www.tomshardware.com/reviews...eview,3107.html My personal rule of thumb would be that if you're spending anything less than $150 on the video card, you're probably doing it wrong. (Yes, you CAN get by for less, but you'll just end up regretting it in the long run.) And of course you can spend (way) more, just make sure you read reviews. --You want a motherboard that will support your SSD drive. This means it needs to have SATA 2.0 or, ideally, SATA 3.0 drive ports. There's no shortcut here, you'll have to actually look it up for your board. --If you go with a laptop, no matter what your friends or the salesperson will tell you, NO AN INTEGRATED INTEL GRAPHICS CHIP IS NOT AS GOOD AS A DISCRETE GRAPHICS CHIP. Your laptop needs to have graphics hardware made by NVIDIA or AMD. If it only says "Intel", your performance is going to suffer. (Yes, you CAN get by with the Intel graphics hardware for many games, but you'll just end up regretting it in the long run.) Side note: There are some new, very sexy slim gaming laptops on the market these days, including the Razer Blade, the MSI Ghost, and a new one from ASUS I can't recall the name of. They all approach or exceed $2000, but if your budget can stretch, I'm personally finding them quite tempting. |
My computer has a core i5 1.8 ghz, nvidia gt 720m card, and 6 GB of RAM. Tom's hardware said that should be sufficient enough to run the sims 4+any futuer ep's on medium to high settings
Field Researcher
#16130
14th Jun 2014 at 11:55 PM
Posts: 376
Quote: Originally posted by David Poston
My computer has a core i5 1.8 ghz, nvidia gt 720m card, and 6 GB of RAM. Tom's hardware said that should be sufficient enough to run the sims 4+any futuer ep's on medium to high settings |
That's fine. We shouldn't be talking about specs too much yet though.
#16131
14th Jun 2014 at 11:55 PM
Posts: 768
Thanks: 8158 in 12 Posts
Quote: Originally posted by David Poston
My computer has a core i5 1.8 ghz, nvidia gt 720m card, and 6 GB of RAM. Tom's hardware said that should be sufficient enough to run the sims 4+any futuer ep's on medium to high settings |
I wonder how they know the requirements of Sims4+EPs
Lab Assistant
#16132
14th Jun 2014 at 11:59 PM
Posts: 117
I've said it before and I'll say it again (and probably be accused of trolling again), but I couldn't stand CASt. It was a mess and added nothing to the game for me. I was actually happy to hear that it wasn't returning. Not a popular opinion, but it's mine anyway.
Inventor
#16133
14th Jun 2014 at 11:59 PM
Posts: 894
Quote: Originally posted by heat33330
That's fine. We shouldn't be talking about specs too much yet though. |
Oh I know. It's just that you don't want to make the mistake of playing the game without looking at your current computer that I've done many times. But my specs will probably be good especially since it's designed to run on lower end machines as well.
Lab Assistant
#16134
15th Jun 2014 at 12:02 AM
Posts: 117
Quote: Originally posted by LlamaBama
Any texture/shapes from CASt would only be flat pictures. Without CASt, the designs can be more detailed. For example: Look at the chair all the way on the left. There's cracks in it, but it's a flat picture. Without CASt, it's easier to make the actual details and make it really look cracked. |
Yeah those textures look basically horrible. Oof.
#16135
15th Jun 2014 at 12:05 AM
Posts: 408
For something they implemented a bajillion loading screens so the game loads content piece by piece. The Sims players play on Toasters and game must run of them!
If The Sims would be like X-Rebirth, that is one hardcore game where the WHOLE UNIVERSE is simulated to the tiniest detail, you need one 1000$ Video Card just to run it, no to talk about bajillions RAM and CPU Power.
If The Sims would be like X-Rebirth, that is one hardcore game where the WHOLE UNIVERSE is simulated to the tiniest detail, you need one 1000$ Video Card just to run it, no to talk about bajillions RAM and CPU Power.
#16136
15th Jun 2014 at 12:08 AM
Posts: 9,520
Thanks: 3066 in 4 Posts
Quote: Originally posted by LlamaBama
Any texture/shapes from CASt would only be flat pictures. Without CASt, the designs can be more detailed. For example: Look at the chair all the way on the left. There's cracks in it, but it's a flat picture. Without CASt, it's easier to make the actual details and make it really look cracked. |
I know. Nothing I wrote gave the impression that I didn't.
I'm quite in tune with the world of 3D mapping, as well as how materials work with CAST on a base level, hence why I'm criticizing EA for their acute material usage in relation to the excuse of proving players with more detailed models with the loss of CAST.
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
Inventor
#16137
15th Jun 2014 at 12:09 AM
Posts: 894
To be honest I think the sims 4 requirements are going to fall somewhere between the sims 2 and 3 ones, leaning slightly closer to the sims 3 just coded better. (hopefully)
#16138
15th Jun 2014 at 12:11 AM
Posts: 394
I admit I am a big fan of TS3 open world, especially some of the great custom worlds that the community creators have made they put the official worlds to shame.
I was happy to make a compromise for the whole five neighborhoods equal one word system, but now on finding out a neighborhood is only 5 lots (really that is more like a cluster than a neighborhood) I am feeling a little bit underwhelmed.
The TS4 world community are going to see so small for me by the time you take community lots out how many residential lots will there be available in a world 15 or so? (I am only guessing on that number)
It will be even worse if the fantastic creative community cannot make their own custom worlds, you could even do this in TS2 with SimCity 4.
I was happy to make a compromise for the whole five neighborhoods equal one word system, but now on finding out a neighborhood is only 5 lots (really that is more like a cluster than a neighborhood) I am feeling a little bit underwhelmed.
The TS4 world community are going to see so small for me by the time you take community lots out how many residential lots will there be available in a world 15 or so? (I am only guessing on that number)
It will be even worse if the fantastic creative community cannot make their own custom worlds, you could even do this in TS2 with SimCity 4.
Alchemist
#16139
15th Jun 2014 at 12:18 AM
Posts: 2,366
Quote: Originally posted by BudgieSimBoy
The TS4 world community are going to see so small for me (the time you take community lots out how many residential lots will there be available in a world 15 or so? (I am only guessing on that number) It will be even worse if the fantastic creative community cannot make their own custom worlds, you could even do this in TS2 with SimCity 4. |
As someone who loathes EA's bastardization of the Sims franchise, I actually don't have a problem with the information regarding neighborhoods in the Sims 4. I do want an in-game neighborhood editor and a generous list of neighborhood templates to choose from, but I don't see the need to have such HUGE worlds. This is the Sims, not SimCity. I'd prefer if it were more lot-centric instead of world-centric.
Also, bigger isn't always better.
#16140
15th Jun 2014 at 12:26 AM
Posts: 394
Quote: Originally posted by Original_Sim
As someone who loathes EA's bastardization of the Sims franchise, I actually don't have a problem with the information regarding neighborhoods in the Sims 4. I do want an in-game neighborhood editor and a generous list of neighborhood templates to choose from, but I don't see the need to have such HUGE worlds. This is the Sims, not SimCity. I'd prefer if it were more lot-centric instead of world-centric. Also, bigger isn't always better. |
I respect your views and the way you like to play the game but I think 15 families lots in a world is still on the small side of things I am not talking about the 90 plus lots you can get in some TS3 custom worlds but a happy compromise of around the 25-30 residential lots and maybe 10 communities lots, maybe this will be possible in some format as we seem to be a bit like mushrooms at the moment kept in the dark and feed BS from EA/Maxis (If not BS very little information)
#16141
15th Jun 2014 at 12:31 AM
Posts: 5,986
Quote: Originally posted by Original_Sim
.............................Also, bigger isn't always better. |
Well, I hate to break it to you, but whoever told you that was just sparing your feelings........................
Alchemist
#16142
15th Jun 2014 at 12:32 AM
Posts: 2,366
Quote: Originally posted by eskie227
Well, I hate to break it to you, but whoever told you that was just sparing your feelings........................ |
As a penis-lover, I prefer average to medium sizes, thank you very much. I don't enjoy having my ass ripped in two.
But if you have a thing for pornstar dongs, more power to you.
Test Subject
#16143
15th Jun 2014 at 12:34 AM
Posts: 26
I misunderstood or one neighborhood has up to 5 lots and one world has only 5 neighborhoods? Is it 25 lots per world? Is the world a quail egg?
#16144
15th Jun 2014 at 12:35 AM
Posts: 1,337
Thanks: 459 in 11 Posts
Quote: Originally posted by Arisuka
Except... what kind of community lots exactly, we don't know that yet. Just parks and nightclubs as we've seen so far, or could there be something else too (hopefully there is). |
Still trying to catch up, however...
Community lots: Nightclub, Gym, Museum... possibly another type of club, the karaoke club looked different from the jazz club to me.
Sarcasm is a body's natural defense against stupid.
#16145
15th Jun 2014 at 12:47 AM
Posts: 1,937
Thanks: 2046 in 5 Posts
I love CASt, but now that I've come down from the outrage, I can honestly do without it.
The longer I played TS3, the less I found myself using it. When I did use it, it was simply to change colors. Loading up the patterns were a pain even after I bought a new computer. My combination were often hideous if I stayed in CASt too long. Building is the least exciting aspect of The Sims to me, so I don't need that much variety in that area.
This is a personal preference. It was unwise for EA to include it then take it out. I can see how this is a dealbreaker for many. But at least we'll be getting recolors for each item, a combination of TS2 and TS3. That seems to be the theme of The Sims 4.: "Combining the game you love with the game we fucked up but put too much time into to forget about!"
~* Childish, Eco-Friendly, Snob, Couch Potato, Inappropriate *~
The longer I played TS3, the less I found myself using it. When I did use it, it was simply to change colors. Loading up the patterns were a pain even after I bought a new computer. My combination were often hideous if I stayed in CASt too long. Building is the least exciting aspect of The Sims to me, so I don't need that much variety in that area.
This is a personal preference. It was unwise for EA to include it then take it out. I can see how this is a dealbreaker for many. But at least we'll be getting recolors for each item, a combination of TS2 and TS3. That seems to be the theme of The Sims 4.: "Combining the game you love with the game we fucked up but put too much time into to forget about!"
~* Childish, Eco-Friendly, Snob, Couch Potato, Inappropriate *~
#16146
15th Jun 2014 at 12:52 AM
Last edited by RoseCity : 15th Jun 2014 at 3:34 AM.
Posts: 3,334
Thanks: 55 in 1 Posts
Quote: Originally posted by happycowlover
That seems to be the theme of The Sims 4.: "Combining the game you love with the game we fucked up but put too much time into to forget about!" |
The problem is they didn't put enough time into S3 - just kept cranking out EPs and content to extract as much money as possible. It was obviously a popular game although you wouldn't always know it from this thread. EA let modders be unpaid employees. Wonder if they will expect the same for 4?
Test Subject
#16147
15th Jun 2014 at 12:57 AM
Posts: 26
But I don't think The Sims 3 is a "fucked game". The theory is very good, but it is very unstable.
I love Cast, and now we have loading times and worlds which are quail eggs, I think Cast should come back more than ever.
Only way to swallow these news.
I love Cast, and now we have loading times and worlds which are quail eggs, I think Cast should come back more than ever.
Only way to swallow these news.
#16148
15th Jun 2014 at 1:02 AM
Posts: 408
I honestly think there will be after launch one CAST tool or something similar to it, in-game or via modding, or even specific program to edit items and put them in-game. Via modding it is possible to create one player-made CAST tool just because we can edit item files and such seem to have "styles we can choose from", so it's pretty much possible that via modding create styles for several things.
Depending of how modders can actually modify the game, they will be able to get object / cloth / texture files and simply edit them to add to the game files itself a new one with a new style. Of course and again, highly depending how they are doing it, only to be known after the game actually launches.
When game developers give freedom to modders, amazing things happen. Such did not happen on TS3 because the game itself had limitations.
Depending of how modders can actually modify the game, they will be able to get object / cloth / texture files and simply edit them to add to the game files itself a new one with a new style. Of course and again, highly depending how they are doing it, only to be known after the game actually launches.
When game developers give freedom to modders, amazing things happen. Such did not happen on TS3 because the game itself had limitations.
Alchemist
#16149
15th Jun 2014 at 1:07 AM
Posts: 2,366
Quote: Originally posted by e.arth
But I don't think The Sims 3 is a "fucked game". |
No, because in Soviet EA, game fucks you!
#16150
15th Jun 2014 at 1:09 AM
Posts: 408
Quote: Originally posted by Original_Sim
No, because in Soviet EA, game fucks you! |
I'm pretty much is not only Soviet EA where that happens!
Locked thread | |
Who Posted
|